Holotape Gameplay Options Recruitment

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Revision as of 10:03, 30 April 2018 by Bludthurst (talk | contribs) (Beacon Recruitment)
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Categories of City Manager 2078 Holotape: ASAM Sensor Info | Options | Reports | Taxes | Tools
Categories of Options: Audio Options | Gameplay Options | HUD Options | Notification Options | Performance Options
Categories of Gameplay Options: Advanced | Assignment | City Building | Difficulty | Immersion | Local | Recruitment | Upgrade | Usability | Visual

Alter the way new settlers are acquired.

Beacon Recruitment

Beacon Recruitment is the default Fallout 4 system/mechanism by which new NPCs (settlers) can be automatically recruited to come to the settlements you have founded and built. If a Recruitment Radio Beacon is set up in a settlement, new settlers will arrive at that settlement over time automatically.

This setting allows you effectively to turn this default recruitment system off (deactivate it) for all of your settlements - even those that have Recruitment Radio Beacons already set up and running. Settlements being auto-built using a "City Plan" will have Recruitment Radio Beacons automatically (they are built into all city plan blueprints).

Important: Unless you plan to get new settlers via a mod, you should leave this ON as there are very few "recruit-able" settlers/NPCs in the vanilla Fallout 4 game.

Available Settings:

Options: ON or OFF
Default: ON

What These Settings Mean:

ON: New settlers will show up in your cities automatically over time. In other words, the default Beacon Recruitment system will function like normal.
OFF: New settlers will no longer show up in your cities automatically over time because a Recruitment Radio Beacon is set up. You'll need to recruit everyone yourself out in the world.

Additional Information:

Technically, you could go to each settlement and turn off/scrap/remove any existing Recruitment Radio Beacons to accomplish this but this option allows you to do it right from your Pipboy (or a terminal). Which is a huge time saver if you have a bunch of settlements already running. Also, it keeps you from having to worry about any new Recruitment Radio Beacons that go up from things like new settlements using city plans.

City Plan Limit

Each city plan is designed to support a predetermined max number of settlers. This means that built into each city plan are sufficient numbers of Sim Settlement plots, "job/work objects", beds, power, water, defense, etc. to ensure that every settler has somewhere to live and work as well as have many-to-most of their other needs met (not all city plans will meet all settlers needs at all times).

Important: This only applies to automatic, beacon-based recruitment. If you have "Beacon Recruitment" turned OFF, this setting/option will not/no longer have any impact.

Available Settings:

Options: ON or OFF
Default: ON

What These Settings Mean:

ON: If you choose to have a settlement be auto-built by the settlers using a city plan, the city plan they're using will be used to control the maximum number of settlers that can be automatically recruited to live in that city. Once that maximum number of settlers has been reached, that settlement's automatic beacon-based recruitment of new settlers will be turned off.
OFF: The city plan being used to auto-build a settlement will no longer impact/control the maximum number of settlers who can be recruited to live that settlement/city. The settlement's automatic beacon-based recruitment of new settlers can/may continue past what the city plan is designed to accommodate - you will need to manually add additional Sim Settlement plots, "job/work objects", beds, power, water, defense, etc. to meet the needs of those additional settlers.

Additional Information:

Even with this ON, you can still manually send settlers to a settlement/city past it's city plan limit - it just means it won't happen automatically.

If a settlement that is using a city plan has reached the maximum limit but then then number of settlers decreases (death, you moving them, etc.), that settlement's automatic beacon-based recruitment of new settlers will switch back on until the maximum limit is one again reached.

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