Holotape Gameplay Options Assignment
Alter the way assignments are handled.
Contents
Auto Assignment
Allows settlers to automatically take unoccupied/unassigned Sim Settlement plots. For instance, by default, after you build a new plot (Residential, Commercial, Industrial, etc.), Sim Settlements will automatically assign an “unassigned” settler to that plot.
If you wish to choose which settlers take certain plots, you can make all assignments of your settlers “manually” by changing this setting to “Off”.
Available Settings:
- Options: ON or OFF
- Default: ON
What These Settings Mean:
- ON: Unassigned settlers will be automatically assigned to unoccupied/unassigned Sim Settlement plots.
- OFF: Unassigned settlers will need to be assigned by you manually.
Additional Information:
This applies to both "bed/sleep" assignments and "job" assignments.
Auto Assign Away From Beds
This option is turned OFF by default which means that settlers whom you have already assigned to placed or existing "beds" (or named settlers like the Abernathies or the Finches who already have a home/beds) won’t be automatically reassigned to any new or open residential plot. It also means that if you decide to assign a settler to a vanilla bed (or a custom home you create) Sim Settlements won't steal them away.
If you were to turn this option ON, settlers who have existing “bed” assignments would become eligible for auto-assignment by Sim Settlements - the ON setting allows Sim Settlements to essentially take priority with its auto-assignment system which means settlers can/will be “reassigned” from "beds" to Residential Plots.
Available Settings:
- Options: ON or OFF
- Default: OFF
What These Settings Mean:
- ON: Sim Settlements Residential Plots will take priority over already assigned existing or manually placed "beds". So if an unoccupied Residential Plot exists, a settler with an existing "bed" assignment can/will be reassigned to that Residential Plot.
- OFF: Sim Settlements Residential Plots will not take priority over already assigned existing or manually placed "beds". If a settler has a "bed" assignment, they won't be auto-assigned to an open Residential Plot.
Additional Information:
This option does not apply to settlers that do not have an existing or manual "bed" assignment - they will still be automatically assigned to open/new Residential Plots (as long as the Auto Assignment option is ON). In other words, Residential Plots will still take priority over "beds" in assignments for unassigned settlers - just that you can use this setting to choose what happens to setters with existing "bed" assignments.
Auto Assign Away From Work
This option is turned OFF by default which means that settlers whom you have already assigned to vanilla settlement “jobs” or "work objects" such as a scavenging station, farming particular plants, guard posts, etc. won’t be automatically reassigned to any new or open Sim Settlements "Job" plot (agricultural, commercial, industrial, advanced industrial, martial, or recreational). This includes named settlers like the Abernathies or the Finches who already have “jobs”.
It also means that if you decide to assign a settler to a vanilla “job” (or work object added by another mod) Sim Settlements won't steal them away.
If you were to turn this option ON, settlers who have a “job” or have been assigned to “work objects” would then be eligible for auto-assignment by Sim Settlements - the ON setting allows Sim Settlements to essentially take priority with its auto-assignment system which means settlers can/will be “reassigned”.
Available Settings:
- Options: ON or OFF
- Default: OFF
What These Settings Mean:
- ON: Sim Settlements "Job" Plots will take priority over already assigned existing or manually placed "jobs/work objects". So if an unoccupied "Job" Plot exists, a settler with an existing non-plot "job" assignment can/will be auto-reassigned to that "Job" Plot.
- OFF: Sim Settlements "Job" Plots will not take priority over already assigned existing or manually placed "job/work object". So if a settler has an existing non-plot "job/work object" assignment, they won't be auto-reassigned to an open "Job" Plot.
Additional Information:
For the most part it also includes “work objects” added by other mods (this is very hard for us to test, but reports from players indicates it works).
This option does not apply to settlers that do not have an existing or manual "job/work object" assignment - they will still be automatically assigned to open/new "Job" Plots (as long as the Auto Assignment option is ON). In other words, "Job" Plots will still take priority over vanilla "jobs/work objects" in assignments for unassigned settlers - just that you can use this setting to choose what happens to setters with existing "job/work object" assignments.
Auto Assign Unique NPCs
This setting is ON by default meaning that “named” NPCs who do not have assigned “beds” or “jobs” can/will be auto-assigned by Sim Settlements to any open/new residential, agricultural, commercial, industrial, martial, or recreational plot.
“Unique NPCs” is generally meant to cover people like the first group of people you “lead” to Sanctuary, your companions (if you leave them at a particular settlement), and any named NPCs (Abernathies, Finches, Warricks, etc.). So by default, Sturges (who has no previously assigned bed or job) will be auto-assigned to both a residential and "job" plot (agricultural, commercial, industrial, martial, or recreational) if/when you build Sim Settlements plots at Sanctuary Hills (or if you have existing "unassigned" plots by the time Sturges arrives).
Available Settings:
- Options: ON or OFF
- Default: ON
What These Settings Mean:
- ON: Unique or “named” NPCs who do not have existing “bed” or “job” assignments can/will be auto-assigned by Sim Settlements to any open/new residential, agricultural, commercial, industrial, martial, or recreational plot.
- OFF: Unique or “named” NPCs who do not have existing “bed” or “job” assignments will not be auto-assigned by Sim Settlements - you will have to assign them manually.
Additional Information:
Due to the way that Fallout 4 is configured there are a few random NPCs named “settler” (i.e.at Tenpines Bluff or Oberland Station) whom are also counted as “unique NPCs” so this setting affects them as well. So if you happen to turn this OFF and you find that auto-assign isn't applying to certain NPCs named “settler” that you would expect it to, it's just due to the way the Fallout 4 game tags them.
Note: Other auto assign options will take priority over this option, so if for instance you want the Abernathy or Finch family members (most of whom have beds/jobs already) to get auto-assigned by Sim Settlements to plots you have built, you will also need to turn ON "Auto Assign Away from Work Objects" & "Auto Assign Away from Beds" (both of which are OFF by default).