Holotape Gameplay Options Assignment

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Revision as of 22:02, 28 April 2018 by Bludthurst (talk | contribs) (Auto Assignment)
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Categories of City Manager 2078 Holotape: ASAM Sensor Info | Options | Reports | Taxes | Tools
Categories of Options: Audio Options | Gameplay Options | HUD Options | Notification Options | Performance Options
Categories of Gameplay Options: Advanced | Assignment | City Building | Difficulty | Immersion | Local | Recruitment | Upgrade | Usability | Visual

Alter the way assignments are handled.

Auto Assignment

Allows settlers to automatically take unoccupied/unassigned Sim Settlement plots. For instance, by default, after you build a new plot (Residential, Commercial, Industrial, etc.), Sim Settlements will automatically assign an “unassigned” settler to that plot.

If you wish to choose which settlers take certain plots, you can make all assignments of your settlers “manually” by changing this setting to “Off”.

Available Settings:

Options: ON or OFF
Default: ON

What These Settings Mean:

ON: Unassigned settlers will be automatically assigned to unoccupied/unassigned Sim Settlement plots.
OFF: Unassigned settlers will need to be assigned by you manually.

Additional Information:

This applies to both "sleep" assignments and "job" assignments.

Auto Assign Away From Beds

This option is turned OFF by default which means that settlers whom you have already assigned to beds (or named settlers like the Abernathies or the Finches who already have a home/beds) won’t be automatically reassigned to any residential plot you lay down. It also means that if you decide to assign a settler to a vanilla bed (or a custom home you create) Sim Settlements won't steal them away.

If you were to turn this option ON, settlers who have “bed” assignments would then be eligible for auto-assignment by Sim Settlements - the ON setting allows Sim Settlements to essentially take priority with its auto-assignment system which means settlers can/will be “reassigned”.

Options: ON or OFF
Default: OFF

Auto Assign Away From Work

This option is turned OFF by default which means that settlers whom you have already assigned to vanilla settlement “jobs” such as a scavenging station, farming particular plants, guard posts, etc. won’t be automatically reassigned to any agricultural, commercial, industrial, advanced industrial, martial, or recreational plot you lay down. This includes named settlers like the Abernathies or the Finches who already have “jobs”. For the most part it also includes “work objects” added by other mods (this is very hard for us to test, but reports from players indicates it works).

It also means that if you decide to assign a settler to a vanilla “job” (or work object added by another mod) Sim Settlements won't steal them away.

If you were to turn this option ON, settlers who have a “job” or have been assigned to “work objects” would then be eligible for auto-assignment by Sim Settlements - the ON setting allows Sim Settlements to essentially take priority with its auto-assignment system which means settlers can/will be “reassigned”.

Options: ON or OFF
Default: OFF

Auto Assign Unique NPCs

This setting is ON by default meaning that “named” NPCs who do not have assigned “beds” or “jobs” can/will be auto-assigned by Sim Settlements to any residential, agricultural, commercial, industrial, martial, or recreational plot you lay down.

“Unique NPCs” is generally meant to cover people like the first group of people you “lead” to Sanctuary, your companions (if you leave them at a particular settlement), and any named NPCs (Abernathies, Finches, Warricks, etc.). So by default, Sturges (who has no previously assigned bed or job) will be auto-assigned to both a residential and "job" plot (agricultural, commercial, industrial, martial, or recreational) if/when you build Sim Settlements plots at Sanctuary Hills (or if you have existing "unassigned" plots by the time Sturges arrives).

Due to the way that Fallout 4 is configured there are a few random NPCs named “settler” (i.e.at Tenpines Bluff or Oberland Station) whom are also counted as “unique NPCs” so this setting affects them as well. So if you happen to turn this OFF and you find that auto-assign isn't applying to certain NPCs named “settler” that you would expect it to, it's just due to the way the Fallout 4 game tags them.

Note: Other auto assign options will take priority over this option, so if for instance you want the Abernathy or Finch family members (most of whom have beds/jobs already) to get auto-assigned by Sim Settlements to plots you have built, you will also need to turn ON "Auto Assign Away from Work Objects" & "Auto Assign Away from Beds" (both of which are OFF by default).

Options: ON or OFF
Default: ON