Difference between revisions of "Holotape Gameplay Options"

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==Reset All to Defaults==
 
==Reset All to Defaults==
 
This will reset the global zoning laws to the default options. When you click this you will get a pop-up asking you to confirm the choice so if you clicked it by accident you have an option to cancel.
 
This will reset the global zoning laws to the default options. When you click this you will get a pop-up asking you to confirm the choice so if you clicked it by accident you have an option to cancel.
 
==Usability==
 
Alter the way some things work so they are more user-friendly to you.
 
 
===Auto Close Doors (ACD)===
 
By default, doors in Sim Settlement plot based houses and buildings (e.g. any plot type structure with doors) will close automatically after a certain amount of time. If you wish to have doors stay open until you or one of your settlers close the door you can switch this setting to OFF.
 
 
'''Options:''' ON or OFF<br>
 
'''Default:''' ON
 
 
===ACD Opened By===
 
If you want your doors to stay open when you open them but close automatically if your settlers and/or settlement visitors open them, you can change this setting from “Everyone” to “Citizens”
 
 
'''Options:''' Everyone or Citizens<br>
 
'''Default:''' Everyone
 
 
===Bans Applied to Plan Selection===
 
By default, building plans that have been removed as available options to settlers (random building plan selection) from the City Planner’s Desk drawer, will still be available for you to manually select in the Choose Building Plan menu on an individual plot.
 
 
However, you can turn this option ON and then building plans you have banned at the City Planner’s desk will also not show up in the Choose Building Plan menu on individual plots.
 
 
'''Options:''' ON or OFF<br>
 
'''Default:''' OFF
 
 
===Delay Building Materials===
 
When you build a Sim Settlements plot, there is a short time frame where all you see is the foundation (concrete, wooden stilts, or none) and the power pole/agricultural post. After a short delay, visible “building materials” will appear - these are part of the “level 0” versions of each building plan and are generally representative of what will be built on that plot (it’s not generic, so they will not all look the same). They are part of the immersion Sim Settlements brings to your Fallout 4 experience. 
 
 
One of the issues with the appearance of these visible “building materials” is that they can cause an oddity (difficulty) with re-positioning the plot once they have materialized. So if you find yourself liking to fine tune/control where exactly a plot is sitting (pick it up and set it back down in a new location) you can increase this delay to 30 seconds.
 
 
If you really don’t care about adjusting the initial locations of your plots, can essentially change the delay to 0 seconds by changing the option to “None”. You can still move your plots even if this is set to “none”.
 
 
''Note: the longer this “delay of building materials” appearing is, the longer it takes for auto-assignment to kick in. This is because any auto-assignments of a new/rebuilt plot won't be triggered until about 45 seconds after the “building materials” appear.''
 
 
'''Options:''' 15 sec, 30 sec, or none<br>
 
'''Default:''' 15 sec<br>
 
  
 
==Visual==
 
==Visual==

Revision as of 21:28, 25 April 2018

Categories of City Manager 2078 Holotape: ASAM Sensor Info | Options | Reports | Taxes | Tools
Categories of Options: Audio Options | Gameplay Options | HUD Options | Notification Options | Performance Options
Categories of Gameplay Options: Advanced | Assignment | City Building | Difficulty | Immersion | Local | Recruitment | Upgrade | Usability | Visual

Reset All to Defaults

This will reset the global zoning laws to the default options. When you click this you will get a pop-up asking you to confirm the choice so if you clicked it by accident you have an option to cancel.

Visual

These options have little gameplay affect, but you can disable certain visual things you may not like.

ASAM Sensors

The ASAM Sensor shows you if the plot is powered and provides an activation menu for managing the plot and is visible on the plot’s power post by default. The ASAM Sensor can be hidden if you wish, in which case you can still reach the activation menu for managing the plot by pressing Activate on the plot post itself.

Choosing to make a plot Hidden (or Visible again) is not an instant update. You will not see the change until the next time each plot is updated or manually refreshed.

Options: Visible or Hidden
Default: Visible

Cinematic Wide Shots

To give you a great view of the city, Cinematic Mode begins to pull back for a wider view as the level nears completion. This may cause significant FPS drops for some users.

Available Settings:

Options: ON or OFF
Default: ON

What These Settings Mean:

ON: Cinematic Mode will now show you an expanded view of your city.
OFF: Cinematic Mode will maintain a tight circuit throughout the city.

City Marker Objects

Documentation Coming Soon

Demolition FX

If you haven't seen it already, whenever you destroy/scrap a Sim Settlements plot or demolish a building/structure that has been (or is being built) on a plot, a little explosion scene/sequence plays out to immersively show the resulting demolition. If you don't like this demolition effect you can turn it off here

Options: ON or OFF
Default: ON

Mailboxes, Etc

Documentation Coming Soon