Difference between revisions of "Holotape Gameplay Options City Building"

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(Involvement)
(Involvement)
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When selected, this option will use your global settings for "City Supply Costs" and "Citizen Needs Requirements" to determine Involvement.
 
When selected, this option will use your global settings for "City Supply Costs" and "Citizen Needs Requirements" to determine Involvement.
  
:''Both Disabled'': City plans will automatically upgrade after a semi-randomly period of time has elapsed.
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:''Both Disabled'': City plans will automatically upgrade after a period of time has elapsed.
 
:''Supply Costs Enabled Only'': Scrap collected must be at 100%.
 
:''Supply Costs Enabled Only'': Scrap collected must be at 100%.
 
:''Citizen Needs Enabled Only'': Same as “Low” in previous section.
 
:''Citizen Needs Enabled Only'': Same as “Low” in previous section.
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'''''Additional Information:'''''
 
'''''Additional Information:'''''
  
There is no way to make city plans upgrade immediately in Sim Settlements. At the very least, there is always a time requirement.
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There is no way to make city plans upgrade immediately in Sim Settlements. At the very least, there is always a semi-random time requirement.
  
 
The easiest setting for Involvement is “Defaults” with the global setting for both City Supply Costs and Citizen Needs Requirements disabled.
 
The easiest setting for Involvement is “Defaults” with the global setting for both City Supply Costs and Citizen Needs Requirements disabled.
  
 
You must have an NPC assigned as a city leader for city plans to upgrade.
 
You must have an NPC assigned as a city leader for city plans to upgrade.

Revision as of 04:46, 7 October 2018

Categories of City Manager 2078 Holotape: ASAM Sensor Info | Options | Reports | Taxes | Tools
Categories of Options: Audio Options | Gameplay Options | HUD Options | Notification Options | Performance Options
Categories of Gameplay Options: Advanced | Assignment | City Building | Difficulty | Immersion | Local | Recruitment | Upgrade | Usability | Visual

Determine the way settler built cities are handled.

Note: These options only impact settlements that are being built with a City Plan.

Auto-Built Plot Plans

When a settlement is placed under the charge of someone else and a city plan is used, settlers will place their own plots. This option determines how they choose what to build on those plots.

Available Settings:

Options: Random or Designer's Choice
Default: Random

Note: If you have Addon packs installed that add building plans, it does not make sense to use Designer's choice as it is limited to the building plans in the core Sim Settlements only.

What These Settings Mean:

Random: Random tells the settler to use any eligible building plan you have installed for that plot type. They will respect Banned plans you have configured.
Designer's Choice: means that the plots the settlers build will use the plot building plan the artist who dreamed up the entire settlement thought would fit best.

Cinematic Mode

Cinematic Mode lets you watch your settlers build their city foundations and make upgrades from a unique perspective.

Available Settings:

Options: ON or OFF
Default: ON

What These Settings Mean:

ON: Cinematic mode will be used once again. If you have seen enough during Cinematic Mode, open and close your Pipboy to be returned to your normal state.
OFF: Cinematic Mode will no longer be used. Note, that during a foundation level build, it's a good idea to stay in the settlement while it finishes certain tasks, such as scrapping, can't be completed if you leave.

Cinematic Mode Camera

During Cinematic Mode, by default, the camera will point itself towards the center of the settlement. This takes a fair amount of processing power to do and is therefore disabled on Xbox, giving you free look automatically to avoid camera stuttering.

Available Settings:

Options: Manual or Auto
Default: Auto

What These Settings Mean:

Manual: If you find your camera is stuttering during Cinematic Mode, or you want to have control of your camera, changing this to Manual will give you control over the direction your camera is pointing.
Auto: During Cinematic Mode the camera will continually point itself towards the center of the settlement.

Cinematic Mode Time

By default Cinematic Mode will only last until the city level (foundation or upgrade) has completed construction or until about 5 minutes have passed if the build is particularly complex, or the engine is struggling to finish and requires extra time.

Available Settings:

Options: Unlimited or Limited
Default: Limited

What These Settings Mean:

Unlimited: Cinematic mode will keep going until the entire city level (foundation or upgrade) has completed building regardless of how long it takes. You may of course still exit the Cinematic Mode at any time by opening and closing your Pipboy.
Limited: Cinematic Mode will never last more than about 5 minutes. This does not mean that the city level (foundation or upgrade) has completed building just that Cinematic Mode will end.

Involvement

Involvement is a local setting that determines how strict the upgrade requirements will be for city plans. At its easiest, upgrades will happen by themselves given enough time. On the harder settings, however, you may need to be more actively involved, perhaps donating scrap and supplies, building additional utilities, or establishing supply lines.

Available Settings:

Options: Defaults, Low, Medium, or High
Default: Medium

What These Settings Mean:

Defaults: See next section.
Low: Happiness must be at least 70% for city plans to upgrade to level 1, 80% to upgrade to level 2, and 90% to upgrade to level 3.
Medium: Same as Low, but scrap collected must also be at 100%. See City Supply Costs.
High: Same as Low and Medium, but Food, Water, and Defense must also be at 100%.

Defaults: When selected, this option will use your global settings for "City Supply Costs" and "Citizen Needs Requirements" to determine Involvement.

Both Disabled: City plans will automatically upgrade after a period of time has elapsed.
Supply Costs Enabled Only: Scrap collected must be at 100%.
Citizen Needs Enabled Only: Same as “Low” in previous section.
Both Enabled: Same as “Medium” in previous section.

Additional Information:

There is no way to make city plans upgrade immediately in Sim Settlements. At the very least, there is always a semi-random time requirement.

The easiest setting for Involvement is “Defaults” with the global setting for both City Supply Costs and Citizen Needs Requirements disabled.

You must have an NPC assigned as a city leader for city plans to upgrade.