Difference between revisions of "Holotape Gameplay Options Recruitment"
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===City Plan Limit=== | ===City Plan Limit=== | ||
− | Each city plan is designed to support a predetermined max number of settlers. This means that built into each city plan are sufficient numbers of Sim Settlement plots, "job/work objects", beds, power, water, defense, etc. to ensure that every settler has somewhere to live and work as well as have most of their other needs met (not all city plans will meet all settlers needs at all times). | + | Each city plan is designed to support a predetermined max number of settlers. This means that built into each city plan are sufficient numbers of Sim Settlement plots, "job/work objects", beds, power, water, defense, etc. to ensure that every settler has somewhere to live and work as well as have many-to-most of their other needs met (not all city plans will meet all settlers needs at all times). |
'''Available Settings:''' | '''Available Settings:''' | ||
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:'''''ON:''''' If a settlement/city is under control by one of your assigned leaders, the city plan they're using will be used in factoring the maximum number of settlers that can be recruited to live in that city. Once that maximum number of settlers has been reached, that settlement's automatic beacon-based recruitment of new settlers will be turned off. | :'''''ON:''''' If a settlement/city is under control by one of your assigned leaders, the city plan they're using will be used in factoring the maximum number of settlers that can be recruited to live in that city. Once that maximum number of settlers has been reached, that settlement's automatic beacon-based recruitment of new settlers will be turned off. | ||
− | :'''''OFF:''''' The city plan being used will no longer impact the maximum number of settlers who can be recruited to live in a settlement/city. The settlement's automatic beacon-based recruitment of new settlers will continue past what the city plan is designed to accommodate - you will need to manually add additional Sim Settlement plots, "job/work objects", beds, power, water, etc. to meet the needs of those additional settlers. | + | :'''''OFF:''''' The city plan being used will no longer impact the maximum number of settlers who can be recruited to live in a settlement/city. The settlement's automatic beacon-based recruitment of new settlers will continue past what the city plan is designed to accommodate - you will need to manually add additional Sim Settlement plots, "job/work objects", beds, power, water, defense, etc. to meet the needs of those additional settlers. |
'''Additional Information:''' | '''Additional Information:''' | ||
− | This only applies to automatic, beacon-based recruitment. If you have "Beacon | + | This only applies to automatic, beacon-based recruitment. If you have "Beacon Recruitment" turned OFF, this setting/option will not/no longer have any impact. |
+ | |||
+ | Even with this ON, you can still manually send settlers to a settlement/city past the city plan limit - it just means it won't happen automatically. | ||
+ | |||
+ | If a settlement that is using a city plan has reached the maximum limit but then then number of settlers decreases (death, you moving them, etc.), that settlement's automatic beacon-based recruitment of new settlers will switch back on until the maximum limit is one again reached. | ||
===Ignore Charisma=== | ===Ignore Charisma=== |
Revision as of 09:38, 30 April 2018
Alter the way new settlers are acquired.
Beacon Recruitment
Beacon Recruitment is the default system by which new people settle in your cities over time if a Recruitment Radio Beacon is set up.
This setting allows you to turn this system off for all of your settlements - even those that have Recruitment Radio Beacons set up and running. Settlements using a "City Plan" will have Recruitment Radio Beacons automatically (they are built into all city plan blueprints).
Unless you plan to get new settlers via a mod, you should leave this ON as there are very few "recruit-able" settlers/NPCs in the vanilla Fallout 4 game.
Available Settings:
- Options: ON or OFF
- Default: ON
What These Settings Mean:
- ON: New settlers will show up in your cities automatically over time. In other words, the default Beacon Recruitment system will function like normal.
- OFF: New settlers will no longer show up in your cities automatically over time because a Recruitment Radio Beacon is set up. You'll need to recruit everyone yourself out in the world.
Additional Information:
Technically, you could go to each settlement and turn off/scrap/remove any existing Recruitment Radio Beacons to accomplish this but this option allows you to do it right from your Pipboy (or a terminal). Which is a huge time saver if you have a bunch of settlements already running.
City Plan Limit
Each city plan is designed to support a predetermined max number of settlers. This means that built into each city plan are sufficient numbers of Sim Settlement plots, "job/work objects", beds, power, water, defense, etc. to ensure that every settler has somewhere to live and work as well as have many-to-most of their other needs met (not all city plans will meet all settlers needs at all times).
Available Settings:
- Options: ON or OFF
- Default: ON
What These Settings Mean:
- ON: If a settlement/city is under control by one of your assigned leaders, the city plan they're using will be used in factoring the maximum number of settlers that can be recruited to live in that city. Once that maximum number of settlers has been reached, that settlement's automatic beacon-based recruitment of new settlers will be turned off.
- OFF: The city plan being used will no longer impact the maximum number of settlers who can be recruited to live in a settlement/city. The settlement's automatic beacon-based recruitment of new settlers will continue past what the city plan is designed to accommodate - you will need to manually add additional Sim Settlement plots, "job/work objects", beds, power, water, defense, etc. to meet the needs of those additional settlers.
Additional Information:
This only applies to automatic, beacon-based recruitment. If you have "Beacon Recruitment" turned OFF, this setting/option will not/no longer have any impact.
Even with this ON, you can still manually send settlers to a settlement/city past the city plan limit - it just means it won't happen automatically.
If a settlement that is using a city plan has reached the maximum limit but then then number of settlers decreases (death, you moving them, etc.), that settlement's automatic beacon-based recruitment of new settlers will switch back on until the maximum limit is one again reached.