Difference between revisions of "Holotape Gameplay Options Local"
From Sim Settlements
(→Local Options) |
(→Local Options) |
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*[[Holotape_Gameplay_Options_Difficulty#Dynamic_Needs|Dynamic Needs]] | *[[Holotape_Gameplay_Options_Difficulty#Dynamic_Needs|Dynamic Needs]] | ||
*[[Holotape_Gameplay_Options_Difficulty#Maintenance_Costs|Maintenance Costs]] | *[[Holotape_Gameplay_Options_Difficulty#Maintenance_Costs|Maintenance Costs]] | ||
− | *[[Holotape_Gameplay_Options_Immersion#Martial_Tech_Requirement| | + | *[[Holotape_Gameplay_Options_Immersion#Martial_Tech_Requirement|Martial Tech Requirements]] |
− | *[[Holotape_Gameplay_Options_Immersion#Residential_Job_Requirement| | + | *[[Holotape_Gameplay_Options_Immersion#Residential_Job_Requirement|Residential Job Requirements]] |
*[[Holotape_Performance_Options#Respect_Build_Limit_.28High_Impact.29|Respect Build Limit]] | *[[Holotape_Performance_Options#Respect_Build_Limit_.28High_Impact.29|Respect Build Limit]] | ||
*[[Holotape_Gameplay_Options_Upgrade#Plot_Upgrades|Upgrades]] | *[[Holotape_Gameplay_Options_Upgrade#Plot_Upgrades|Upgrades]] | ||
*[[Holotape_Gameplay_Options_Upgrade#Plot_Upgrades_Advanced|Upgrades Advanced]] | *[[Holotape_Gameplay_Options_Upgrade#Plot_Upgrades_Advanced|Upgrades Advanced]] |
Latest revision as of 15:08, 29 May 2019
Categories of Options: Audio Options | Gameplay Options | HUD Options | Notification Options | Performance Options
Categories of Gameplay Options: Advanced | Assignment | City Building | Difficulty | Immersion | Local | Recruitment | Upgrade | Usability | Visual
Local Options
This is a set of options that you will see in different categories that will apply only to the CURRENT settlement you are in. You can use these local features on a per settlement basis to give them a different setup than the global settings you have set for Sim Settlements.
- Reset Local Options - this will prompt you to reset all local options to global settings
- Auto Assignment
- Auto Assign Away From Beds
- Auto Assign Away From Work Objects
- Auto Assign Unique NPCs
- Citizen Needs Requirement
- City Supply Costs
- Commercial Requirement
- Designer's Choice
- Dynamic Needs
- Maintenance Costs
- Martial Tech Requirements
- Residential Job Requirements
- Respect Build Limit
- Upgrades
- Upgrades Advanced