Difference between revisions of "Holotape Gameplay Options"

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==Reset All to Defaults==
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{{City Manager 2078 Holotape Menu}}{{City Manager 2078 Holotape Options Menu}}
==Advanced==
 
These options should generally be left alone. They are here to help with compatibility and save file issues. Safest bet is to leave these options default unless someone suggest you do otherwise.
 
  
===Deficit Cap===
 
'''Options:''' ON or OFF<br>
 
'''Default:''' ON
 
  
===Stockpile System===
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*[[Holotape Gameplay Options Advanced|Advanced]]
By default, extra resources will be stockpiled on the plot as part of the upgrade process. This provides you extra options and benefits:
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*[[Holotape Gameplay Options Assignment|Assignment]]
* Easy access to extra resources via the Access Stockpile option on the plot menu.
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*[[Holotape Gameplay Options City Building|City Building]]
* Ability to donate resources to a plot to speed up the upgrade process.
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*[[Holotape Gameplay Options Conqueror|Conqueror]]
* If you turn Upgrades Advanced to Manual, plots that you choose NOT to upgrade once eligible will go into extra production mode (creating double resources)
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*[[Holotape Gameplay Options Difficulty|Difficulty]]
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*[[Holotape Gameplay Options Immersion|Immersion]]
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*[[Holotape Gameplay Options Local|Local]]
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*[[Holotape Gameplay Options Recruitment|Recruitment]]
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*[[Holotape Gameplay Options Upgrade|Upgrade]]
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*[[Holotape Gameplay Options Usability|Usability]]
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*[[Holotape Gameplay Options Visual|Visual]]
  
The system is designed to provide you more options and benefits and will happen in the background if you choose to ignore it, so leaving it ON is strongly recommended.
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==Reset All to Defaults==
 
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This will reset the global zoning laws to the default options. When you click this you will get a pop-up asking you to confirm the choice so if you clicked it by accident you have an option to cancel.
If you decide to turn it off, extra resources will no longer be stockpiled on the plot as part of the upgrade process. The option to turn the stockpile system OFF was added for people who have load order conflicts or save corruptions that prevent the resources from ever generating correctly. Without the stockpile system, you get far less resources, but at least you'll be able to upgrade the buildings.
 
 
 
'''Options:''' ON or OFF<br>
 
'''Default:''' ON
 
 
 
===Use Original Plot Size===
 
This option is there as legacy support for players who have settlements that were built with the very first version (1.0.0) of Sim Settlements (and who have stubbornly refused to rebuild their original plots) which used a very awkward, custom plot size rather than the standard 2x2.
 
 
 
So unless you know exactly what the "original plot size" means (and you really need it), just leave it OFF.
 
 
 
The change to 2x2 as standard came way back in patch 1.1.0 and no new building plans since then have even supported this original custom plot size.
 
 
 
'''Options:''' ON or OFF<br>
 
'''Default:''' OFF
 
 
 
==Assignment==
 
Alter the way assignments are handled.
 
 
 
===Auto Assignment===
 
===Auto Assign Away From Beds===
 
===Auto Assign Away From Work===
 
===Auto Assign Unique NPCs===
 
 
 
==City Building==
 
Determine the way settler built cities are handled.
 
 
 
===Auto-Built Plot Plans===
 
===Cinematic Mode===
 
===Cinematic Mode Camera===
 
===Cinematic Mode Time===
 
===Involvement===
 
 
 
==Difficulty==
 
Change the way certain systems work to make the gameplay more or less challenging
 
 
 
===Citizen Needs Requirement===
 
===City Supply Costs===
 
===Dynamic Needs===
 
===Initial Plot Costs===
 
===Maintenance Costs===
 
 
 
==Immersion==
 
Settings designed around immersing you into the game world.
 
 
 
===Commercial Requirement===
 
===Ignore Factions===
 
===Leader Traits===
 
===Martial Tech Requirement===
 
===Realistic Build Times===
 
===Residential Job Requirement===
 
===Visitors===
 
 
 
==Local==
 
==Recruitment==
 
Alter the way new settlers are acquired.
 
 
 
===Beacon Recruitment===
 
===City Plan Limit===
 
===Ignore Charisma===
 
===Max Unemployed===
 
 
 
==Upgrade==
 
Change the way upgrades are handled.
 
 
 
===City Upgrades===
 
===Hold Upgraded Until I see Them===
 
===Plot Upgrades===
 
By default, basic buildings will automatically upgrade as soon as they are eligible.
 
 
 
If changed to manual, basic building will now require your direct approval before they will upgrade. This can be done via the Plot Options menu, which is accessible by clicking on the ASAM Sensor on the plot post (or the post itself if you have ASAM Sensors Hidden)
 
 
 
''Note: Plots built before patch 2.0.0 will need to be refreshed for the ASAM Sensor to be displayed.''
 
 
 
'''Options:''' Auto or Manual<br>
 
'''Default:''' Auto
 
 
 
===Plot Upgrades Advanced===
 
By default, advanced buildings (e.g. Advanced Industrial) will automatically upgrade as soon as they are eligible. They will randomly select one of the available upgrade options.
 
 
 
If changed to manual, advanced buildings will now require your direct approval before they will upgrade, which will allow you to select the type of upgrade to occur. This can be done via the Plot Options menu, which is accessible by clicking on the ASAM Sensor on the plot post (or the post itself if you have ASAM Sensors Hidden)
 
 
 
''Note: Plots built before patch 2.0.0 will need to be refreshed for the ASAM Sensor to be displayed.''
 
 
 
'''Options:''' Auto or Manual<br>
 
'''Default:''' Auto
 
 
 
==Usability==
 
Alter the way some things work so they are more user-friendly to you.
 
 
 
===Auto Close Doors (ACD)===
 
===ACD Opened By===
 
===Bans Applied to Plan Selection===
 
===Delay Building Materials===
 
 
 
==Visual==
 
These options have little gameplay affect, but you can disable certain visual things you may not like.
 
 
 
===ASAM Sensors===
 
===Cinematic Wide Shots===
 
===City Marker Objects===
 
===Demolition FX===
 
===Mailboxes, Etc===
 
[[Category:City Manager 2078 Holotape]][[Category:Holotape Options]]
 

Latest revision as of 13:26, 29 May 2019

Categories of City Manager 2078 Holotape: ASAM Sensor Info | Options | Reports | Taxes | Tools
Categories of Options: Audio Options | Gameplay Options | HUD Options | Notification Options | Performance Options


Reset All to Defaults

This will reset the global zoning laws to the default options. When you click this you will get a pop-up asking you to confirm the choice so if you clicked it by accident you have an option to cancel.