Difference between revisions of "City Manager 2078 Holotape WIP"
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+ | *[[Holotape ASAM Sensor Info|ASAM Sensor Info]] Kinggath Reviewed and Approved | ||
+ | *[[Holotape Options|Options]] | ||
+ | **[[Holotape Audio Options|Audio Options]] Kinggath Reviewed and Approved | ||
+ | **[[Holotape HUD Options|HUD Options]] | ||
+ | **[[Holotape Notification Options|Notification Options]] Kinggath Reviewed and Approved | ||
+ | **[[Holotape Performance Options|Performance Options]] Kinggath Reviewed and Approved | ||
+ | *[[Holotape Reports|Reports]] | ||
+ | *[[Holotape Tax Laws|Tax Laws]] Kinggath Reviewed and Approved | ||
+ | |||
+ | |||
= Gameplay Options = | = Gameplay Options = | ||
+ | |||
+ | *[[Holotape Gameplay Options Advanced|Advanced]] Kinggath Reviewed and Approved | ||
+ | *[[Holotape Gameplay Options Assignment|Assignment]] Kinggath Reviewed and Approved | ||
+ | *[[Holotape Gameplay Options City Building|City Building]] | ||
+ | *[[Holotape Gameplay Options Difficulty|Difficulty]] | ||
+ | *[[Holotape Gameplay Options Immersion|Immersion]] | ||
+ | *[[Holotape Gameplay Options Local|Local]] | ||
+ | *[[Holotape Gameplay Options Recruitment|Recruitment]] Kinggath Reviewed and Approved | ||
+ | *[[Holotape Gameplay Options Upgrade|Upgrade]] Kinggath Reviewed and Approved | ||
+ | *[[Holotape Gameplay Options Usability|Usability]] Kinggath Reviewed and Approved | ||
+ | *[[Holotape Gameplay Options Visual|Visual]] Kinggath Reviewed and Approved | ||
==Residential Job Requirement== | ==Residential Job Requirement== |
Latest revision as of 06:12, 18 June 2018
- ASAM Sensor Info Kinggath Reviewed and Approved
- Options
- Audio Options Kinggath Reviewed and Approved
- HUD Options
- Notification Options Kinggath Reviewed and Approved
- Performance Options Kinggath Reviewed and Approved
- Reports
- Tax Laws Kinggath Reviewed and Approved
Contents
- 1 Gameplay Options
- 1.1 Residential Job Requirement
- 1.2 Commercial Requirement
- 1.3 Configuration Wizard
- 1.3.1 Welcome (Starting Pop-up Message)
- 1.3.2 Q1: How challenging would you like settlement management to be?
- 1.3.3 Q2: Which appeals to you more?
- 1.3.4 Q3: How do you want settler assignment handled?
- 1.3.5 Q4: How would you like building upgrades handled?
- 1.3.6 Q5: How would you like city upgrades handled? (New in 3.0, replaces obsolete question)
- 1.3.7 Q6: Do you want to be notified as things happen in your settlements?
- 1.3.8 Final Message
Gameplay Options
- Advanced Kinggath Reviewed and Approved
- Assignment Kinggath Reviewed and Approved
- City Building
- Difficulty
- Immersion
- Local
- Recruitment Kinggath Reviewed and Approved
- Upgrade Kinggath Reviewed and Approved
- Usability Kinggath Reviewed and Approved
- Visual Kinggath Reviewed and Approved
Residential Job Requirement
By default (ON) your settler’s homes (e.g. Sim Settlements residential plots) will not be eligible for “upgrades” unless those settlers also have “jobs” (e.g. they are also assigned to Sim Settlements job plots - agricultural, commercial, industrial, advanced industrial, martial, or recreational - you have a lot of options).
The basic idea behind the "residential job requirement" is to increase immersion, to make it so that it feels like your settlers have to have an advanced economy around them before they're actually investing money into their homes (upgrades).
The calculation/difference this option makes is that at least 50% of your settlers have to be using Sim Settlements “job” plots in order for their homes to be marked as eligible to be upgraded from level 1 to level 2. The number is higher (75%) for eligibility to upgrade from level 2 to level 3. Please note, this is only one factor in deciding eligibility for upgrades for the residential plot type, the other requirements still need to be met.
If you find yourself not using a lot of the Sim Settlement plots for "jobs" for your settlers but you are using the residential plots (and want them to upgrade) you have a couple of options:
- You can leave this ON and instead use the “All Work Counts As A Job” option to make it so vanilla work objects will be counted by Sim Settlements as “jobs”.
- You can turn this option OFF and Sim Settlements will no longer use how many of your settlers have “jobs” as a factor when determining if a residential plot is eligible for upgrade (other factors will still apply).
Options: ON or OFF
Default: ON
Commercial Requirement
By default in Sim Settlements, your settlers will not “build” and “open” stores on any commercial plots you lay down until a “certain” number of your settlers have also built “homes” on residential plots (in the same settlement) you have laid down.
The basic notion (from an immersion standpoint) is that people will need a place to live before they will even consider any “retail/commercial” venture. Additionally, the “certain” number of homes requirement is a simple way to tie the growth of your settlements commercial aspects to the number of “homeowners” - in the real world you need a large enough foundation of residents (e.g. residential) in a town for commercial enterprises to be feasible and/or supported.
Now, if you want, you can change it so just the total “Population” in each settlement determines if commercial stores will be opened. With this option set to “Population” the only way someone's going to come open a shop in a settlement is if it has a reasonable population. Sim Settlements is designed to work with any charisma level (of your in game character that is) so for example, if you're a player who doesn't like charisma gameplay and you just want a charisma of 1, you'll still be able to get stores to open and upgrade with this set to population (i.e. the population requirements are low). This is especially useful for smaller settlement locations where you may only have room for a much lower number of settlers.
Note: an alternative to changing/messing with this Commercial Requirement option is to use the newer "Beds are Homes" option. There is now a setting called “Beds are Homes” that is OFF by default but if you change it to ON, your settlers will be considered “Homeowners” regardless of whether they have a home on a residential plot - they just need an assigned bed. So you can leave this Commercial Requirement alone and keep the default immersion aspect.
Finally, if you just hate getting involved in your gameplay at all and you want to build those commercial no matter what, you can turn off this requirement completely by changing it to “None”. On the “None” setting, commercial plots will build and upgrade no matter how many settlers or homes you have.
Options: Homes, Population, or None
Default: Homes
Configuration Wizard
If you are new to Sim Settlements, the first time you run the City Manager 2078 Holotape, there will be a prompt asking you if you would like to run the set up wizard.
If you are already playing with Sim Settlements, you can manually activate this Configuration Wizard under "Tools".
Below are the questions asked by the in-game Settings Configuration Wizard along with what settings are changed based upon your answers.
Welcome (Starting Pop-up Message)
After answering each question, some number of Sim Settlements options will be changed.
If you'd like to change your answers, or the settings later, you can run the wizard again, or change the individual options in the City Manager 2078 Holotape.
Q1: How challenging would you like settlement management to be?
- Throw everything you've got at me!
- Realistic Build Times= ON
- Citizen Needs Requirement= ON
- Initial Plot Costs= ON
- Maintenance Costs = ON (New in 3.0)
- Supply Costs = ON (New in 3.0)
- I don't mind a challenge, as long as it's fun.
- Realistic Build Times= OFF
- Citizen Needs Requirement= ON
- Initial Plot Costs= ON
- Maintenance Costs = OFF (New in 3.0)
- Supply Costs = ON (New in 3.0)
- Is there a free build mode?
- Realistic Build Times= OFF
- Citizen Needs Requirement= OFF
- Initial Plot Costs= OFF
- Maintenance Costs = OFF (New in 3.0)
- Supply Costs = OFF (New in 3.0)
Q2: Which appeals to you more?
- Finding the balance required to create a successful city as it grows and evolves.
- Building exactly the things I want, without stressing too much about what the city needs.
- Dynamic Needs= OFF
- Martial Tech Requirement= OFF
- Residential Job Requirement= OFF
- Commercial Requirement= OFF
Q3: How do you want settler assignment handled?
- Let Sim Settlements do everything.
- Let Sim Settlements handle idle settlers only.
- I'll handle all of the assignments myself.
- Auto Assignment= OFF
Q4: How would you like building upgrades handled?
- Automate all the upgrades.
- Upgrades= AUTO
- Upgrades Advanced= AUTO
- Let me choose upgrade paths.
- Upgrades= AUTO
- Upgrades Advanced= MANUAL
- Wait for my approval to upgrade.
- Upgrades= MANUAL
- Upgrades Advanced= MANUAL
Q5: How would you like city upgrades handled? (New in 3.0, replaces obsolete question)
- Handle it automatically, I'll see the results when I get there.
- City Upgrades = Auto
- I want to see it happen, wait for my approval.
- City Upgrades = Manual
Q6: Do you want to be notified as things happen in your settlements?
- I want to know everything!
- Agricultural Complete Notifications= ON
- Agricultural Start Notifications= ON
- Agricultural Upgrade Notifications= ON
- Commercial Complete Notifications= ON
- Commercial Start Notifications= ON
- Commercial Upgrade Notifications= ON
- Industrial Complete Notifications= ON
- Industrial Start Notifications= ON
- Industrial Upgrade Notifications= ON
- Martial Complete Notifications= ON
- Martial Start Notifications= ON
- Martial Upgrade Notifications= ON
- Recreational Complete Notifications= ON
- Recreational Start Notifications= ON
- Recreational Upgrade Notifications= ON
- Residential Complete Notifications= ON
- Residential Start Notifications= ON
- Residential Upgrade Notifications= ON
- City Upgrade Notifications= ON (New in 3.0)
- I only care about buildings finishing construction or upgrades.
- Agricultural Complete Notifications= ON
- Agricultural Start Notifications= OFF
- Agricultural Upgrade Notifications= ON
- Commercial Complete Notifications= ON
- Commercial Start Notifications= OFF
- Commercial Upgrade Notifications= ON
- Industrial Complete Notifications= ON
- Industrial Start Notifications= OFF
- Industrial Upgrade Notifications= ON
- Martial Complete Notifications= ON
- Martial Start Notifications= OFF
- Martial Upgrade Notifications= ON
- Recreational Complete Notifications= ON
- Recreational Start Notifications= OFF
- Recreational Upgrade Notifications= ON
- Residential Complete Notifications= ON
- Residential Start Notifications= OFF
- Residential Upgrade Notifications= ON
- City Upgrade Notifications= ON (New in 3.0)
- Just let me know when something upgrades.
- Agricultural Complete Notifications= OFF
- Agricultural Start Notifications= OFF
- Agricultural Upgrade Notifications= ON
- Commercial Complete Notifications= OFF
- Commercial Start Notifications= OFF
- Commercial Upgrade Notifications= ON
- Industrial Complete Notifications= OFF
- Industrial Start Notifications= OFF
- Industrial Upgrade Notifications= ON
- Martial Complete Notifications= OFF
- Martial Start Notifications= OFF
- Martial Upgrade Notifications= ON
- Recreational Complete Notifications= OFF
- Recreational Start Notifications= OFF
- Recreational Upgrade Notifications= ON
- Residential Complete Notifications= OFF
- Residential Start Notifications= OFF
- Residential Upgrade Notifications= ON
- City Upgrade Notifications= ON (New in 3.0)
- Don't notify me, I'll just check in on my settlements periodically.
- Agricultural Complete Notifications= OFF
- Agricultural Start Notifications= OFF
- Agricultural Upgrade Notifications= OFF
- Commercial Complete Notifications= OFF
- Commercial Start Notifications= OFF
- Commercial Upgrade Notifications= OFF
- Industrial Complete Notifications= OFF
- Industrial Start Notifications= OFF
- Industrial Upgrade Notifications= OFF
- Martial Complete Notifications= OFF
- Martial Start Notifications= OFF
- Martial Upgrade Notifications= OFF
- Recreational Complete Notifications= OFF
- Recreational Start Notifications= OFF
- Recreational Upgrade Notifications= OFF
- Residential Complete Notifications= OFF
- Residential Start Notifications= OFF
- Residential Upgrade Notifications= OFF
- City Upgrade Notifications= OFF (New in 3.0)
Final Message
All done! Sim Settlements is now configured.