Holotape Tools
Contents
ASAM Vision
Call Town Meeting
Configuration Tools
Plot spawned and City Plan placed items will now affect the build limit in an approximation. This should help players on low - mid tier systems know whether they should risk continuing to upgrade or build more things.
The default build limits were put in place by Bethesda due to it being a known issue that building too much would crash the game. There is no native way to update the build limits which is why Sim Settlements can only do an approximation (though it should be a fairly accurate one).
Build Limit - Increase Max
Increases the max build limit of the current settlement by 25%. If you are over the vanilla build limit already, it will offer to first set the max to what you are currently using before increasing by 25%.
Caution - Use At Your Own Risk Increasing the build limit and then filling that limit can cause your game to become unstable. Each time you run this, it will be increased by an additional 25% from its current max.
Are you sure you want to increase the limit?
No, Nevermind Yes, I Understand the Risks (I'm modding my game for a reason!)
Build limit increased by 25%.
You may run this as many times as you like - though it is not recommended to do many times on Xbox One or Low End PC systems.
The original build limits were put in place to prevent you from building so much that your game could crash.
Your are already 87% over the build limit.
Would you like to increase 25% from what you're using which will put you at 139% over the default build limit?
No, Just Increase by 25% Yes, Increase It to Usage +25%
Build Limit - Recalculate Use
Analyzes your settlement and plots to figure out how much of the build limit you’re actually using and updates the meter.
Analyzing your settlement to determine how much of the build limit you've actually used. This is especially useful if you recently changed Performance options.
This can take several minutes to run, but does not require you to stay in the settlement.
Build Limit - Restore Max
Restores the max build limit to the original max determined safe by Bethesda.
Configuration Wizard
Performance Wizard
When you first load your game (post patch 3.1.6) on an existing game save, you will be asked to select your graphics settings (PC) or Xbox model. You will then be offered to auto-configure various Sim Settlements gameplay, audio and performance options/settings based on what we found works best in testing.
For new games, you will be prompted to select your graphics level or Xbox model upon first loading the City Manager 2078 holotape.
Console | Computer Specs Level | |||||||
Xbox One | Xbox One S | Xbox One X | PC Low | PC Med | PC High | PC Ultra | ||
Option | Mailboxes, etc: | OFF | ON | ON | OFF | ON | ON | ON |
Visitors: | OFF | ON | ON | OFF | ON | ON | ON | |
Audio -> Dynamic Soundscape: | MUTE | 100% | 100% | MUTE | 100% | 100% | 100% | |
Cinematic Mode: | OFF | OFF | ON | OFF | OFF | ON | ON | |
Auto Close Doors: | OFF | OFF | ON | OFF | OFF | ON | ON | |
Performance -> Multi-threaded City Building: | OFF | OFF | ON | OFF | OFF | ON | ON | |
Performance -> Detailed Models: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Extra Lights: | OFF | OFF | ON | OFF | OFF | ON | ON | |
Performance -> Clutter: | OFF | OFF | OFF | OFF | OFF | OFF | ON | |
Performance -> Animated Objects: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Special Effects: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Radios: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Sound Emitters: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Animated Objects: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> NPCs and Pets: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Water Planes: | OFF | ON | ON | OFF | ON | ON | ON |
Rebuild Local Data
Will force a rebuild of all Sim Settlements stored data for the current settlement you are in such as current plot counts, maintenance costs, taxes, and resource sharing.
Generally you should not have to use this, but if your game is/was acting buggy at some point or scripts appeared to be especially delayed, this can be worth running to ensure the gameplay mechanics of Sim Settlements are synced.
This is designed to help players who had previously run into a lot of script back-ups or other weird quirks that resulted in the maintenance or tax amounts not matching what is actually built in the settlement.
Refresh Local Plots
When you choose this tool, all of the building plots in the settlement you are currently in will be refreshed. This is the equivalent of using the Immersion Breaker Breaker on each plot or using the refresh plot option on an individual plots ASAM sensor menu.
Depending on how many plots (and your systems processing speed), this may take anywhere from 3-25 minutes. For instance a Xbox One (not S or X) user refreshing local plots in a settlement with 40+ plots could see this take close to 25 minutes.
You will see occasional on screen messages as this process is running letting you know how far along it is (e.g. Refreshing pot 11 of 17)
DO NOT leave the settlement until you get a pop-up message box confirming that "All plots in this settlement have been refreshed. (there is an "OK" button that needs to be clicked to close this pop-up box)
Show Tech Tree
Tracking Options
Start Self Destruct Sequence
Local Self Destruct Sequence
Remote Self Destruct Sequence
This will find nearby settlements and offer you the option to tear them down. Once you start, you should stay in the area until it finishes.
If you are having trouble with a settlement crashing and want to destroy it with this, be sure to turn off Demolition FX before you do so, or the extra graphics might crash your game.