Holotape Reports
Sim Settlements introduces new utilities to help monitor, manage, and plan your settlements. Included among these are the Citizen Needs Report, Happiness Report, and Local Plot Report.
The reports can only be run from within settlement boundaries. In addition, the Local Plot Report cannot be run from the pip-boy, but only from a terminal with a copy of the City Manager 2078 Holotape loaded, such as the terminal on a City Planner's Desk.
Contents
Citizen Needs Report
The Citizen Needs Report displays a percentage measure of progress toward satisfying your settlement's current need for food, water, defense, power, homes, jobs, and happiness.
With the "Citizen Needs Requirements" difficulty option turned on, plots will not upgrade unless citizen needs are at least minimally satisfied, and so you can use this report check on that progress and plan further development.
Food: Must be at 100% for Residential plots to upgrade.
Water: Must be at 100% for Residential or Agricultural plots to upgrade.
Defense: Must be at 100% for Residential, Agricultural, or Commercial plots to upgrade.
Powered Plots: With the exception of Agricultural plots, plots cannot upgrade beyond level 1 without power.
Home Plots: Commercial plots require a minimum number of vanilla beds or Residential plots of a higher level to upgrade.
Job Plots: Residential plots require at least 50% employment rate to upgrade to level 2 and 75% to upgrade to level 3.
Happiness: All plots require at least 70% happiness to upgrade to level 2 and 80% to upgrade to level 3.
For a more detailed breakdown of the exact upgrade requirements for each plot type, please see the Breakdown.
With Rise of the Commonwealth, or a third-party city plan, installed, Citizen Needs are also taken into account when upgrading city plans. For more information see the Holotape Gameplay Options City Building.
If you have HUDFramework installed, then all the information contained in the Citizen Needs Report is also displayed in the Sim Settlements HUD, but without precise numerical values.
Happiness Report
Must be within a settlements boundaries to run.
Local Plot Report
Must be within a settlements boundaries to run. Can only be run from connected terminal or City Planner Desk computer (not Pip-Boy*)
The Local Plots report shows how many plots broken down by type, selecting any of the types will give you detailed information about levels, assignment, and total resources generated for that plot type.
*Due to a game engine limitation, the Local Plots report is only accessible via terminal, you can either use the City Planner’s Desk which has a terminal with a built in copy of the holotape or else load the holotape into any terminal in your settlement.
First Screen of Local Plot Report
Shows how many plots a settlement has in total (e.g. Abernathy Farm has 32 plots).
Show how many plots of each type are in the settlement:
- Agricultural: # of plots
- Commercial: # of plots
- Industrial: # of plots
- Martial: # of plots
- Recreational: # of plots
- Residential: # of plots
You can "Click" on a plot type to get more detailed information.
Second Screen(s) of Local Plot Report
Shows information for a selected "Plot Type"
Assigned: # Settlers Assigned / # of plots
Level 1: # of "plot type" upgraded to level 1
Level 2: # of "plot type" upgraded to level 2
Level 3: # of "plot type" upgraded to level 3
Unbuilt: # of "plot type" that have been placed but not assigned.
Contribution to core needs of your settlers and income generated (in total) by all plots of the selected plot type. Can be positive or negative.
Food: effect on settlements daily food production, # positive (generates food) or negative (consumes food)
Water: effect on settlements daily water production, # positive (generates water) or negative (consumes water)
Defense: effect on settlements defense rating, # positive or negative
Power: effect on settlements power usage/needs, # positive (generates power) or negative (drains power)
Happiness: effect on settlements happiness rating, # positive or negative
Income: daily taxable income generated, # positive or none