Difference between revisions of "Holotape Tools"

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= ASAM Vision =
+
{{City Manager 2078 Holotape Menu}}
= Call Town Meeting =
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== ASAM Vision ==
 +
This setting functions the same as the ASAM Vision Switch. It gives you the ability to toggle between the 5 ASAM Vision modes:
 +
* '''Find Homeless:''' This mode highlights settlers who do not have an assigned bed in red.
 +
* '''Find Unemployed:''' This mode highlights settlers who do not have an assigned job in yellow.
 +
* '''Missing Power:''' This mode highlights powered settlement objects and plots that aren’t receiving power in flashing white.
 +
* '''Find Awaiting Upgrades:''' This mode highlights plots that are awaiting upgrades in flashing green.
 +
* '''Off:''' This mode turns off ASAM Vision highlights
  
= Configuration Tools =
+
== Call Town Meeting ==
Plot spawned and City Plan placed items will now affect the build limit in an approximation. This should help players on low - mid tier systems know whether they should risk continuing to upgrade or build more things.
+
This setting functions the same as the Town Meeting Gavel. After selecting the option and closing your Pip Boy:<br />
 +
The screen will fade to black.<br />
 +
You will hear three loud raps and a running sound.<br />
 +
The screen will fade back in and all of the settlers assigned to the settlement will appear surrounding your character.<br />
 +
For X seconds after the screen fades back in, the settlers will run to follow you wherever you go.
  
The default build limits were put in place by Bethesda due to it being a known issue that building too much would crash the game. There is no native way to update the build limits which is why Sim Settlements can only do an approximation (though it should be a fairly accurate one).
+
== Clean Up Settlement ==
 +
{{Documentation_Coming}}
  
== Build Limit - Increase Max ==
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== Configuration Tools ==
 +
*[[Holotape_Tools_Configuration#Build_Limits|Built Limits]]
 +
**[[Holotape_Tools_Configuration#Build_Limit_-_Increase_Max|Increase Max]]
 +
**[[Holotape_Tools_Configuration#Build_Limit_-_Recalculate_Use|Recalculate Use]]
 +
**[[Holotape_Tools_Configuration#Build_Limit_-_Restore_Max|Restore Max]]
 +
*[[Holotape_Tools_Configuration#Wizards|Wizards]]
 +
**[[Holotape_Tools_Configuration#Configuration_Wizard|Configuration Wizard]]
 +
**[[Holotape_Tools_Configuration#Performance_Wizard|Performance Wizard]]
 +
*[[Holotape_Tools_Configuration#Data_Resets|Data Resets]]
 +
**[[Holotape_Tools_Configuration#Rebuild_Local_Data|Rebuild Local Data]]
  
Increases the max build limit of the current settlement by 25%. If you are over the vanilla build limit already, it will offer to first set the max to what you are currently using before increasing by 25%.
+
== Refresh Local Plots ==
  
Caution - Use At Your Own Risk
+
When you choose this tool, all of the building plots in the settlement you are currently in will be refreshed. This is the equivalent of using the Immersion Breaker Breaker on each plot or using the refresh plot option on an individual plots ASAM sensor menu.
Increasing the build limit and then filling that limit can cause your game to become unstable. Each time you run this, it will be increased by an additional 25% from its current max.  
 
  
Are you sure you want to increase the limit?
+
Depending on how many plots (and your systems processing speed), this may take anywhere from 3-25 minutes. For instance a Xbox One (not S or X) user refreshing local plots in a settlement with 40+ plots could see this take close to 25 minutes.
  
No, Nevermind
+
You will see occasional on screen messages as this process is running letting you know how far along it is (e.g. Refreshing pot 11 of 17)
Yes, I Understand the Risks (I'm modding my game for a reason!)
 
  
Build limit increased by 25%.
+
'''''DO NOT leave the settlement until you get a pop-up message box confirming that "All plots in this settlement have been refreshed. (there is an "OK" button that needs to be clicked to close this pop-up box)'''''
  
You may run this as many times as you like - though it is not recommended to do many times on Xbox One or Low End PC systems.
+
== Show Tech Tree ==
 +
{{Documentation_Coming}}
  
The original build limits were put in place to prevent you from building so much that your game could crash.
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== Tracking Options ==
 +
{{Documentation_Coming}}
  
Your are already 87% over the build limit.
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== Refresh Local City Plan ==
 +
{{Documentation_Coming}}
  
Would you like to increase 25% from what you're using which will put you at 139% over the default build limit?
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== Start Self Destruct Sequence ==
 +
{{Documentation_Coming}}
  
No, Just Increase by 25%
+
== Local Self Destruct Sequence ==
Yes, Increase It to Usage +25%
+
{{Documentation_Coming}}
  
==Build Limit - Recalculate Use ==
+
== Remote Self Destruct Sequence ==
  
Analyzes your settlement and plots to figure out how much of the build limit you’re actually using and updates the meter.
+
This will find nearby settlements and offer you the option to tear them down. Once you start, you should stay in the area until it finishes.
  
Analyzing your settlement to determine how much of the build limit you've actually used. This is especially useful if you recently changed Performance options.
+
If you are having trouble with a settlement crashing and want to destroy it with this, be sure to turn off Demolition FX before you do so, or the extra graphics might crash your game.
 
 
This can take several minutes to run, but does not require you to stay in the settlement.
 
 
 
== Build Limit - Restore Max ==
 
 
 
Restores the max build limit to the original max determined safe by Bethesda.
 
 
 
== Configuration Wizard ==
 
If you are new to Sim Settlements, the first time you run the '''City Manager 2078 Holotape''', there will be a prompt asking you if you would like to run the set up wizard.
 
 
 
If you are already playing with Sim Settlements, you can manually activate this Configuration Wizard under "Tools".
 
 
 
Below are the questions asked by the in-game Settings Configuration Wizard along with what settings are changed based upon your answers.
 
 
 
===Welcome (Starting Pop-up Message)===
 
''After answering each question, some number of Sim Settlements options will be changed.''
 
 
 
''If you'd like to change your answers, or the settings later, you can run the wizard again, or change the individual options in the [[Options|City Manager 2078 Holotape]].''
 
 
 
===Q1: How challenging would you like settlement management to be?===
 
#''Throw everything you've got at me!''
 
#*[[Options#Realistic Build Times|Realistic Build Times]]= ON
 
#*[[Options#Citizen Needs Requirement|Citizen Needs Requirement]]= ON
 
#*[[Options#Initial Plot Costs|Initial Plot Costs]]= ON
 
#* Maintenance Costs = ON (New in 3.0)
 
#* Supply Costs = ON (New in 3.0)
 
#''I don't mind a challenge, as long as it's fun. ''
 
#*[[Options#Realistic Build Times|Realistic Build Times]]= OFF
 
#*[[Options#Citizen Needs Requirement|Citizen Needs Requirement]]= ON
 
#*[[Options#Initial Plot Costs|Initial Plot Costs]]= ON
 
#* Maintenance Costs = OFF (New in 3.0)
 
#* Supply Costs = ON (New in 3.0)
 
#''Is there a free build mode?''
 
#*[[Options#Realistic Build Times|Realistic Build Times]]= OFF
 
#*[[Options#Citizen Needs Requirement|Citizen Needs Requirement]]= OFF
 
#*[[Options#Initial Plot Costs|Initial Plot Costs]]= OFF
 
#* Maintenance Costs = OFF (New in 3.0)
 
#* Supply Costs = OFF (New in 3.0)
 
 
 
===Q2: Which appeals to you more?===
 
#''Finding the balance required to create a successful city as it grows and evolves.''
 
#*[[Options#Dynamic Needs|Dynamic Needs]]= ON
 
#*[[Options#Martial Tech Requirement|Martial Tech Requirement]]= ON
 
#*[[Options#Residential Job Requirement|Residential Job Requirement]]= ON
 
#*[[Options#Commercial Requirement|Commercial Requirement]]= ON
 
#''Building exactly the things I want, without stressing too much about what the city needs.''
 
#*[[Options#Dynamic Needs|Dynamic Needs]]= OFF
 
#*[[Options#Martial Tech Requirement|Martial Tech Requirement]]= OFF
 
#*[[Options#Residential Job Requirement|Residential Job Requirement]]= OFF
 
#*[[Options#Commercial Requirement|Commercial Requirement]]= OFF
 
 
 
===Q3: How do you want settler assignment handled?===
 
#''Let Sim Settlements do everything.''
 
#*[[Options#Auto Assignment|Auto Assignment]]= ON
 
#*[[Options#Auto Assign Unique NPCs|Auto Assign Unique NPCs]]= ON
 
#*[[Options#Auto Assign Away from Beds|Auto Assign Away from Beds]]= ON
 
#*[[Options#Auto Assign Away from Work Objects|Auto Assign Away from Work Objects]]= ON
 
#''Let Sim Settlements handle idle settlers only.''
 
#*[[Options#Auto Assignment|Auto Assignment]]= ON
 
#*[[Options#Auto Assign Away from Beds|Auto Assign Away from Beds]]= OFF
 
#*[[Options#Auto Assign Away from Work Objects|Auto Assign Away from Work Objects]]= OFF
 
#*[[Options#Auto Assign Unique NPCs|Auto Assign Unique NPCs]]= ON
 
#''I'll handle all of the assignments myself.''
 
#*[[Options#Auto Assignment|Auto Assignment]]= OFF
 
 
 
===Q4: How would you like building upgrades handled?===
 
#''Automate all the upgrades.''
 
#*[[Options#Upgrades|Upgrades]]= AUTO
 
#*[[Options#Upgrades Advanced|Upgrades Advanced]]= AUTO
 
#''Let me choose upgrade paths.''
 
#*[[Options#Upgrades|Upgrades]]= AUTO
 
#*[[Options#Upgrades Advanced|Upgrades Advanced]]= MANUAL
 
#''Wait for my approval to upgrade.''
 
#*[[Options#Upgrades|Upgrades]]= MANUAL
 
#*[[Options#Upgrades Advanced|Upgrades Advanced]]= MANUAL
 
 
 
===Q5: How would you like city upgrades handled? (New in 3.0, replaces obsolete question) ===
 
#''Handle it automatically, I'll see the results when I get there.''
 
#*City Upgrades = Auto
 
#''I want to see it happen, wait for my approval.''
 
#*City Upgrades = Manual
 
 
 
===Q6: Do you want to be notified as things happen in your settlements?===
 
#''I want to know everything!''
 
#*[[Options#Setup Notifications|Agricultural Complete Notifications]]= ON
 
#*[[Options#Setup Notifications|Agricultural Start Notifications]]= ON
 
#*[[Options#Setup Notifications|Agricultural Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Commercial Complete Notifications]]= ON       
 
#*[[Options#Setup Notifications|Commercial Start Notifications]]= ON
 
#*[[Options#Setup Notifications|Commercial Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Industrial Complete Notifications]]= ON
 
#*[[Options#Setup Notifications|Industrial Start Notifications]]= ON
 
#*[[Options#Setup Notifications|Industrial Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Martial Complete Notifications]]= ON
 
#*[[Options#Setup Notifications|Martial Start Notifications]]= ON
 
#*[[Options#Setup Notifications|Martial Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Recreational Complete Notifications]]= ON
 
#*[[Options#Setup Notifications|Recreational Start Notifications]]= ON
 
#*[[Options#Setup Notifications|Recreational Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Residential Complete Notifications]]= ON
 
#*[[Options#Setup Notifications|Residential Start Notifications]]= ON
 
#*[[Options#Setup Notifications|Residential Upgrade Notifications]]= ON
 
#*City Upgrade Notifications= ON (New in 3.0)
 
#''I only care about buildings finishing construction or upgrades.''
 
#*[[Options#Setup Notifications|Agricultural Complete Notifications]]= ON
 
#*[[Options#Setup Notifications|Agricultural Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Agricultural Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Commercial Complete Notifications]]= ON
 
#*[[Options#Setup Notifications|Commercial Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Commercial Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Industrial Complete Notifications]]= ON
 
#*[[Options#Setup Notifications|Industrial Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Industrial Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Martial Complete Notifications]]= ON
 
#*[[Options#Setup Notifications|Martial Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Martial Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Recreational Complete Notifications]]= ON
 
#*[[Options#Setup Notifications|Recreational Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Recreational Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Residential Complete Notifications]]= ON
 
#*[[Options#Setup Notifications|Residential Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Residential Upgrade Notifications]]= ON
 
#*City Upgrade Notifications= ON (New in 3.0)
 
#''Just let me know when something upgrades.''
 
#*[[Options#Setup Notifications|Agricultural Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Agricultural Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Agricultural Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Commercial Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Commercial Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Commercial Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Industrial Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Industrial Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Industrial Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Martial Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Martial Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Martial Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Recreational Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Recreational Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Recreational Upgrade Notifications]]= ON
 
#*[[Options#Setup Notifications|Residential Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Residential Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Residential Upgrade Notifications]]= ON
 
#*City Upgrade Notifications= ON (New in 3.0)
 
#''Don't notify me, I'll just check in on my settlements periodically.''
 
#*[[Options#Setup Notifications|Agricultural Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Agricultural Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Agricultural Upgrade Notifications]]= OFF
 
#*[[Options#Setup Notifications|Commercial Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Commercial Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Commercial Upgrade Notifications]]= OFF
 
#*[[Options#Setup Notifications|Industrial Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Industrial Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Industrial Upgrade Notifications]]= OFF
 
#*[[Options#Setup Notifications|Martial Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Martial Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Martial Upgrade Notifications]]= OFF
 
#*[[Options#Setup Notifications|Recreational Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Recreational Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Recreational Upgrade Notifications]]= OFF
 
#*[[Options#Setup Notifications|Residential Complete Notifications]]= OFF
 
#*[[Options#Setup Notifications|Residential Start Notifications]]= OFF
 
#*[[Options#Setup Notifications|Residential Upgrade Notifications]]= OFF
 
#*City Upgrade Notifications= OFF (New in 3.0)
 
 
 
===Final Message===
 
All done! Sim Settlements is now configured.
 
 
 
== Performance Wizard ==
 
 
 
When you first load your game (post patch 3.1.6) on an existing game save, you will be asked to select your graphics settings (or Xbox model), you will then be offered to auto-configure performance settings based on what we found works best in testing. For new games, you will just be prompted to select your graphics level or Xbox model upon first loading the City Manager 2078 holotape.
 
 
 
<table class="blueTable">
 
<tr>
 
<th>System</th>
 
<th>Xbox One</th>
 
<th>Xbox One S</th>
 
<th>Xbox One X</th>
 
<th>PC Low</th>
 
<th>PC Med</th>
 
<th>PC High</th>
 
</tr>
 
<tr>
 
<td>cell1_1</td><td>cell2_1</td><td>cell3_1</td><td>cell4_1</td><td>cell5_1</td><td>cell6_1</td><td>cell7_1</td></tr>
 
<tr>
 
<td>cell1_2</td><td>cell2_2</td><td>cell3_2</td><td>cell4_2</td><td>cell5_2</td><td>cell6_2</td><td>cell7_2</td></tr>
 
<tr>
 
<td>cell1_3</td><td>cell2_3</td><td>cell3_3</td><td>cell4_3</td><td>cell5_3</td><td>cell6_3</td><td>cell7_3</td></tr>
 
<tr>
 
<td>cell1_4</td><td>cell2_4</td><td>cell3_4</td><td>cell4_4</td><td>cell5_4</td><td>cell6_4</td><td>cell7_4</td></tr>
 
<tr>
 
<td>cell1_5</td><td>cell2_5</td><td>cell3_5</td><td>cell4_5</td><td>cell5_5</td><td>cell6_5</td><td>cell7_5</td></tr>
 
<tr>
 
<td>cell1_6</td><td>cell2_6</td><td>cell3_6</td><td>cell4_6</td><td>cell5_6</td><td>cell6_6</td><td>cell7_6</td></tr>
 
<tr>
 
<td>cell1_7</td><td>cell2_7</td><td>cell3_7</td><td>cell4_7</td><td>cell5_7</td><td>cell6_7</td><td>cell7_7</td></tr>
 
<tr>
 
<td>cell1_8</td><td>cell2_8</td><td>cell3_8</td><td>cell4_8</td><td>cell5_8</td><td>cell6_8</td><td>cell7_8</td></tr>
 
<tr>
 
<td>cell1_9</td><td>cell2_9</td><td>cell3_9</td><td>cell4_9</td><td>cell5_9</td><td>cell6_9</td><td>cell7_9</td></tr>
 
<tr>
 
<td>cell1_10</td><td>cell2_10</td><td>cell3_10</td><td>cell4_10</td><td>cell5_10</td><td>cell6_10</td><td>cell7_10</td></tr>
 
<tr>
 
<td>cell1_11</td><td>cell2_11</td><td>cell3_11</td><td>cell4_11</td><td>cell5_11</td><td>cell6_11</td><td>cell7_11</td></tr>
 
<tr>
 
<td>cell1_12</td><td>cell2_12</td><td>cell3_12</td><td>cell4_12</td><td>cell5_12</td><td>cell6_12</td><td>cell7_12</td></tr>
 
</table>
 
 
 
== Rebuild Local Data ==
 
 
 
Will force a rebuild of all Sim Settlements stored data for the current settlement you are in such as current plot counts, maintenance costs, taxes, and resource sharing.
 
 
 
Generally you should not have to use this, but if your game is/was acting buggy at some point or scripts appeared to be especially delayed, this can be worth running to ensure the gameplay mechanics of Sim Settlements are synced.
 
 
 
This is designed to help players who had previously run into a lot of script back-ups or other weird quirks that resulted in the maintenance or tax amounts not matching what is actually built in the settlement.
 
 
 
= Refresh Local Plots =
 
 
 
When you choose this tool, all of the building plots in the settlement you are currently in will be refreshed. This is the equivalent of using the Immersion Breaker Breaker on each plot or using the refresh plot option on an individual plots ASAM sensor menu.
 
 
 
Depending on how many plots (and your systems processing speed), this may take anywhere from 3-25 minutes. For instance a Xbox One (not S or X) user refreshing local plots in a settlement with 40+ plots could see this take close to 25 minutes.
 
 
 
You will see occasional on screen messages as this process is running letting you know how far along it is (e.g. Refreshing pot 11 of 17)
 
 
 
'''''DO NOT leave the settlement until you get a pop-up message box confirming that "All plots in this settlement have been refreshed. (there is an "OK" button that needs to be clicked to close this pop-up box)'''''
 
  
= Show Tech Tree =
+
== View City Details ==
= Tracking Options =
+
{{Documentation_Coming}}
= Start Self Destruct Sequence =
 
= Local Self Destruct Sequence =
 
= Remote Self Destruct Sequence =
 
  
This will find nearby settlements and offer you the option to tear them down. Once you start, you should stay in the area until it finishes.
 
 
If you are having trouble with a settlement crashing and want to destroy it with this, be sure to turn off Demolition FX before you do so, or the extra graphics might crash your game.
 
  
 
[[Category:City Manager 2078 Holotape]]
 
[[Category:City Manager 2078 Holotape]]

Latest revision as of 13:59, 4 June 2019

Categories of City Manager 2078 Holotape: ASAM Sensor Info | Options | Reports | Taxes | Tools

ASAM Vision

This setting functions the same as the ASAM Vision Switch. It gives you the ability to toggle between the 5 ASAM Vision modes:

  • Find Homeless: This mode highlights settlers who do not have an assigned bed in red.
  • Find Unemployed: This mode highlights settlers who do not have an assigned job in yellow.
  • Missing Power: This mode highlights powered settlement objects and plots that aren’t receiving power in flashing white.
  • Find Awaiting Upgrades: This mode highlights plots that are awaiting upgrades in flashing green.
  • Off: This mode turns off ASAM Vision highlights

Call Town Meeting

This setting functions the same as the Town Meeting Gavel. After selecting the option and closing your Pip Boy:
The screen will fade to black.
You will hear three loud raps and a running sound.
The screen will fade back in and all of the settlers assigned to the settlement will appear surrounding your character.
For X seconds after the screen fades back in, the settlers will run to follow you wherever you go.

Clean Up Settlement

Documentation Coming Soon

Configuration Tools

Refresh Local Plots

When you choose this tool, all of the building plots in the settlement you are currently in will be refreshed. This is the equivalent of using the Immersion Breaker Breaker on each plot or using the refresh plot option on an individual plots ASAM sensor menu.

Depending on how many plots (and your systems processing speed), this may take anywhere from 3-25 minutes. For instance a Xbox One (not S or X) user refreshing local plots in a settlement with 40+ plots could see this take close to 25 minutes.

You will see occasional on screen messages as this process is running letting you know how far along it is (e.g. Refreshing pot 11 of 17)

DO NOT leave the settlement until you get a pop-up message box confirming that "All plots in this settlement have been refreshed. (there is an "OK" button that needs to be clicked to close this pop-up box)

Show Tech Tree

Documentation Coming Soon

Tracking Options

Documentation Coming Soon

Refresh Local City Plan

Documentation Coming Soon

Start Self Destruct Sequence

Documentation Coming Soon

Local Self Destruct Sequence

Documentation Coming Soon

Remote Self Destruct Sequence

This will find nearby settlements and offer you the option to tear them down. Once you start, you should stay in the area until it finishes.

If you are having trouble with a settlement crashing and want to destroy it with this, be sure to turn off Demolition FX before you do so, or the extra graphics might crash your game.

View City Details

Documentation Coming Soon