Difference between revisions of "Holotape Tools Configuration"
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<td>Performance -> Multi-threaded City Building:</td><td>OFF</td><td>OFF</td><td>ON</td><td>OFF</td><td>OFF</td><td>ON</td><td>ON</td></tr> | <td>Performance -> Multi-threaded City Building:</td><td>OFF</td><td>OFF</td><td>ON</td><td>OFF</td><td>OFF</td><td>ON</td><td>ON</td></tr> | ||
<tr> | <tr> | ||
− | <td>Performance -> Respect Build Limit:</td><td> | + | <td>Performance -> Respect Build Limit:</td><td>ON</td><td>ON</td><td>OFF</td><td>ON</td><td>ON</td><td>OFF</td><td>OFF</td></tr> |
<tr> | <tr> | ||
<td>Performance -> Detailed Models:</td><td>OFF</td><td>ON</td><td>ON</td><td>OFF</td><td>ON</td><td>ON</td><td>ON</td></tr> | <td>Performance -> Detailed Models:</td><td>OFF</td><td>ON</td><td>ON</td><td>OFF</td><td>ON</td><td>ON</td><td>ON</td></tr> |
Latest revision as of 15:14, 11 October 2018
Contents
Build Limits
Plot spawned and City Plan placed items will now affect the build limit in an approximation. This should help players on low - mid tier systems know whether they should risk continuing to upgrade or build more things.
The default build limits were put in place by Bethesda due to it being a known issue that building too much would crash the game. There is no native way to update the build limits which is why Sim Settlements can only do an approximation (though it should be a fairly accurate one).
Build Limit - Increase Max
Increases the max build limit of the current settlement by 25%. If you are over the vanilla build limit already, it will offer to first set the max to what you are currently using before increasing by 25%.
What It Says (In Game):
Caution - Use At Your Own Risk Increasing the build limit and then filling that limit can cause your game to become unstable. Each time you run this, it will be increased by an additional 25% from its current max.
Are you sure you want to increase the limit?
>> No, Nevermind
>> Yes, I Understand the Risks (I'm modding my game for a reason!)
THEN
Build limit increased by 25%.
You may run this as many times as you like - though it is not recommended to do many times on Xbox One or Low End PC systems.
The original build limits were put in place to prevent you from building so much that your game could crash.
OR
Your are already 87% over the build limit.
Would you like to increase 25% from what you're using which will put you at 139% over the default build limit?
>> No, Just Increase by 25%
>> Yes, Increase It to Usage +25%
Build Limit - Recalculate Use
Analyzes your settlement and plots to figure out how much of the build limit you’re actually using and updates the meter.
Analyzing your settlement to determine how much of the build limit you've actually used. This is especially useful if you recently changed Performance options.
This can take several minutes to run, but does not require you to stay in the settlement.
Build Limit - Restore Max
Restores the max build limit to the original max determined safe by Bethesda.
Wizards
Going through these wizards will automatically update Sim Settlement gameplay and performance options for you.
Configuration Wizard
Performance Wizard
When you first load your game (post patch 3.1.6) on an existing game save, you will be asked to select your graphics settings (PC) or Xbox model. You will then be offered to auto-configure various Sim Settlements gameplay, audio and performance options/settings based on what we found works best in testing.
For new games, you will be prompted to select your graphics level or Xbox model upon first loading the City Manager 2078 holotape.
Console | Computer Specs Level | |||||||
Xbox One | Xbox One S | Xbox One X | PC Low | PC Med | PC High | PC Ultra | ||
Option | Mailboxes, etc: | OFF | ON | ON | OFF | ON | ON | ON |
Visitors: | OFF | ON | ON | OFF | ON | ON | ON | |
Audio -> Dynamic Soundscape: | MUTE | 100% | 100% | MUTE | 100% | 100% | 100% | |
Cinematic Mode: | OFF | OFF | ON | OFF | OFF | ON | ON | |
Auto Close Doors: | OFF | OFF | ON | OFF | OFF | ON | ON | |
Performance -> Multi-threaded City Building: | OFF | OFF | ON | OFF | OFF | ON | ON | |
Performance -> Respect Build Limit: | ON | ON | OFF | ON | ON | OFF | OFF | |
Performance -> Detailed Models: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Extra Lights: | OFF | OFF | ON | OFF | OFF | ON | ON | |
Performance -> Clutter: | OFF | OFF | OFF | OFF | OFF | OFF | ON | |
Performance -> Animated Objects: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Special Effects: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Radios: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Sound Emitters: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Animated Objects: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> NPCs and Pets: | OFF | ON | ON | OFF | ON | ON | ON | |
Performance -> Water Planes: | OFF | ON | ON | OFF | ON | ON | ON |
Data Resets
Rebuild Local Data
Will force a rebuild of all Sim Settlements stored data for the current settlement you are in such as current plot counts, maintenance costs, taxes, and resource sharing.
Generally you should not have to use this, but if your game is/was acting buggy at some point or scripts appeared to be especially delayed, this can be worth running to ensure the gameplay mechanics of Sim Settlements are synced.
This is designed to help players who had previously run into a lot of script back-ups or other weird quirks that resulted in the maintenance or tax amounts not matching what is actually built in the settlement.