Difference between revisions of "Rise of The Commonwealth Leaders"

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== Leader Traits ==
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=== Major Traits ===
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'''Bot Finder''' -- Occasionally recruits robot settlers<br />
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'''Brotherhood Ally''' -- Brotherhood of Steel defends the settlement<br />
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'''COA Ally''' -- Children of Atom defend the settlement<br />
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'''Engineer''' -- Increase Advanced Industrial plot production rate<br />
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'''Experienced Mayor''' -- City upgrades much faster<br />
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'''Hunter''' -- Greatly reduces food needs of the settlement<br />
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'''Institute Ally''' -- The Institute defends the settlement<br />
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'''Investigator''' -- Increase the rate Advanced Industrial buildings are discovered<br />
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'''Lifebringer''' -- Agricultural plots produce more food<br />
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'''Logistics Expert''' -- All plots upgrade faster<br />
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'''Mad Scientist''' -- Recruits an extra settler daily; 25% chance a random settler dies daily<br />
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'''Makeshift Armorer''' -- Increase the amount of defense provided by equipment donations<br />
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'''Minutemen Ally''' -- Minutemen defend the settlement<br />
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'''Minutemen Officer''' -- Many new settlers will be trained as Minutemen<br />
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'''One Mutant Army''' -- Always wins raids when the player is away<br />
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'''Rabble Rouser''' -- Guarantees at least one new recruit every day<br />
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'''Railroad Ally''' -- The Railroad defends the settlement<br />
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'''Robot Moral Officer''' -- Removes the happiness penalty of robot settlers<br />
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'''Trainer''' -- Increases the defense provided by Martial Plots<br />
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'''Truthseeker''' -- Synths can no longer infiltrate the settlement population<br />
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== Leaders ==

Revision as of 12:39, 4 October 2019

Leader Traits

Major Traits

Bot Finder -- Occasionally recruits robot settlers
Brotherhood Ally -- Brotherhood of Steel defends the settlement
COA Ally -- Children of Atom defend the settlement
Engineer -- Increase Advanced Industrial plot production rate
Experienced Mayor -- City upgrades much faster
Hunter -- Greatly reduces food needs of the settlement
Institute Ally -- The Institute defends the settlement
Investigator -- Increase the rate Advanced Industrial buildings are discovered
Lifebringer -- Agricultural plots produce more food
Logistics Expert -- All plots upgrade faster
Mad Scientist -- Recruits an extra settler daily; 25% chance a random settler dies daily
Makeshift Armorer -- Increase the amount of defense provided by equipment donations
Minutemen Ally -- Minutemen defend the settlement
Minutemen Officer -- Many new settlers will be trained as Minutemen
One Mutant Army -- Always wins raids when the player is away
Rabble Rouser -- Guarantees at least one new recruit every day
Railroad Ally -- The Railroad defends the settlement
Robot Moral Officer -- Removes the happiness penalty of robot settlers
Trainer -- Increases the defense provided by Martial Plots
Truthseeker -- Synths can no longer infiltrate the settlement population



Leaders