Rise Of The Commonwealth Issues
From Sim Settlements
Revision as of 18:22, 2 January 2018 by Bludthurst (talk | contribs) (→Known Bugs (With Workarounds))
This is a work in progress, we will be adding more information here regularly over the next week or so.
For Frequently Asked Questions for the Rise of the Commonwealth Official Sim Settlements Expansion Pack, you can find them here: Rise Of The Commonwealth FAQs
Please note that you must have Sim Settlements core mod updated to v3.0 (or higher) for Rise of the Commonwealth to function.
Contents
- 1 Known Bugs (No current workarounds)
- 2 Known Bugs (With Workarounds)
- 2.1 Unable to Complete Quest: Taking Point
- 2.2 While creating the City Plan and choosing to scrap the settlement, game crashes
- 2.3 City Planner desk is unusable due to location causing a non-pathable route to the chair
- 2.4 Old Guns is unable to be completed due to City Plan causing inaccessibility or scrapping required schematics.
- 2.5 Settlers attack visitors/visitors are hostile
- 3 Known Conflicts (w/other mods)
Known Bugs (No current workarounds)
Please note: We are working to resolve these ASAP.
- Duplicated Workshop Bench at Certain Settlements
- Donating Junk Causes Crashes
- Unable to change Residential Tax levels
Known Bugs (With Workarounds)
Please note: We are working to resolve these ASAP.
Unable to Complete Quest: Taking Point
- Workaround: If on Xbox there is currently no known workaround. If on PC, use the following command; setstage MinRecruit06 400
While creating the City Plan and choosing to scrap the settlement, game crashes
- Workaround: Use the holotape to nuke the settlement, once completed you should be okay to continue with the city plan.
City Planner desk is unusable due to location causing a non-pathable route to the chair
- Workaround: Head into workshop mode and move the desk to a pathable location.
Old Guns is unable to be completed due to City Plan causing inaccessibility or scrapping required schematics.
- Workaround: Use the console command "tcl" to get through the armory door and clear the blocked dungeon Exit,
Also clear the wood from the Entrance "Before" talking to Ronnie! If you don't do it now the quest will break. Now, clear a path through the "Left Side" of the blocked Castle wall..ya know, the one every quest uses.. Then start Old Guns ie. Talk to Ronnie.. When you exit the dungeon, Ronnie will open the door and the schematics will have respawned. You can then build 1 artillery battery, Ronnie will walk through the hole you cleared in the wall... yada yada quest complete. (Provided by woodfuzzy)
Settlers attack visitors/visitors are hostile
- Workaround: While it's not the greatest workaround, for the time being you may turn off the visitor system in the City Manager holotape under Options -> Gameplay -> Immersion
Known Conflicts (w/other mods)
- Etheron's Vanilla Extensions