Holotape Reports
Sim Settlements can give you a number of reports to aid you in evaluating and understanding what is happening in a specific settlement. You can use the information in these reports to help in deciding what to add or improve next.
How They Work: "Clicking" on one of these reports cause the selected report to be generated.
Contents
Citizen Needs Report
Must be within a settlements boundaries to run.
Happiness Report
Must be within a settlements boundaries to run.
Local Plot Report
Must be within a settlements boundaries to run. Can only be run from connected terminal or City Planner Desk computer (not Pip-Boy*)
The Local Plots report shows how many plots broken down by type, selecting any of the types will give you detailed information about levels, assignment, and total resources generated for that plot type.
*Due to a game engine limitation, the Local Plots report is only accessible via terminal, you can either use the City Planner’s Desk which has a terminal with a built in copy of the holotape or else load the holotape into any terminal in your settlement.
First Screen of Local Plot Report
Shows how many plots a settlement has in total (e.g. Abernathy Farm has 32 plots).
Show how many plots of each type are in the settlement:
- Agricultural: # of plots
- Commercial: # of plots
- Industrial: # of plots
- Martial: # of plots
- Recreational: # of plots
- Residential: # of plots
You can "Click" on a plot type to get more detailed information.
Second Screen(s) of Local Plot Report
Shows information for a selected "Plot Type"
Assigned: # Settlers Assigned / # of plots
Level 1: # of "plot type" upgraded to level 1
Level 2: # of "plot type" upgraded to level 2
Level 3: # of "plot type" upgraded to level 3
Unbuilt: # of "plot type" that have been placed but not assigned.
Contribution to core needs of your settlers and income generated (in total) by all plots of the selected plot type. Can be positive or negative.
Food: effect on settlements daily food production, # positive (generates food) or negative (consumes food)
Water: effect on settlements daily water production, # positive (generates water) or negative (consumes water)
Defense: effect on settlements defense rating, # positive or negative
Power: effect on settlements power usage/needs, # positive (generates power) or negative (drains power)
Happiness: effect on settlements happiness rating, # positive or negative
Income: daily taxable income generated, # positive or none