Difference between revisions of "Rise of The Commonwealth Leaders"
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'''Truthseeker''' -- Synths can no longer infiltrate the settlement population<br /> | '''Truthseeker''' -- Synths can no longer infiltrate the settlement population<br /> | ||
− | == Leaders | + | == Minor Traits == |
+ | '''Animal Lover''' -- Increase the chance animals will move into the settlement<br /> | ||
+ | '''Caravanner''' -- Increase base food production <br /> | ||
+ | '''Charismatic''' -- Increase the max settlers that can be radio-recruited <br /> | ||
+ | '''Defender''' -- Increase settlement base defense value <br /> | ||
+ | '''Entertainer''' -- Recreational plots will upgrade faster <br /> | ||
+ | '''Enthusiastic''' -- Increase settlement base happiness <br /> | ||
+ | '''Entrepreneur''' -- Commercial plots will upgrade faster <br /> | ||
+ | '''Ex-Farmer''' -- Agricultural plots will upgrade faster <br /> | ||
+ | '''Friend of Sheng''' -- Increase base water production <br /> | ||
+ | '''Futurist''' -- Industrial plots will upgrade faster <br /> | ||
+ | '''Good Neighbor''' -- Residential plots will upgrade faster <br /> | ||
+ | '''Handyman''' -- Reduce maintenance costs<br /> | ||
+ | '''Mercenary''' -- Increase tax income <br /> | ||
+ | '''Military Mind''' -- Martial plots will upgrade faster<br /> | ||
+ | '''Optimizer''' -- Increase the amount of junk collected per Industrial Plot<br /> | ||
+ | '''Party Animal''' -- Increase settlement base happiness <br /> | ||
+ | '''Promoter''' -- Increase happiness bonus per Recreational plot <br /> | ||
+ | '''Recruiter''' -- Increase the chance of recruiting new settlers <br /> | ||
+ | '''Scavenger''' -- Increase the amount of junk collected each day <br /> | ||
+ | '''Shakedown''' -- Increase the amount of caps collected from shops<br /> | ||
+ | '''Welcoming''' -- Increase the number of visitors that will come to the settlement<br /> | ||
+ | |||
+ | = Leaders = |
Revision as of 12:47, 4 October 2019
Leader Traits
Major Traits
Bot Finder -- Occasionally recruits robot settlers
Brotherhood Ally -- Brotherhood of Steel defends the settlement
COA Ally -- Children of Atom defend the settlement
Engineer -- Increase Advanced Industrial plot production rate
Experienced Mayor -- City upgrades much faster
Hunter -- Greatly reduces food needs of the settlement
Institute Ally -- The Institute defends the settlement
Investigator -- Increase the rate Advanced Industrial buildings are discovered
Lifebringer -- Agricultural plots produce more food
Logistics Expert -- All plots upgrade faster
Mad Scientist -- Recruits an extra settler daily; 25% chance a random settler dies daily
Makeshift Armorer -- Increase the amount of defense provided by equipment donations
Minutemen Ally -- Minutemen defend the settlement
Minutemen Officer -- Many new settlers will be trained as Minutemen
One Mutant Army -- Always wins raids when the player is away
Rabble Rouser -- Guarantees at least one new recruit every day
Railroad Ally -- The Railroad defends the settlement
Robot Moral Officer -- Removes the happiness penalty of robot settlers
Trainer -- Increases the defense provided by Martial Plots
Truthseeker -- Synths can no longer infiltrate the settlement population
Minor Traits
Animal Lover -- Increase the chance animals will move into the settlement
Caravanner -- Increase base food production
Charismatic -- Increase the max settlers that can be radio-recruited
Defender -- Increase settlement base defense value
Entertainer -- Recreational plots will upgrade faster
Enthusiastic -- Increase settlement base happiness
Entrepreneur -- Commercial plots will upgrade faster
Ex-Farmer -- Agricultural plots will upgrade faster
Friend of Sheng -- Increase base water production
Futurist -- Industrial plots will upgrade faster
Good Neighbor -- Residential plots will upgrade faster
Handyman -- Reduce maintenance costs
Mercenary -- Increase tax income
Military Mind -- Martial plots will upgrade faster
Optimizer -- Increase the amount of junk collected per Industrial Plot
Party Animal -- Increase settlement base happiness
Promoter -- Increase happiness bonus per Recreational plot
Recruiter -- Increase the chance of recruiting new settlers
Scavenger -- Increase the amount of junk collected each day
Shakedown -- Increase the amount of caps collected from shops
Welcoming -- Increase the number of visitors that will come to the settlement