Difference between revisions of "AddOns"
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== Junk Town-Fences == | == Junk Town-Fences == | ||
:: '''Author:''' uituit | :: '''Author:''' uituit | ||
− | <span style="color:green; font-style: italic; float: left;">Latest Update | + | <span style="color:green; font-style: italic; float: left;">Latest Update v5 - 11 December 2017</span> |
<span style="color:green; font-variant: small-caps; float: right;">Released - 27 October 2017</span><br> | <span style="color:green; font-variant: small-caps; float: right;">Released - 27 October 2017</span><br> | ||
+ | <div style="margin: 0 0 15px 40px; width: auto; float: right;"><youtube>https://youtu.be/n9P5U-1xP54</youtube></div> | ||
'''''Overall change(s):''''' | '''''Overall change(s):''''' | ||
* 8 new Fences to '''[[Plots#Residential|Residential Plots]]''' | * 8 new Fences to '''[[Plots#Residential|Residential Plots]]''' | ||
Line 584: | Line 585: | ||
'''''Description:'''''<br> | '''''Description:'''''<br> | ||
− | The cool thing about Sim Settlements is the growth,watching your town start small and then grow into something cool. But I think there's something missing. Walls and fences tend to pop up instantly and that doesn't really fit into the growth. So I made a few fences from Homes for use in my own games. Everything here is over-sized but I think fits in well with the lore. Once your fence is built you can send your settler to another normal home plot. Min clutter and decorations but idle markers to keep your settlers busy. | + | The cool thing about Sim Settlements is the growth,watching your town start small and then grow into something cool. But I think there's something missing. Walls and fences tend to pop up instantly and that doesn't really fit into the growth. So I made a few fences from Homes for use in my own games. Everything here is over-sized but I think fits in well with the lore. Once your fence is built you can send your settler to another normal home plot. Min clutter and decorations but idle markers to keep your settlers busy.<br> |
− | ''Best used with Realistic Build Times'' | + | ''Best used with Realistic Build Times''<br> |
− | Large file so probably won't be on XBox unless requested.< | + | ''Now with Player-Select Only plots to prevent oversized plots spawning''<br> |
+ | Large file so probably won't be on XBox unless requested. | ||
+ | <div style="clear: both"></div> | ||
Revision as of 08:02, 11 December 2017
Note: Please remember to endorse the add-ons you enjoy to show the authors that their work is appreciated.
Contents
- 1 Expansion Packs
- 2 AddOn Packs
- 2.1 Altairps Animal Farm
- 2.2 Another Brick in the Wall
- 2.3 Always Free
- 2.4 Awesometown
- 2.5 B84s Themed Residentials
- 2.6 Braes Defences
- 2.7 Classic Shacks
- 2.8 Home Improvements AIO
- 2.9 Hunter-Gather
- 2.10 Industrial City
- 2.11 Jib's Residential AddOn
- 2.12 JtBryant's Foundations
- 2.13 JtBryants Utilities
- 2.14 Junk Town
- 2.15 Junk Town-Extreme
- 2.16 Junk Town-Fences
- 2.17 PCDug Addons
- 2.18 Raider Refugees: The Good, The Rad and The Ugly
- 2.19 Ruined Homes and Gardens
- 2.20 Sim Settlements Scrappers
- 2.21 SimHomestead
- 2.22 SimTowers
- 2.23 Trailer Park Dreams
- 2.24 Wasteland Venturers
- 3 AddOn Packs - Sans Plots
Expansion Packs
Industrial Revolution
- Author: kinggath and friends
Latest Update v2.1.7 - 01 December 2017
Released - 30 June 2017
First Official Expansion Pack
Description:
Adds new plot types and tons of new buildings to Sim Settlements. These buildings allow you to take control of your settlement and begin constructing the things you need to conquer the wasteland. Inside many of these buildings are secrets to discover to help you on your adventuring.
Continuing the goals of Sim Settlements, Industrial Revolution aims to greatly expand the number of jobs available to your settlers and lays the foundation for your settlements to have a massive impact on your gameplay outside. It also introduces more in-depth game-play for those who want to micro-manage, while maintaining the simplicity of the plot-based building.
This is an Expansion Pack - and will always require the latest version of Sim Settlements, whenever you update this, be sure to also update Sim Settlements.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/25213/
PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4025347
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4025350
AddOn Packs
Altairps Animal Farm
- Author: Altairp
Latest Update v1.0.6c - 09 December 2017
Released - 12 April 2017
- Three new Building Plans to Agricultural Plots
- Molerat Pen (meat)
- Molerat Milking Pen
- Radroach Pen (meat)
- Brahmin Milking Pen
- Cat Farm
- Three new Building Plans to Commercial Plots
- Veterinary Clinic
- Joe's Mess Hall
- Food Caravan
- One new Building Plan to Martial Plots
- Doghouse
Description:
This Add-On for Sim Settlements adds some new plots and items centered around a 'farm' theme. With this add-on you can enhance your settlers farming experience with the addition of Agricultural plots (and a couple other plot types) focused around animals, and the wonderful experiences of herding them in a pen, feeding them until they're fat, and slaughtering them all to feed your settlers. Each plot, present and future, should fit a particular theme based around the animal that inhabits the enclosure, with different resource inputs/outputs that should make your settlement feel more interesting and diverse. At last, all plots now produce some resources in the workbench!
Note: Not all experiences may be included.
Additionally, due to the dangerous nature of said animals (sans Brahmin), these pens reduce the level of Defense of the settlement but provide more food than typical plots as well as occasionally provide related items (e.g. Radroaches provide glowing blood etc., Molerats provide teeth etc).
Now includes level 4 Farms.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/23421/
XBox https://bethesda.net/en/mods/fallout4/mod-detail/4026243
Another Brick in the Wall
- Author: Sebbo86
Latest Update v1.1 - 29 September 2017
Released - 27 September 2017
Overall change(s):
- 4 new Building Plans to Residential Plots
- 1 new Building Plan to Advanced Industrial Plots
- 2 new Building Plans to Recreational Plots
- 1 new Building Plan to VIP Stories
Description:
It is not uncommon to build your Home out of Stone and Clay. The Romans did it, Medieval Lords did it, and now your Settlers can too. A new Advanced Factory Tech Tree based around Concrete and Ceramic Production is the cornerstone for your Settlement to start with real masonry.
But one Question remains: What can you expect from Settlers who are not able to saw a wooden board straight?
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/27043/
XBox: https://bethesda.net/en/mods/fallout4/mod-detail/4037187/
Always Free
- Author: MrJoseCuervo
Latest Update v1.3.1 - 10 November 2017
Released - 31 March 2017
Overall change(s):
- Five new Building Plans to Residential Plots
- One new Building Plan to Commercial Plots
- Two new Building Plans to Industrial Plots
- Three new Building Plans to Agricultural Plots
- One new Building Plan to Martial Plots
Description:
This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually, it will become a "Disaster Pack" of sorts for Sim Settlements.
Also included is the contents of the previously known 'Slum Lord'; described by the author as being able "to show the true power of Sim Settlements", the homes added by this add-on randomize their structure in order to create an almost excessive amount of varying houses (yet only use four plot types so as to not out-number the other settlements). Currently the homes don't have much in the way of clutter or coherence, however the author is continuously improving the scripts in order to improve the experience.
Mod Page / Download Links:
PC (Nexus):
Free Edition: https://www.nexusmods.com/fallout4/mods/25085/ ( Requires: Far Harbour )
Base game Edition: https://www.nexusmods.com/fallout4/mods/23160/
PC (Bethesda):
DLC Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4020273/ ( Requires: Far Harbour )
Slum Lord: https://bethesda.net/en/mods/fallout4/mod-detail/4014225
Base game Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4014848/
XBox:
Free Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4026050/ ( Requires: Far Harbour )
Slum Lord: https://bethesda.net/en/mods/fallout4/mod-detail/4014698/
Base game Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4014227/
Awesometown
- Author: Kytampe
Latest Update v1.0.2 - 03 December 2017
Released - 17 October 2017
Overall change(s):
- 3 new Building Plans to Residential Plots
- The busstop
- The purple busstop
- Yet another brick house
- One new Building Plan to Recreational Plots
- Merry X-mas
- 1 new Building Plan to 1x1 & 2x2 Martial Plots each
- Thou shalt not pass
- MGF - Minutemen Guard Force
- 7 new Flags
- 2 new pieces of Furniture
- Desks
- 1 new set of Clothes/Armor
- MGF Armor
Description:
This Add-On will mix old vanilla textures with the author's own new textures, trying to stay as lore friendly as possible whilst retexturing all that they can to make it look as they want it as well. After all, if everyone in the Commonwealth can make a mini nuke out of scraps, he should also be able to make new furniture, paint, or even wallpapers. Not ideal for those who dislike new textures in their Add-Ons.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/27384
B84s Themed Residentials
- Author: Brian841
Latest Update v1.2.3.1 - 03 October 2017
Released - 30 July 2017
Overall change(s):
- Seven new Building Plans to Residential Plots
Description:
Brian84s themed residentials, aim to add themed redsidential buildings to sim settlements. These buildings represent the homes of residents with a special profession, like the home of a doctor or a mechanic. If you enter the buildings you should be able to guess which job or hobby the owner has, in some cases this will be more subtle, in others it will be pretty obvious.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/25786/
Braes Defences
- Author: Brae (Kraiklin on Bethesda.net)
Latest Update v0.5 - 03 July 2017
Released - 05 June 2017
Overall change(s):
- One new Building Plan to Recreational Plots
- Shooting Range
- Five new Building Plans to 2x2 Martial Plots
- Basic Outpost
- Basic Tower
- Artillery Post
- Artillery Station
- Sandbag Fort
Description:
This pack adds a number of Martial Plots to the Sim Settlements mod. It is likely that further additions will be made, but the current list includes light and heavy guard posts as well as 2 kinds of Martial Plot which incorporates the Minutemen Artillery. These function with the Artillery Smoke grenades.
The current designs use 2x2 Martial and Recreational plots. These were introduced in the 2.0 update for Sim Settlements. If you currently don't see the 2x2 Martial Plot size/foundations in your workshop menu (or don't see any Martial Plot options), the Martial option(s) to build these Plots will be added (show up in your workshop menu) once this AddOn pack is installed.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/24668/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4027925
Classic Shacks
- Author: ProfVerstrooid
Latest Update v1.2 - 14 August 2017
Released - 19 July 2017
Overall change(s):
- Five new Building Plans to Residential Plots
- Two new Building Plans to VIP Stories
Description:
The homes in this add-on are focused on looking classically Fallout.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/25628/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4031363
Home Improvements AIO
- Author: kevbal
Latest Update v2.0.5 - 11 July 2017
Released - 30 April 2017
Overall change(s):
- 15 new Building Plans to Residential Plots (Note: there are 2 houses that have "secret" mini-dungeons and 1 house with a new vendor - all available once upgraded to level 3):
- AFrame
- BSMTHouse (2 versions)
- Brick House
- Garage Home
- Log Cabin
- Modern
- NewEden (2 versions)
- Plank Cottage
- Plank Cottage 2
- Shingle Brick
- Stone House
- WorkatHome (2 versions)
- 14 new Building Plans to Agricultural Plots (Note: CB means concrete base and WB means wooden base, GH means Greenhouse):
- Carrot CB & Carrot WB
- Corn Farm CB
- GHRazor CB & GHRazor WB
- GHherb CB & GHherb WB
- Melon WB
- Mutfruit CB & Mutfruit WB
- Tarberry CB & Tarberry WB
- Tato CB & Tato WB
Description:
This addon is called AIO (All-In-One) because it was originally 2 separate addons: Home Improvement and Better Gardens.
Home Improvement is a lore friendly addon for Sim Settlements adding a variety of intellectual homes to the apocalypse. Now I get it, how can clean /cleaner homes be lore friendly in the falloutvers? Because we are talking 210+ years after the bombs fell. Wastelanders have standards, some less than others. So it only makes sense that after crawling through the destruction and fighting their way to survival they would over time better their lives and living conditions. Home Improvement is the addon that allows your settlers to utilize their carpentry skills and above all pick up a darn broom! I don't know about you, but I've certainly seen brooms and shovels in my explorations. So realistic? YES, Lore friendly? Your call.
Better Gardens offers many new agriculture plots that are designed to be focal points of your settlement and not cast aside or hidden away. These plots are gardens, fountains, community inner city farming, and multiple variations of each with many more to come!
FYI - The new mini-dungeons and vendor access entrances/locations were added (built in) to select new residential plots. No previous plots are affected. These new mini-dungeons/vendor are in new games "cells" outside the open Fallout 4 game world and therefore do not interfere with existing settlement layouts or structures in any way (i.e. they don't add anything "new" to the settlement "cells" that could create conflicts)
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/24530/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4022507
Hunter-Gather
- Author: Kana292
Latest Update v1.1 - 09 July 2017
Released - 09 July 2017
Overall change(s):
- One new Building Plan to Industrial Plots
- Hunter-Gather
Description:
This building is meant to fill that initial gap when a settlement has 1-3 settlers. What I call the Hunter/ Gatherer stage of development before an Agricultural revolution. The plot provides just enough food/ water/ defense for one settler, and enough power for a Recruitment Beacon. I wanted to be able to start a settlement using no vanilla items from the beginning (Sim Settlement plots only), except for the recruitment Beacon.
The plot has no upgrade levels, and is meant to be scrapped when the settlement reaches 4 population. At that point, the settlers would Ideally start working 2 food, 1 water, 1 defense plot and begin their Agricultural Revolution!
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/25403/
Xbox: Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4027929
Industrial City
- Author: Mytigio
Latest Update v0.8.5 - 01 December 2017
Released - 12 May 2017
Overall change(s):
- 12 new Building Plans to Industrial Plots
- Metal Scrapyard (produces primarily steel, but also rarely aluminum, screws, copper and occasionally rubber)
- Lumber Reclamation (produces primarily wood, but also rarely produces screws, steel and glass)
- Rubber Shredder (produces primarily rubber, but also rarely produces steel and plastic)
- Aluminum Recycler (produces primarily aluminum, but also rarely steel and copper)
- Ceramics Factory (produces ceramic and ceramic related scrap)
- Terminal Service Center (produces circuitry and circuitry related scrap)
- Ammo Plant (produces ammo)
- Toy Factory (produces happiness)
- Municipal Water (produces water, for those without Industrial Revolution)
- Scav Team Dispatcher (adds defense, provides an alternative form of settler recruitment, increased maximum scrap yields for just Industrial City plots)
- Salvage Sorting Facility (increases the miminum salvage output of other Industrial Cities salvage plots)
- Scavver Shed (provides a basic increase to the settlement scavenger score)
- 7 new Building Plans to Advanced Industrial Plots
- Robotics Recyclers
- Advanced Robotics Recyclers
- Expert Robotics Recyclers
- Robot Refitters
- Robot Workers Guild
- Armybot Surplus
- Robotics Workshop
- Defense Contractor
- Junk Bot Garage
- General Atomics Domestic Robots (GADR)
- RobCo Civil Services (RCCS)
- Advanced Robotics Recyclers
- Robotics Recyclers
- 1 new Building Plan to Agricultural Plots
- GAI Hydro-Farm (produces more food with less water, needs GADR Adv. Ind. Plot)
- 1 new Building Plan to Recreational Plots
- Break Room (can get Herbal Stimulants here)
- 1 new Building Plan to 1x1 Martial Plots
- Civil Defense Station (adds Police Protectrons, high defense/high power, needs RCCS Adv. Ind. Plot)
- 3 new Flags
Visit Forums For More Details on Building Plans
Description:
An add-on for Sim Settlements that adds new Industrial Plots to the rotation.
Instead of increasing the general scavenging score however, these plots provide specific resources based on the building and plot (metal scrap yard provides metal salvage, the lumber yard provides wood salvage, etc).
Also includes an optional file that adds a custom "Scav Team Dispatcher" Radio Station to the game, however this requires the Industrial Revolution expansion.
Please make sure you back up your save files before activating this mod, it is still in it's early stages. While Sim Settlement Add-ons in general are very stable, this one utilizes more scripting then average to handle daily updates. Testing has not shown any adverse behavior so far, but until I have a wider testing audience, probably best to be cautious.
Visit Forums For P.F.A.Q. (Predicted Frequently Asked Questions)
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/23948/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4021108/
Optional File requirements:
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4044336/
Also Requires:
All Official DLC: Nuka-World, Vault-Tec Workshop, Contraptions Workshop, Far Harbor, Wasteland Workshop and Automatron.
Jib's Residential AddOn
- Author: Jib
Latest Update v1.0.3 - 28 September 2017
Released - 29 June 2017
Overall change(s):
- 15 new Building Plans to Residential Plots
Description:
A collection of residential plots for Sim Settlements. The collection includes many small shacks and houses but also several multi story buildings. There are also several tree houses of varying size and complexity.
Many, but not all, plots do exceed the 2 x 2 plot size. Check the building plan confirmation screen to see which buildings exceed the plot size.
Changes and additions in progress.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/25168/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4031001
JtBryant's Foundations
- Author: JtBryant (JtBryant96 on Nexus)
Latest Update v1.0.2 - 21 July 2017
Released - 21 June 2017
Overall change(s):
- Adds new item to Sim Settlements menu called "Foundations Puzzel Pieces"
- Adds 5 new foundation pieces in 8 different textures designed to work with Sim Settlement plots.
Description:
This addon to Sim Settlements will provide new foundation pieces you can use to build out your settlement with style. Especially useful for players who like to build using a grid layout method (all plots touching) or are inclined to want to "flatten" all of their build-able workshop area.
There are 5 shapes: 1x1 (vanilla sized foundation block great for paths and spacers), 2x2 (the exact size of most Sim Settlement plots - perfect for snapping the foundation-less versions of the plot types and the always foundation-less agricultural plot type), finally there are 3 sloped shapes so you can seamlessly connect foundation at different relative heights.
To complement the "look" you want for each of your settlements, these 5 shapes comes in 8 surface textures: concrete, road, soil, grass, old concrete, old road, dirt, and dead grass.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/25010/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4023785
Also requires Settlement Menu Manager
PC (Nexus): https://www.nexusmods.com/fallout4/mods/24204/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4018878
JtBryants Utilities
- Author: JtBryant (JtBryant96 on Nexus)
Latest Update v1.0.2 - 10 July 2017
Released - 29 March 2017
Overall change(s):
- 5 new Building Plans to Advanced Industrial Plots (Power Tree):
- Level 1 Battery Bank - Provides 10 power
- Solar Branch:
- Level 2 Solar Farm - Provides 20 power and 15 happiness
- Level 3 Solar Farm - Provides 40 power and 30 happiness
- Wind Branch:
- Level 2 Windmill - Provides 30 power
- Level 3 Windmill - Provides 60 power
- Methane Branch:
- Level 2 Methane Power Plant - Provides 40 power Consumes 2 Food 2 Water and 15 Happiness (Spawns 1 Brahmin)
- Level 3 Methane Power Plant - Provides 80 power Consumes 4 Food 4 Water and 30 Happiness (Spawns 2 Brahmin)
- Oil Branch:
- Level 2 Oil Power Plant - Provides 50 power Consumes 30 Happiness
- Level 3 Oil Power Plant - Provides 100 power Consumes 60 Happiness
- 5 new Building Plans to Martial Plots (2x2 Martial plot size, Barracks Tree):
- Lvl1 Guard Tent - Provides 9 defense Consumes 2 Food, and 2 Water (Spawns 2 Mercenary Guards)
- Minutemen Branch:
- Level 2 Minutemen Quarters - Provides 25 base defense* and 10 happiness Consumes 6 Food and 6 Water. (Spawns 4 Minutemen Recruits)
- Level 3 Minutemen Barracks - Provides 50 base defense* and 20 happiness Consumes 12 Food and 12 Water. (Spawns 4 Minutemen Privates, Spawns 1 Minutemen Corporal, Spawns 1 Minutemen Sergeant)
- Railroad Branch:
- Level 2 Railroad Safehouse - Provides 30 base defense* Consumes 6 Food and 6 Water. (Spawns 4 Tourists)
- Level 3 Railroad Covert Operations Center - Provides 60 base defense* Consumes 12 Food and 12 Water. (Spawns 4 Railroad Operatives, Spawns 2 Railroad Heavies)
- Brotherhood Branch:
- Level 2 Brotherhood Recruitment Outpost - Provides 35 base defense* Consumes 6 Food, 6 Water and 10 happiness. (Spawns 4 Brotherhood Initiates)
- Level 3 Brotherhood Stronghold - Provides 70 base defense* Consumes 12 Food, 12 Water and 20 happiness. (Spawns 4 Brotherhood Knights, Spawns 1 Brotherhood Knight-Captain, Spawns 1 Brotherhood Paladin)
- Institute Branch:
- Level 2 Institute Outreach Center - Provides 40 base defense* Consumes 10 power and 20 happiness. (Spawns 3 Synths (Gen1))
- Level 3 Institute Relay Station- Provides 80 base defense* Consumes 20 power and 40 happiness. (Spawns 3 Synths (Gen2), Spawns 1 Institute Courser)
Description:
Adds 2 new building trees which lead to 10 separate building types: one set provides power and one set provides defense.
Power:
- Don't place the windmills next to and thing higher that 3 stories, otherwise it will clip.
- The Oil Power Plant requires you have at least 1 of Industrial Revolution's oil pumps in the settlement.
Defense:
This addon is the first to apply a branching upgrade system for the martial plot type. Part of the goal of this new barracks tree is to role-play each faction trying to take control of the commonwealth.
This is done in two main ways:
- The availability of each factions barracks is tied to your involvement with each factions quest line(s) in the main Fallout 4 game (i.e. locked until a certain point, level of interaction)
- Barracks give a variable amount of defense depending on how many barracks that faction controls (i.e. has been assigned by you) throughout all of your settlements in the commonwealth and beyond. More specifically, the defense values are affected by how many barracks a faction controls, how many it's allies control, and how many it's rivals control. So it can change as your relationship with the factions changes.
Defense Provided = baseDefense * ( ( NumFactionBarracks + (NumAlliedFactionBarracks/2) - (NumRivalFactionBarracks/2))^.25 )
Each Factions Barracks is Settlement-Unique in that you can only have 1 which provides actual defense. So you could have 5 Railroad barracks in one settlement but that will not increase your defense score (it would just be about visuals) because only 1 of those Railroad barracks will be counted for defense calculations. On the other hand, if you have 5 Railroad barracks in each of 5 different settlement locations, then all 5 will be counted in the defense calculation. FYI- it takes the script about 60 seconds to catch up so don't upgrade 2 of the same faction's barracks in the same settlement at the same time.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/23125/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4025889
Also Requires: (only if you want to use the Oil Power Plant building plan)
Industrial Revolution (Official Sim Settlements Expansion Pack):
PC (Nexus): https://www.nexusmods.com/fallout4/mods/25213/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4025350
Junk Town
- Author: Uituit (Vintyri on Bethesda.net)
Latest Update v6.0.1 - 09 December 2017
Released - 13 August 2017
Overall change(s):
- Thirteen new Building Plans to Residential Plots
- Crashed Bird
- Pra's Bird (for rooftops)
- Tire Cave
- Pipe house
- Boat House(placement guide: https://youtu.be/I-PiknVQifc)
- Bus Stop
- School Bus
- UFO
- Doors
- Waves
- Repurposer
- War Truck/War Trailer (combination Residential/Martial)
- 1 new Building Plan to Commercial Plots
- Bus Bar
- 4 new Building Plans to Industrial Plots
- Desalinator (water or land plots)
- Power Armor Garage (up to four suits)
- Shit House
- Diamond Power
- Two new Building Plans to Agricultural Plots
- Car Farm
- Amazons Fishing Wharf
- Two new Building Plans to Recreational Plots
- Stone Circle
- Games Room
- Chillshocks BBQ pit
- Crack House
- Garden
- One new Building Plan to 2x2 Martial Plots
- Mutant
- Three new Building Plans to 2x2 Martial Plots
- Spider Gate
- Fridge Defense
- War Truck/War Trailer (combination Residential/Martial)
Description:
With the Fallout of nuclear war devastating the commonwealth, one would think the inhabitants would learn to build out of the junk that remained. In this add-on pack for SimSettlements, your settlers will do just that, build from the junk that they've found laying around.
Now with Player-Select Only plots to prevent oversized plots spawning
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/26107/
PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4031836
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4031977
Junk Town-Extreme
- Author: Uituit (Vintyri on Bethesda.net)
Latest Update v2 - 03 December 2017
Released - 27 November 2017
Overall change(s):
- Two new Building Plans to Residential Plots
- Shipwreck L1
- Giant Tree L1 (same size as power line tower)
Description:
WARNING:IF YOU USE THIS ADDON ,USE CITY PLANNER DESK TO BAN FROM ROTATION.
Its Big and Its EXTREME. And Silly and fun I hope:) I will add over time
Now with Player-Select Only plots to prevent oversized plots spawning
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/28180/
PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4043767/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4043772/
Junk Town-Fences
- Author: uituit
Latest Update v5 - 11 December 2017
Released - 27 October 2017
Overall change(s):
- 8 new Fences to Residential Plots
- 1 new Fence to Industrial Plots
- 1 new Fence to Agricultural Plots
- 1 new Fence to Martial Plots
Description:
The cool thing about Sim Settlements is the growth,watching your town start small and then grow into something cool. But I think there's something missing. Walls and fences tend to pop up instantly and that doesn't really fit into the growth. So I made a few fences from Homes for use in my own games. Everything here is over-sized but I think fits in well with the lore. Once your fence is built you can send your settler to another normal home plot. Min clutter and decorations but idle markers to keep your settlers busy.
Best used with Realistic Build Times
Now with Player-Select Only plots to prevent oversized plots spawning
Large file so probably won't be on XBox unless requested.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/27555/
PCDug Addons
- Author: PCDug
Latest Update v1.1 - 07 May 2017
Released - 16 April 2017
Overall change(s):
- Three new Building Plans to Residential Plots
Description:
This add-on attempts to emulate the same style as the base version of Sim Settlements with the introduction of three new homes, with two of them being singular structures that the residents improve the decorations of as the level increases as opposed to simply expanding the size of the shack.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/23550/
Raider Refugees: The Good, The Rad and The Ugly
- Author: MaturinMods
Latest Update v0.9.9 - 25 July 2017
Released - 15 July 2017
Overall change(s):
- One new Building Plan to Residential Plots
Description:
This addon for Sim Settlements allows you to create a 'randomized' raider house to add some spice to your settlements. The house includes unique furniture, lighting, and other assorted raider flair. When the plots upgrade they randomly draw their furnishings/decorations/lights from a pool of 20+ categories, each one with 3 or more variations. Fully upgraded plots are very rarely the same.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/24918/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4029299
Ruined Homes and Gardens
- Author: Ruinedworld
Latest Update v2.2.0 - 04 November 2017
Released - 02 May 2017
Overall change(s):
- Three new Building Plans to Industrial Plots
- Scavver Metal Forge (focused on metal scavenging)
- Scavver Tech Forge (focused on tech scavenging)
- Scavver Chemical Forge (focused on chemical scavenging)
- Four new Building Plans to Advanced Industrial Plots - Farming tech tree (Fork off the water branch)
- Watershed
- Compost
- Wild plant greenhouse
- Wild crop adhesive lab
- Six new Building Plans to Agricultural Plots (all have level 4 upgrade capabilities)
- Good Value Garden (raisedbed)
- Large Corner Garden (raisedbed)
- Lucky Garden Garden (raisedbed)
- Slim Pickens Garden (raisedbed)
- Small Corner Garden (raisedbed)
- Two Step Garden (raisedbed)
Description:
This add-on introduces farms and scavenging forges in the style of foundations of destroyed buildings. The farms in particular have multiple types of produce as opposed to one type in the vanilla game, with each different farm offering different combinations. Additionally, the author is currently working on homes and shops, among others, which will be introduced in a later update.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/23917/
PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4017569/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4017575
Sim Settlements Scrappers
- Author: Ohnno
Latest Update v1.11 - 04 October 2017
Released - 23 July 2017
Overall change(s):
- One new Building Plan to Residential Plots
- Car Home
- Five new Building Plans to Commercial Plots
- Medical Supplies Shop
- Roadside Diner (provides more happiness, consumes extra food)
- Rooftop (provides more happiness, consumes extra food)
- Single Stall
- Trading Stalls
- Four new Building Plans to Industrial Plots
- Wind Farm
- Lower Repair Shop
- Lower Power Station
- Lower Water Station (All 'lower' plans can have plots/floors placed on top)
- Two new Building Plans to Agricultural Plots
- Mushroom Farm
- Pipe Mushroom Farm
Description:
Just added a couple of new buildings to Sim Settlements. Some more open buildings (some of my settlements where starting to become a bitcrowed). 2 of the new shops are diners, they add extra happiness (about 10 per level) but consume extra food in the process. They may not be the best choice for lower level settlement. The factory plot is a wind farm and produces power for your settlement.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/25679/
SimHomestead
- Author: Eldarth
Latest Update v4.0a - 09 December 2017
Released - 28 April 2017
Overall change(s):
- Three new Building Plans to Residential Plots
- 2 Brick Houses (13 Level 1 variants, 4 Level 3 variants)
- 1 Park House w/Zen Garden (3 Level 1 variants)
- Two new Building Plans to Commercial Plots
- Masonry Store
- Butcher L1 (Custom Meat & BBQ Vendor), Deli L2 (Custom Deli Vendor w/14 new food items!)
- One new Building Plan to Industrial Plots
- Gravel Pit (Provides cement and rare minerals)
- One new Building Plan to Agricultural Plots
- Fish Farm (adds fish recipes, harvestable fishnets, Level 3 adds custom fishmonger vendor)
- 1 new Building Plan to Recreational Plots
- Roman Bathhouse L1
- One new Building Plan to 1x1 Martial Plots
- Sniper Tower
- One new Building Plan to 2x2 Martial Plots
- Gatehouse (L1/L2)
Description:
"Aims to bring a bit more solidity and stability to the settlement homes." Most buildings adopt a brick-and-mortar approach to building construction, with a less "maintained" viewpoint compared to Home Improvement. This can be desirable for those players that want fewer holes in the homes of their settlers, or those simply wanting their settlers to put more effort into their buildings.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/24491/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4031686
Also Requires:
Offcial DLC: Far Harbor.
Industrial Revolution (Official Sim Settlements Expansion Pack):
PC (Nexus): https://www.nexusmods.com/fallout4/mods/25213/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4025350
SimTowers
- Author: JtBryant (JtBryant96 on Nexus)
Latest Update v1.1.0 - 12 July 2017
Released - 03 June 2017
Overall change(s):
- 1 new Building Plan to Commercial Plots
- "SimTowers" Hotel
- 1 new Building Plan to Recreational Plots
- Mayor's House
Description:
Currently adds 1 new Commercial type building the "SimTowers" hotel, and 1 new Recreational type building the "Mayor's House".
The hotel has the added benefit of having custom NPCs (from the community) visit your settlement and have a place to stay, adding a sense of vibrancy and breathing new life into your return trips.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/24601/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4021585/
Trailer Park Dreams
- Author: mimaef
Latest Update v1.2b - 02 June 2017
Released - 28 April 2017
Overall change(s):
- Two new Building Plans to Residential Plots
- Six new Building Plans to Commercial Plots
- One new Building Plan to Agricultural Plots
- One new Building Plan to VIP Stories
Description:
As the title of the add-on implies, this introduces new plot rotations centered around the theme of mobile homes. Most notably, it offers a mobile-home theme for the six base shops as well as a greenhouse-style farm that hosts multiple types of produce in exchange for fewer of the same type as per vanilla plots.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/23815/
Wasteland Venturers
- Authors: Myrmarachne and Tinuvia
Latest Update v7.0.1 - 19 November 2017
Released - 12 May 2017
Overall change(s):
- 16 new Building Plans to Residential Plots
- Dark Tower by Myrmarachne
- Electric Shed by Myrmarachne
- Fisherman’s Hut by Tinuvia
- Cab Home by Myrmarachne
- Mama’s Place Myrmarachne
- Caretaker’s Tower by Tinuvia (Can only be built by the player)
- Uituit's War Rig by Myrmarachne
- Hideout by Myrmarachne
- Diner Home by Myrmarachne
- Rug Revelry by Tinuvia
- Mariner's Cabin by Tinuvia
- Hunter's Den by Tinuvia
- TreeTent by Tinuvia
- Herbalist's Haven by Tinuvia
- El Duderinos Wreckshack by Myrmarachne
- Crusty Mechanic Shack by Myrmarachne
- 9 new Building Plans to Commercial Plots
- Thrifty Surgeon by Tinuvia
- Catchy Patch Clothier by Tinuvia
- Radio Shack by Myrmarachne (general store)
- Scrapper's Delight General Store by Tinuvia
- IcecreamAndPowerarmorRepair by Myrmarachne
- Warchild's Weapons by Tinuvia
- The Winking Molerat by Tinuvia
- The Sailor's Tale by Tinuvia
- The Rum Hole by Tinuvia
- 5 new Building Plans to Agricultural Plots
- Universal Library Coffee by Tinuvia (Ground and No-ground)
- Babylon Roof Garden by Tinuvia (Ground and No-ground)
- Wild Meadow Farm by Tinuvia (Happy and Regular)
- Wild Forest Farm by Tinuvia (Happy and Regular)
- Wild Pond Farm by Tinuvia (Happy and Regular)
- 3 new Building Plans to Recreational Plots
- Calvin Ball Pool Hall by Myrmarachne
- Bitter Bean Bookery by Tinuvia
- Midsummer Pole by Myrmarachne
- 3 new Building Plan to 1x1 Martial Plots
- Defense Mound by Myrmarachne
- Turret Tower by Myrmarachne
- Wicker Scarecrow by Myrmarachne
- One new Building Plan to VIP Stories
- Four new Flags
Description:
This add-on includes new plot types that differ from a typical "settler" feel to give homes a more dedicated feeling from the structure without necessarily being VIPs. An example of such would be the herbalist's shack and the rooftop garden complimenting each other, as such one would imagine that the settler working on a plot with many different types of produce would attempt to "bring their work home with them".
Residential Plots:
16 homes – a tall tower home with an attitude (NEW!), a pre-war electric relay station (NEW!), a place for mama, a home in a derelict car, a fisherman’s hut, a huge ass tower with a player bed, a war rig, a hidden hideout, a rugged home for tired feet, a mariner's cabin, a home in a diner, a hunter's den, a tree house, a herbalist's shack, a shabby home underneath a car and a makeshift tinkerers house.
Commercial Plots:
A far out, hang out, bar (NEW!), a waste-not-want-not medic, a colorful clothier, a salty sailor's bar and two general stores - one scrappy, one tinkery. Icecream and power armor repair squeezed into the same crummy tin schack, because why not? An APC weapon shop and finally: a breezy rum bar, "The rum hole", for a quick escape in the balmy nights to a place where palmfronds kiss your sweaty face and rum gushes down your eager maw, instead of radiated water and that insistent dog breath that follows you around in the real world of the wastes.
Agricultural Plots (NEW functionality!):
The Wild Forest, Meadow and Pond Farms now come in two versions - Regular and Happy:
- The Regular version can be built by your settlers and give the same amount of food as vanilla Sim Settlements plots.
- The Happy version can only be built by you with the ASAM sensor, give less food but a happiness boost to your settlement and plants in your workshop workbench. (see Read Me for plant details).
The Universal Library silt bean coffee farm and the Babylon Roof top garden now have No-ground versions that can only be built by you, with the ASAM sensor. The settlers can still build the old ground and wood foundation versions.
Recreational Plots:
A clueless pool hall (NEW!), a coffee shop bookery and a Midsummer Pole – for the celebrational needs of your settlers.
Martial Plots:
Three plots, a mound (NEW!), a deranged Wicker man (NEW!) and a turret tower.
Flags:
Four flags for your settlement to choose at the City Desk Planner.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/24136/
PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4021704
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4021837
AddOn Packs - Sans Plots
Raider Flags
- Author: John Lovely
Latest Update v0.9 - 10 August 2017
Released - 10 August 2017
Overall change(s):
- Two new Flags
- Operators and Pack
Description:
This Add-On for Sim Settlements adds flags for the Operators and the Pack to the custom flags inventory in Sim Settlements.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/26053/
Salvage Beacons
- Author: kinggath
Latest Update v1.0.1 - 05 June 2017
Released - 27 September 2016
Overall change(s):
- Adds item that causes settlers to retrieve all objects in marked container
Description:
Whilst technically not an add/on in terms of including new plot types, future plans for Sim Settlements involves settlers researching new tech for the player such as the Salvage Beacon.
This add-on creates a new settlement resource (which requires a settler working it) and a new item that, when placed in a container, allows the player to select a settlement of their choice (does not need to have an operator in said settlement) and have a salvage team transport the resources in said container to the settlement's workshop. The distances from the operator's settlement, the container and the target settlement determines how long the team will take to transport the resources. This helps solves the conundrum of the player having to trek back to their settlement to drop off their haul, instead allowing them to continue adventuring with their settlers providing a helping hand.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/18757/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/2868441
Shadows for Sim Settlements
- Author: Elzee
Latest Update v1.0.0 - 27 June 2017
Released - 27 June 2017
Overall change(s):
- Atmospheric improvement
Description:
A simple mod to let some lights to cast shadows in Sim Settlements. Less lights pass through walls.
This addon will severely impact overall performance in Settlements on lower end PCs. Only use if you know your PC can handle it.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/25136/
Sim Settlements Cheat Holotape
- Author: Vicyorus
Latest Update v1 - 27 June 2017
Released - 27 June 2017
Overall change(s):
- Adds new holotape to player inventory named "SS Cheat Holotape"
Description:
Adds a holotape to the player that allows them to add themselves Sim Settlements goodies, specifically:
- City Manager 2078 Holotape
- 100 ASAM Sensors
Essentially, you can use this mod to instantly start using Sim Settlements without first needing to find the City Manager 2078 Holotape (Holotape Locations). Keep in mind that this is a "cheat" but it can be useful if you are an experienced Sim Settlements user starting a new game/play through and just want to get to settlement building.
If you've already been playing with Sim Settlements you know how annoying it is to run out of ASAM sensors right in the middle of a new settlement build out. This mod can be very useful in instantly giving you a bunch of ASAM sensors to keep building with ( rather than having to go build a bunch).
Mod Page / Download Links:
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4024669
Wedges of the Commonwealth
- Author: PCDug
Latest Update v1.1 - 21 April 2017
Released - 20 April 2017
Overall change(s):
- Three new Floor types for use alongside plots
Description:
Whilst this add-on doesn't include any new plot types, it does however include new floors with 30, 45 and 60-degree angles that allow for a more organic feel to plot placement as opposed to adhering to a simple grid formation.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/23661
World Flags
- Author: hamed91211173
Latest Update v2.0.0 - 05 December 2017
Released - 15 November 2017
Overall change(s):
- More than 250 new Flags
- Country Flags
- FO3 Major Faction Flags
- FO4 Major Faction Flags
Description:
This Mod adds more than 200 flags to Sim Settlements, mostly current flags of current countries, other flags belong to some organization/union, like OPEC, UN and some are old flags belonging to older countries or flags that have changed through time.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/27961/
XCOM Flags
- Author: choochoo1
Latest Update v1.3SS - 19 September 2017
Released - 04 November 2016
Overall change(s):
- 1 new Flag
Description:
This Add-On includes the XCOM flag from the strategy game XCOM 2 for use in your Sim Settlements.
Mod Page / Download Links:
PC (Nexus): https://www.nexusmods.com/fallout4/mods/27961/