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Requires Version 4.0.5 or Greater of Sim Settlements and Workshop Framework
Contents
New Homes: 0
New Shops: 0
New Factories: 29 (? this gets harder to pin down with the tech tree structure)
New Farms: 3
New Recreational: 1
New Martial 1x1: 2
New Martial 2x2: 0
New VIP Stories: 0
Leaders: 2
Conqueror Factions: 1
Building Features
Settler Navigation: Yes
Construction Stages: Yes
Randomized Clutter: Not Yet (I'll get there!)
Support and Discussion Website
This forum will be the primary communication platform for the mod, however for now I'll be checking the Nexus page as well until I get everything moved over.
Nexus Page: http://www.nexusmods.com/fallout4/mods/23948?
XBox One: https://bethesda.net/en/mods/fallout4/mod-detail/4021108
General Description
An add-on for Sim Settlements that adds new Industrial Plots to the rotation.
Instead of increasing the general scavenging score however, these plots provide specific resources based on the building and plot (metal scrap yard provides metal salvage, the lumber yard provides wood salvage, etc).
This add-on will focus primarily on industry plots, however if you have ideas for new shops/homes/farms that fit an industrial theme, let me know and I'll see what I can do.
Please make sure you back up your save files before activating this mod, it is still in it's early stages. While Sim Settlement Add-ons in general are very stable, this one utilizes more scripting then average to handle daily updates. Testing has not shown any adverse behavior so far, but until I have a wider testing audience, probably best to be cautious.
Future Plans
Top Priority: enhance the robotics workshop to build Automatron robot settlers for the settlement over time. This will be the first feature enhancement.- Develop more plots with moving machinery of various types.
- Add more builder plots or make plots where the builder type is dynamic and changes with the static clutter.
- Look into the possibility of adding scrap vendors to the industrial plots to get even more components (add a vendor who sells steel shipments to the metal recycling yard, for example).
- Look into options for allowing a Sim Settlements plot that can repair power armor at an increased cost in materials or caps. This one is a long term goal and I'm not sure if it's feasible to do.
Credits
kinggath for making Sim Settlements. It's a wonderful framework and really breaths new life into the settlement system in general.Tinuvia and Myrmarachne for making me the wonderful Commonwealth Map to replace that glowing monstrocity on the Scav Team Dispatcher. (see their SS forum here: https://simsettlements.com/site/index.php?forums/discussion.40/)
Wanaming0 for creating the very excellent Rust Devils flag.
Bethesda for making Fallout 4
All the users on the Sim Settlements Discord channel who answered (and continue to answer) my stupid questions.
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