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− | <languages />
| + | #REDIRECT [[Holotape_Tax_Laws]] |
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− | <translate>
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− | =Overview= <!--T:1-->
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− | Taxes are levied against every plot type in the mod. The tax rate and tax period can be adjusted with the [[Options|settings holotape]].
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− | '''''Balance Warning:'''''<br>Taxes are designed and balanced around Maintenance Costs, if you aren't using that option, it's advisable to either leave all of your taxes at Standard, or turn them Off completely - otherwise (using the Taxes On/Off option at the top, not setting them all to None), otherwise some of the advantages gained by reducing taxes are fairly unbalanced.
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− | = Tax Collection =
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− | == Tax Cycle ==
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− | If Maintenance Costs are on, taxes are collected daily, and the costs are subtracted from the taxes. Without Maintenance Costs, taxes are collected every 3 days.
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− | ==Tax Notifications== <!--T:2-->
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− | When taxes are collected, you will get a notification telling you how much money you earned in total. This will be displayed as dollars, but is collected in caps - the message is meant to look like it's coming from the software which is pre-war (ie. before caps were a currency). The caps are deposited into the workbenches of settlements that have plots in them.
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− | ==Perk Effects== <!--T:3-->
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− | The following perks will increase the amount of taxes you collect: Cap Collector (all ranks) and Local Leader (all ranks).
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− | Each rank increases tax income by 10%.
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− | ==Tax Requirements== <!--T:4-->
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− | Only plots that have completed initial construction and have an occupant will pay taxes. The settler needs must also be met, or taxes will be reduced or stopped completely.
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− | = Tax Rates and Effects =
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− | Tax rates are set on a per plot type basis. By default all plot types are set to "Standard". You have 3 additional options: "No Tax", "Half Tax", and "Double".
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− | In addition to changing how much income you receive, raising and lowering taxes for each plot type will have a variety of affects on your settlements.
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− | == Plot Type Effects ==
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− | ===Residential===
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− | :'''No Tax:''' +25% Recruitment Chance
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− | :'''Half Tax:''' +15% Recruitment Chance
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− | :'''Standard:''' Normal Recruitment Chance
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− | :'''Double:''' -25% Recruitment Chance
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− | ===Agricultural===
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− | :'''No Tax:''' +1 Food per Plot
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− | :'''Half Tax:''' + 0.5 Food per Plot
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− | :'''Standard:''' Normal Food Generation
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− | :'''Double:''' -1 Food per Plot
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− | ===Commercial and Recreational===
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− | :'''No Tax:''' +35% Visitor Rate
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− | :'''Half Tax:''' +20% Visitor Rate
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− | :'''Standard:''' Normal Visitor Rate
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− | :'''Double:''' -25% Visitor Rate
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− | ===Industrial===
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− | :'''No Tax:''' +30% Scavenge Rate per Plot
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− | :'''Half Tax:''' +15% Scavenge Rate per Plot
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− | :'''Standard:''' Normal Scavenge Rate
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− | :'''Double:''' -30% Scavenge Rate per Plot
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− | ==Cumulative Effects==
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− | The tax adjustments done for each plot type also have an overall affect on your settlements.
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− | :'''No Tax:''' -1 Defense per Martial Plot AND + 3 Happiness
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− | :'''Half Tax:''' -0.5 Defense per Martial Plot AND + 2 Happiness
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− | :'''Standard:''' Normal Martial Plot Defense, and No Happiness Modifier
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− | :'''Double:''' +1 Defense per Martial Plot AND -4 Happiness
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− | For example, so if you reduce all 5 tax zones to No tax, you'll have -5 Defense/Martial and +15 happiness.
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− | [[Category:Sim Settlements]]
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− | </translate>
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