Difference between revisions of "Taxes"

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(All Tax Adjustments)
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#REDIRECT [[Holotape_Tax_Laws]]
 
 
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=Overview= <!--T:1-->
 
Taxes are levied against every plot type in the mod. The tax rate and tax period can be adjusted with the [[Options|settings holotape]].
 
 
 
'''''Balance Warning:'''''<br>Taxes are designed and balanced around Maintenance Costs, if you aren't using that option, it's advisable to either leave all of your taxes at Standard, or turn them Off completely - otherwise (using the Taxes On/Off option at the top, not setting them all to None), otherwise some of the advantages gained by reducing taxes are fairly unbalanced.
 
 
 
= Tax Collection =
 
 
 
== Tax Cycle ==
 
 
 
If Maintenance Costs are on, taxes are collected daily, and the costs are subtracted from the taxes. Without Maintenance Costs, taxes are collected every 3 days.
 
 
 
==Tax Notifications== <!--T:2-->
 
When taxes are collected, you will get a notification telling you how much money you earned in total. This will be displayed as dollars, but is collected in caps - the message is meant to look like it's coming from the software which is pre-war (ie. before caps were a currency). The caps are deposited into the workbenches of settlements that have plots in them.
 
 
 
==Perk Effects== <!--T:3-->
 
The following perks will increase the amount of taxes you collect: Cap Collector (all ranks) and Local Leader (all ranks).
 
 
 
Each rank increases tax income by 10%.
 
 
 
==Tax Requirements== <!--T:4-->
 
Only plots that have completed initial construction and have an occupant will pay taxes. The settler needs must also be met, or taxes will be reduced or stopped completely.
 
 
 
= Tax Rates and Effects =
 
 
 
Tax rates are set on a per plot type basis. By default all plot types are set to "Standard". You have 3 additional options: "No Tax", "Half Tax", and "Double".
 
 
 
In addition to changing how much income you receive, raising and lowering taxes for each plot type will have a variety of affects on your settlements.
 
 
 
== Plot Type Effects ==
 
 
 
===Residential===
 
 
 
:'''No Tax:''' +25% Recruitment Chance
 
 
 
:'''Half Tax:''' +15% Recruitment Chance
 
 
 
:'''Standard:''' Normal Recruitment Chance
 
 
 
:'''Double:''' -25% Recruitment Chance
 
 
 
===Agricultural===
 
 
 
:'''No Tax:''' +1 Food per Plot
 
 
 
:'''Half Tax:''' + 0.5 Food per Plot
 
 
 
:'''Standard:''' Normal Food Generation
 
 
 
:'''Double:''' -1 Food per Plot
 
 
 
===Commercial and Recreational===
 
 
 
:'''No Tax:''' +35% Visitor Rate
 
 
 
:'''Half Tax:''' +20% Visitor Rate
 
 
 
:'''Standard:''' Normal Visitor Rate
 
 
 
:'''Double:''' -25% Visitor Rate
 
 
 
===Industrial===
 
 
 
:'''No Tax:''' +30% Scavenge Rate per Plot
 
 
 
:'''Half Tax:''' +15% Scavenge Rate per Plot
 
 
 
:'''Standard:''' Normal Scavenge Rate
 
 
 
:'''Double:''' -30% Scavenge Rate per Plot
 
 
 
==Cumulative Effects==
 
 
 
The tax adjustments done for each plot type also have an overall affect on your settlements.
 
 
 
:'''No Tax:''' -1 Defense per Martial Plot  AND  + 3 Happiness
 
:'''Half Tax:''' -0.5 Defense per Martial Plot  AND  + 2 Happiness
 
:'''Standard:''' Normal Martial Plot Defense, and No Happiness Modifier
 
:'''Double:''' +1 Defense per Martial Plot  AND  -4 Happiness
 
 
 
For example, so if you reduce all 5 tax zones to No tax, you'll have -5 Defense/Martial and +15 happiness.
 
 
 
 
 
 
 
[[Category:Sim Settlements]]
 
 
 
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Latest revision as of 06:43, 18 June 2018

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