Difference between revisions of "Rise Of The Commonwealth Issues"
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− | + | [[Category:Rise Of The Commonwealth (Official Expansion Pack)]][[Category:Help]] | |
<div style="text-align: center; font-weight: bold; font-size: 1.8em; padding: 20px">This is a work in progress, we will be adding more information here regularly over the next week or so.</div> | <div style="text-align: center; font-weight: bold; font-size: 1.8em; padding: 20px">This is a work in progress, we will be adding more information here regularly over the next week or so.</div> | ||
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<div style="color:red; text-align: center; font-weight: bold; font-size: 1.8em; padding: 20px">Please note that you must have Sim Settlements core mod updated to v3.0 (or higher) for Rise of the Commonwealth to function.</div> | <div style="color:red; text-align: center; font-weight: bold; font-size: 1.8em; padding: 20px">Please note that you must have Sim Settlements core mod updated to v3.0 (or higher) for Rise of the Commonwealth to function.</div> | ||
+ | <hr> | ||
+ | <div style="text-align: center; font-weight: bold; padding: 20px">To report issues you are having with Rise Of The Commonwealth, please go to this dedicated forum: https://simsettlements.com/site/index.php?categories/rise-of-the-commonwealth-bug-reports.110/</div> | ||
<hr> | <hr> | ||
<div style="text-align: center; font-weight: bold; font-size: 1.4em; padding: 20px">Taken from:<br> | <div style="text-align: center; font-weight: bold; font-size: 1.4em; padding: 20px">Taken from:<br> | ||
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=Known Bugs (No current workarounds)= | =Known Bugs (No current workarounds)= | ||
− | <div style="text-align: center; font-weight: bold; padding: 20px">''Please note: We are working to | + | <div style="text-align: center; font-weight: bold; padding: 20px">''Please note: We are working to resolve these ASAP.''</div> |
− | * | + | *Floating Flags |
− | *Donating | + | *Generators retain maintenance deficit after being removed |
− | * | + | *Donating alcoholic drinks causes death count to increase in settlement report |
+ | *Unpowered agricultural plot produces twice as much food | ||
+ | *Level 3 New U Commercial Plot Barber Chair has missing textures | ||
+ | *Maintenance mode issue | ||
=Known Bugs (With Workarounds)= | =Known Bugs (With Workarounds)= | ||
− | ==Unable to Complete Quest: Taking | + | <div style="text-align: center; font-weight: bold; padding: 20px">''Please note: We are working to resolve these ASAP.''</div> |
− | :'''Workaround:''' | + | ==Unable to Complete Quest: Taking Point== |
+ | :'''Workaround:''' Fixed with Sim Settlements 3.0.2 - Should be completed after loading into the game after updating | ||
== While creating the City Plan and choosing to scrap the settlement, game crashes == | == While creating the City Plan and choosing to scrap the settlement, game crashes == | ||
− | :'''Workaround:''' | + | :'''Workaround:''' Fixed with Sim Settlements 3.0.2 |
== City Planner desk is unusable due to location causing a non-pathable route to the chair == | == City Planner desk is unusable due to location causing a non-pathable route to the chair == | ||
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== Old Guns is unable to be completed due to City Plan causing inaccessibility or scrapping required schematics. == | == Old Guns is unable to be completed due to City Plan causing inaccessibility or scrapping required schematics. == | ||
− | :'''Workaround:''' Use the console command "tcl" to get through the armory door and clear the blocked dungeon Exit, | + | :'''Workaround:''' (PC Users Only) |
− | Also clear the wood from the Entrance "Before" talking to Ronnie! If you don't do it now the quest will break. | + | :# Use the console command "tcl" to get through the armory door and clear the blocked dungeon Exit, |
− | Now, clear a path through the "Left Side" of the blocked Castle wall..ya know, the one every quest uses.. | + | :#Also clear the wood from the Entrance "Before" talking to Ronnie! If you don't do it now the quest will break. |
− | Then start Old Guns ie. Talk to Ronnie.. | + | :#Now, clear a path through the "Left Side" of the blocked Castle wall..ya know, the one every quest uses.. |
− | When you exit the dungeon, Ronnie will open the door and the schematics will have respawned. | + | :#Then start Old Guns ie. Talk to Ronnie.. |
− | You can then build 1 artillery battery, Ronnie will walk through the hole you cleared in the wall... yada yada quest complete. (Provided by woodfuzzy) | + | :#When you exit the dungeon, Ronnie will open the door and the schematics will have respawned. |
+ | :#You can then build 1 artillery battery, Ronnie will walk through the hole you cleared in the wall... yada yada quest complete. (Provided by woodfuzzy) | ||
== Settlers attack visitors/visitors are hostile == | == Settlers attack visitors/visitors are hostile == | ||
:'''Workaround:''' While it's not the greatest workaround, for the time being you may turn off the visitor system in the City Manager holotape under Options -> Gameplay -> Immersion | :'''Workaround:''' While it's not the greatest workaround, for the time being you may turn off the visitor system in the City Manager holotape under Options -> Gameplay -> Immersion | ||
+ | |||
+ | == City Planner Desk has duplicates == | ||
+ | :'''Workaround:''' Fixed with Sim Settlements 3.0.2 - refresh the city | ||
+ | |||
+ | == Stuck in cinematic mode for extended period of time == | ||
+ | :'''Workaround:''' Fixed with Sim Settlements 3.0.2 | ||
= Known Conflicts (w/other mods) = | = Known Conflicts (w/other mods) = | ||
− |
Latest revision as of 23:31, 26 February 2018
This is a work in progress, we will be adding more information here regularly over the next week or so.
For Frequently Asked Questions for the Rise of the Commonwealth Official Sim Settlements Expansion Pack, you can find them here: Rise Of The Commonwealth FAQs
Please note that you must have Sim Settlements core mod updated to v3.0 (or higher) for Rise of the Commonwealth to function.
To report issues you are having with Rise Of The Commonwealth, please go to this dedicated forum: https://simsettlements.com/site/index.php?categories/rise-of-the-commonwealth-bug-reports.110/
Contents
- 1 Known Bugs (No current workarounds)
- 2 Known Bugs (With Workarounds)
- 2.1 Unable to Complete Quest: Taking Point
- 2.2 While creating the City Plan and choosing to scrap the settlement, game crashes
- 2.3 City Planner desk is unusable due to location causing a non-pathable route to the chair
- 2.4 Old Guns is unable to be completed due to City Plan causing inaccessibility or scrapping required schematics.
- 2.5 Settlers attack visitors/visitors are hostile
- 2.6 City Planner Desk has duplicates
- 2.7 Stuck in cinematic mode for extended period of time
- 3 Known Conflicts (w/other mods)
Known Bugs (No current workarounds)
Please note: We are working to resolve these ASAP.
- Floating Flags
- Generators retain maintenance deficit after being removed
- Donating alcoholic drinks causes death count to increase in settlement report
- Unpowered agricultural plot produces twice as much food
- Level 3 New U Commercial Plot Barber Chair has missing textures
- Maintenance mode issue
Known Bugs (With Workarounds)
Please note: We are working to resolve these ASAP.
Unable to Complete Quest: Taking Point
- Workaround: Fixed with Sim Settlements 3.0.2 - Should be completed after loading into the game after updating
While creating the City Plan and choosing to scrap the settlement, game crashes
- Workaround: Fixed with Sim Settlements 3.0.2
City Planner desk is unusable due to location causing a non-pathable route to the chair
- Workaround: Head into workshop mode and move the desk to a pathable location.
Old Guns is unable to be completed due to City Plan causing inaccessibility or scrapping required schematics.
- Workaround: (PC Users Only)
- Use the console command "tcl" to get through the armory door and clear the blocked dungeon Exit,
- Also clear the wood from the Entrance "Before" talking to Ronnie! If you don't do it now the quest will break.
- Now, clear a path through the "Left Side" of the blocked Castle wall..ya know, the one every quest uses..
- Then start Old Guns ie. Talk to Ronnie..
- When you exit the dungeon, Ronnie will open the door and the schematics will have respawned.
- You can then build 1 artillery battery, Ronnie will walk through the hole you cleared in the wall... yada yada quest complete. (Provided by woodfuzzy)
Settlers attack visitors/visitors are hostile
- Workaround: While it's not the greatest workaround, for the time being you may turn off the visitor system in the City Manager holotape under Options -> Gameplay -> Immersion
City Planner Desk has duplicates
- Workaround: Fixed with Sim Settlements 3.0.2 - refresh the city
Stuck in cinematic mode for extended period of time
- Workaround: Fixed with Sim Settlements 3.0.2