Difference between revisions of "Rise of The Commonwealth Leaders"

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(Conqueror (Commanders))
 
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== Major Traits ==
 
== Major Traits ==
<Faction Name> Reinforcements 63 If half or more of your assault force is killed, reinforcements will be sent from that faction.<br />
+
'''<Faction Name> Reinforcements''' -- If half or more of your assault force is killed, reinforcements will be sent from that faction.<br />
Resistance Fighter 65 Outpost/Vassal can no longer be hostily taken over<br />
+
'''Resistance Fighter''' -- Outpost/Vassal can no longer be hostily taken over<br />
Rabble Rouser 62 1 new recruit per day guaranteed<br />
+
'''Rabble Rouser''' -- 1 new recruit per day guaranteed<br />
Seeing Red 66 Increase warrior melee damage substantially on assaults<br />
+
'''Seeing Red''' -- Increase warrior melee damage substantially on assaults<br />
Enhanced Interrogator 67 Marks turret locations during an Assault<br />
+
'''Enhanced Interrogator''' -- Marks turret locations during an Assault<br />
 +
'''Roboticist''' -- Random robots will join assaults as well as defend the settlement<br />
 +
'''Master Propogandist''' -- Periodic chance to conscript civilians into the soldier ranks<br />
 +
'''Legend of the Fog''' -- Guaranteed full morale meter when leading a Far Harbor settlement<br />
 +
'''Love Before War''' -- Production increased when no guards or warriors are stationed at her settlement.<br />
 +
'''Right-hand Man''' -- Boosts control at all Vassals within range.<br />
 +
'''Mechanical Uprising''' -- Robots count as Warriors when calculating the control provided by patrols from this settlement.<br />
 +
'''For the People''' -- The more civilians at the settlement, the more XP the soldiers will gain in fighting<br />
 +
'''Mutant Superiority''' -- Joins all assaults from this settlement himself.<br />
 +
'''Knowledge Is Power''' -- Assaults from this settlement can target even unscouted locations.<br />
 +
'''Fight Club''' -- Soldiers can reach higher rank from training<br />
 +
'''Mercenary Band''' -- Soldiers recruited to this settlement can come from any faction.<br />
 +
 
 +
== Minor Traits ==
 +
'''Racketeer''' -- Increase Wages per Commercial Plot<br />
 +
'''Greenthumb''' -- Increase Rations per Agricultural Plot<br />
 +
'''Salvage-Minded''' -- Increase Equipment per Industrial Plot<br />
 +
'''Financial Manager''' -- Provides +30 Wages<br />
 +
'''Logistics Officer''' -- Provides +30 Rations<br />
 +
'''Quartermaster''' -- Provides +30 Equipment<br />
 +
'''Silvertongued''' -- Reduces Soldier Wage Requirements<br />
 +
'''Waste Averse -- Reduces Soldier Ration Requirments<br />
 +
'''Primal Fighter''' -- Reduces Soldier Equipment Requirements<br />
 +
'''Just Cause''' -- Reduces Civilian Ration Requirements<br />
 +
'''Tinkerer''' -- Reduce Equipment required per robot<br />
 +
'''Seedy Connections''' -- Reduce control required for Commercial plots<br />
 +
'''Prepper''' -- Reduce control required for Agriculteral plots<br />
 +
'''Hidden Weapons''' -- Reduce control required for Industrial plots<br />
 +
'''Kind-Hearted''' -- Reduce control required for Captives<br />
 +
'''Bred for War''' -- Increase control provided by Warriors<br />
 +
'''Strategist''' -- Increase control provided by Patrols<br />
 +
'''Authoritarian''' -- Increase control provided by Guards<br />
 +
'''Seasoned Veteran''' -- Increase control provided by higher rank soldiers<br />
 +
'''Intimidation Tactics''' -- Increase control provided per Warrior via Patrol Links<br />
 +
'''Tight Ship''' -- Provides +50 Control<br />
 +
'''Speechwriter''' -- Provides +5 Morale Boost<br />
 +
'''Problem Solver''' -- Provides 2 extra days to get back to assist with defense<br />
 +
'''Dedicated Servant''' -- Increase Vassal production<br />
 +
'''Taskmaster''' -- Increase worker production slightly<br />
 +
'''Harrying Scouting''' -- Some number of attackers will be picked off at the start of a raid<br />
 +
'''Terrifying Presence''' -- Some number of defenders will flee during an assault<br />
 +
'''Caregiver''' -- Increase Field Hospital chance of saving soldiers by 10%<br />
 +
'''Improvisor''' -- Battlefield Scavengers have a 10% chance to find additional items<br />
 +
'''Chef''' -- Mess Halls provide a stronger buff during assaults<br />
 +
'''Drill Sergeant''' -- Training Yards provides 25% more XP<br />
 +
'''Retention Officer''' -- Prisons can hold one additional captive<br />
  
Roboticist 64 Random robots will join assaults as well as defend the settlement<br />
 
Master Propogandist 70 Periodic chance to conscript civilians into the soldier ranks<br />
 
Legend of the Fog 71 Guaranteed full morale meter when leading a Far Harbor settlement<br />
 
Love Before War 73 Production increased when no guards or warriors are stationed at her settlement.<br />
 
Right-hand Man 79 Boosts control at all Vassals within range.<br />
 
Mechanical Uprising 72 Robots count as Warriors when calculating the control provided by patrols from this settlement.<br />
 
For the People 75 The more civilians at the settlement, the more XP the soldiers will gain in fighting<br />
 
Mutant Superiority 76 Joins all assaults from this settlement himself.<br />
 
Knowledge Is Power 77 Assaults from this settlement can target even unscouted locations.<br />
 
Fight Club 78 Soldiers can reach higher rank from training<br />
 
Mercenary Band 74 Soldiers recruited to this settlement can come from any faction.<br />
 
 
== Minor Traits ==
 
Trait Name ID Effect<br />
 
Racketeer 80 Increase Wages per Commercial Plot<br />
 
Greenthumb 82 Increase Rations per Agricultural Plot<br />
 
Salvage-Minded 84 Increase Equipment per Industrial Plot<br />
 
Financial Manager 86 Provides +30 Wages<br />
 
Logistics Officer 88 Provides +30 Rations<br />
 
Quartermaster 90 Provides +30 Equipment<br />
 
Silvertongued 92 Reduces Soldier Wage Requirements<br />
 
Waste Averse 94 Reduces Soldier Ration Requirments<br />
 
Primal Fighter 96 Reduces Soldier Equipment Requirements<br />
 
Just Cause 98 Reduces Civilian Ration Requirements<br />
 
Tinkerer 101 Reduce Equipment required per robot<br />
 
Seedy Connections 103 Reduce control required for Commercial plots<br />
 
Prepper 105 Reduce control required for Agriculteral plots<br />
 
Hidden Weapons 107 Reduce control required for Industrial plots<br />
 
Kind-Hearted 109 Reduce control required for Captives<br />
 
Bred for War 110 Increase control provided by Warriors<br />
 
Strategist 112 Increase control provided by Patrols<br />
 
Authoritarian 114 Increase control provided by Guards<br />
 
Seasoned Veteran 116 Increase control provided by higher rank soldiers<br />
 
Intimidation Tactics 118 Increase control provided per Warrior via Patrol Links<br />
 
Tight Ship 120 Provides +50 Control<br />
 
Speechwriter 122 Provides +5 Morale Boost<br />
 
Problem Solver 124 Provides 2 extra days to get back to assist with defense<br />
 
Dedicated Servant 68 Increase Vassal production<br />
 
Taskmaster 125 Increase worker production slightly<br />
 
Harrying Scouting 128 Some number of attackers will be picked off at the start of a raid<br />
 
Terrifying Presence 130 Some number of defenders will flee during an assault<br />
 
Caregiver 134 Increase Field Hospital chance of saving soldiers by 10%<br />
 
Improvisor 136 Battlefield Scavengers have a 10% chance to find additional items<br />
 
Chef 137 Mess Halls provide a stronger buff during assaults<br />
 
Drill Sergeant 138 Traing Yards provides 25% more XP<br />
 
Retention Officer 140 Prisons can hold one additional captive<br />
 
 
 
== Weaknesses ==
 
== Weaknesses ==
Trait Name ID Effect
+
 
Lassez-Faire Capitalist 81 Reduce wages per Commercial Plot<br />
+
'''Lassez-Faire Capitalist''' -- Reduce wages per Commercial Plot<br />
Mechanical Appetite 83 Reduce rations per Agricultural Plot<br />
+
'''Mechanical Appetite''' -- Reduce rations per Agricultural Plot<br />
Weapons Snob 85 Reduce equipment per Industrial Plot<br />
+
'''Weapons Snob''' -- Reduce equipment per Industrial Plot<br />
Greedy Pockets 87 Reduce wages by -30<br />
+
'''Greedy Pockets''' -- Reduce wages by -30<br />
Hefty Appetite 89 Reduce rations by -30<br />
+
'''Hefty Appetite''' -- Reduce rations by -30<br />
Butterfingers 91 Reduce equipment by -30<br />
+
'''Butterfingers''' -- Reduce equipment by -30<br />
Mercenary Attitude 93 Increase soldier Wage requirements<br />
+
'''Mercenary Attitude''' -- Increase soldier Wage requirements<br />
Motherly Instinct 95 Increase soldier Ration requirements<br />
+
'''Motherly Instinct''' -- Increase soldier Ration requirements<br />
Technology Hoarder 97 Increase soldier Equipment requirements<br />
+
'''Technology Hoarder''' -- Increase soldier Equipment requirements<br />
Arm the People 99 Civilians require a small amount of Equipment<br />
+
'''Arm the People''' -- Civilians require a small amount of Equipment<br />
Overly-Empathetic 100 Increase captive Ration requirements<br />
+
'''Overly-Empathetic''' -- Increase captive Ration requirements<br />
Shoddy Mechanic 102 Increase Equipment required per robot<br />
+
'''Shoddy Mechanic''' -- Increase Equipment required per robot<br />
Miser 104 Increase control required per Commercial plot<br />
+
'''Miser''' -- Increase control required per Commercial plot<br />
Raiderphobia 106 Increase control required per Agricultural plot<br />
+
'''Raiderphobia''' -- Increase control required per Agricultural plot<br />
Paranoid 108 Increase control required per Industrial plot<br />
+
'''Paranoid''' -- Increase control required per Industrial plot<br />
Hotshot 111 Reduce control provided per Warrior<br />
+
'''Hotshot''' -- Reduce control provided per Warrior<br />
Short-Sighted 113 Reduce control provided per Patrol<br />
+
'''Short-Sighted''' -- Reduce control provided per Patrol<br />
Distracting 115 Reduce control provided per Defense<br />
+
'''Distracting''' -- Reduce control provided per Defense<br />
Agist 117 Reduce control provided by higher rank soldiers<br />
+
'''Ageist''' -- Reduce control provided by higher rank soldiers<br />
Lax Attitude 119 Reduce control provided per Warrior via Patrol links<br />
+
'''Lax Attitude''' -- Reduce control provided per Warrior via Patrol links<br />
Rebellious 121 Increase control requirement<br />
+
'''Rebellious''' -- Increase control requirement<br />
Unsettling 123 Reduce morale<br />
+
'''Unsettling''' -- Reduce morale<br />
Grueling Manager 69 Reduce Vassal production<br />
+
'''Grueling Manager''' -- Reduce Vassal production<br />
Hedonistic 126 Reduce worker production slightly<br />
+
'''Hedonistic''' -- Reduce worker production slightly<br />
Overprotective 127 Reduce max number of soldiers that can go on assaults by 1<br />
+
'''Overprotective''' -- Reduce max number of soldiers that can go on assaults by 1<br />
Fragile Appearance 129 Additional attackers will join raids<br />
+
'''Fragile Appearance''' -- Additional attackers will join raids<br />
Boastful 131 Additional defenders will show up to defend assaults<br />
+
'''Boastful''' -- Additional defenders will show up to defend assaults<br />
Easy Target 132 Raids can occur more frequently here<br />
+
'''Easy Target''' -- Raids can occur more frequently here<br />
Bloodlust 133 Morale has a lesser effect on production<br />
+
'''Bloodlust''' -- Morale has a lesser effect on production<br />
Unsanitary 135 Reduces chance of field hospital saving soldiers by 10%<br />
+
'''Unsanitary''' -- Reduces chance of field hospital saving soldiers by 10%<br />
Undisciplined 139 Training Yards provide half their normal XP<br />
+
'''Undisciplined''' -- Training Yards provide half their normal XP<br />
No Mercy 141 Prisons will not capture additional Captives<br />
+
'''No Mercy''' -- Prisons will not capture additional Captives<br />
  
 
= Leaders and Commanders =
 
= Leaders and Commanders =
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== Conqueror (Commanders) ==
 
== Conqueror (Commanders) ==
  
* '''Brutus:''' Resistance Fighter, Improvisor, Hotshot
+
* '''Ada:''' Mechanical Uprising, Quartermaster, Overly-Empathetic
* '''Sarah:''' Seeing Red, Primal Fighter, Bloodlust
+
* '''Cait:''' Fight Club, Primal Fighter, Rebellious
* '''Jason:''' Enhanced Interrogator, Chef, Unsettling
 
* '''Torque:''' Roboticist, Salvage-Minded, Distracting
 
* '''Preston:''' Minutemen Reinforcements, Just Cause, Raiderphobia
 
 
* '''Codsworth:''' Dedicated Servant, Waste Averse, Overprotective
 
* '''Codsworth:''' Dedicated Servant, Waste Averse, Overprotective
* '''Piper:''' Master Propagandist, Speechwriter, Rebellious
 
* '''Longfellow:''' Legend of the Fog, Seasoned Veteran, Fragile Appearance
 
* '''ADA:''' Mechanical Uprising, Quartermaster, Overly-Empathetic
 
* '''Danse:''' BOS Reinforcements, Drill Seargant, Technology Hoarder
 
 
* '''Curie:''' Love Before War, Caregiver, Easy Target
 
* '''Curie:''' Love Before War, Caregiver, Easy Target
* '''X6-86:''' Institute Reinforcements, Retention Officer, Grueling Manager
+
* '''Deacon:''' Railroad Reinforcements, Hidden Weapons, Arm the People
* '''MacCready:''' Mercenary Band, Silvertongued, Hotshot
 
 
* '''Hancock:''' For the People, Seedy Connections, Hedonistic
 
* '''Hancock:''' For the People, Seedy Connections, Hedonistic
* '''Strong:''' Mutant Superiority, Terrifying Presence, No Mercy
 
 
* '''Nick Valentine:''' Knowledge Is Power, Problem Solver, Mechanical Appetite
 
* '''Nick Valentine:''' Knowledge Is Power, Problem Solver, Mechanical Appetite
* '''Deacon:''' Railroad Reinforcements, Hidden Weapons, Arm the People
+
* '''Old Longfellow:''' Legend of the Fog, Seasoned Veteran, Fragile Appearance
* '''Cait:''' Fight Club, Primal Fighter, Rebellious
+
* '''Paladin Danse:''' BOS Reinforcements, Drill Seargant, Technology Hoarder
 +
* '''Piper:''' Master Propagandist, Speechwriter, Rebellious
 
* '''Porter Gage:''' Right-hand Man, Racketeer, Unsanitary
 
* '''Porter Gage:''' Right-hand Man, Racketeer, Unsanitary
 +
* '''Preston Garvey:''' Minutemen Reinforcements, Just Cause, Raiderphobia
 +
* '''RJ MacCready:''' Mercenary Band, Silvertongued, Hotshot
 +
* '''Strong:''' Mutant Superiority, Terrifying Presence, No Mercy
 +
* '''X6-86:''' Institute Reinforcements, Retention Officer, Grueling Manager
 +
<br />
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
 +
<div style="font-weight:bold;line-height:1.6;">Conqueror Exclusive Commanders</div>
 +
<div class="mw-collapsible-content">
 +
* '''Brutus:''' Resistance Fighter, Improvisor, Hotshot
 +
* '''Jason:''' Enhanced Interrogator, Chef, Unsettling
 +
* '''Sarah:''' Seeing Red, Primal Fighter, Bloodlust
 +
* '''Torque:''' Roboticist, Salvage-Minded, Distracting
 +
</div></div>
  
 
== Junk Town ==
 
== Junk Town ==
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== Rise of the Commonwealth ==
 
== Rise of the Commonwealth ==
 +
 +
* '''Ada''' - Bot Finder, Scavenger, Synthetic
 +
* '''Cait''' - Trainer, Entertainer, Depressed
 +
* '''Codsworth''' - Robot Morale Officer, Handyman, Pacifist
 +
* '''Curie''' - Lifebringer, Enthusiastic, Naive
 +
* '''Deacon''' - Railroad Ally, Ex-Farmer, Synth Sympathizer
 +
* '''Hancock''' - Experienced Mayor, Party Animal, Ghoulish
 +
* '''Old Longfellow''' - Hunter, Animal Lover, Inhospitable
 +
* '''RJ MacCready''' - Experienced Mayor, Mercenary, Lonewolf
 +
* '''Nick Valentine''' - Investigator, Handyman, Synth Sympathizer
 +
* '''Overseer Barstow''' - Mad Scientist, Futurist, Taskmaster
 +
* '''Paladin Danse''' - Brotherhood Ally, Military Mind, Self Doubt
 +
* '''Piper''' - Truthseeker, Recruiter, Rebel
 +
* '''Preston Garvey''' - Minutemen Officer, Recruiter, Overzealous
 +
* '''Porter Gage''' - Makeshift Armorer, Shakedown, Raider at Heart
 +
* '''Strong''' - One Mutant Army, Defender, Healthy Appetite
 +
* '''X6-88''' - Institute Ally, Futurist, Inhospitable
  
 
== Leaders of the Commonwealth ==
 
== Leaders of the Commonwealth ==

Latest revision as of 18:49, 11 October 2019

Leader Traits

Major Traits

Bot Finder -- Occasionally recruits robot settlers
Brotherhood Ally -- Brotherhood of Steel defends the settlement
COA Ally -- Children of Atom defend the settlement
Engineer -- Increase Advanced Industrial plot production rate
Experienced Mayor -- City upgrades much faster
Hunter -- Greatly reduces food needs of the settlement
Institute Ally -- The Institute defends the settlement
Investigator -- Increase the rate Advanced Industrial buildings are discovered
Lifebringer -- Agricultural plots produce more food
Logistics Expert -- All plots upgrade faster
Mad Scientist -- Recruits an extra settler daily; 25% chance a random settler dies daily
Makeshift Armorer -- Increase the amount of defense provided by equipment donations
Minutemen Ally -- Minutemen defend the settlement
Minutemen Officer -- Many new settlers will be trained as Minutemen
One Mutant Army -- Always wins raids when the player is away
Rabble Rouser -- Guarantees at least one new recruit every day
Railroad Ally -- The Railroad defends the settlement
Robot Moral Officer -- Removes the happiness penalty of robot settlers
Trainer -- Increases the defense provided by Martial Plots
Truthseeker -- Synths can no longer infiltrate the settlement population

Minor Traits

Animal Lover -- Increase the chance animals will move into the settlement
Caravanner -- Increase base food production
Charismatic -- Increase the max settlers that can be radio-recruited
Defender -- Increase settlement base defense value
Entertainer -- Recreational plots will upgrade faster
Enthusiastic -- Increase settlement base happiness
Entrepreneur -- Commercial plots will upgrade faster
Ex-Farmer -- Agricultural plots will upgrade faster
Friend of Sheng -- Increase base water production
Futurist -- Industrial plots will upgrade faster
Good Neighbor -- Residential plots will upgrade faster
Handyman -- Reduce maintenance costs
Mercenary -- Increase tax income
Military Mind -- Martial plots will upgrade faster
Optimizer -- Increase the amount of junk collected per Industrial Plot
Party Animal -- Increase settlement base happiness
Promoter -- Increase happiness bonus per Recreational plot
Recruiter -- Increase the chance of recruiting new settlers
Scavenger -- Increase the amount of junk collected each day
Shakedown -- Increase the amount of caps collected from shops
Welcoming -- Increase the number of visitors that will come to the settlement

Weaknesses

Allergies -- Reduce the chance animals will move into the settlement
Communist -- Commercial plots will take longer to upgrade
Depressed -- Reduces settlement base happiness
Embezzler -- Reduce the amount of caps collected from shops
Fun Police -- Recreational plots will take longer to upgrade
Ghoulish -- Reduces the max settlers that can be radio-recruited
Healthy Appetite -- Reduces the base food production
Inhospitable -- Reduces the number of visitors that will ever come to the settlement
Lonewolf -- Decreases settlement base defense
Naive -- Martial plots will take longer to upgrade
Notorious -- Reduce chance of recruiting settlers
Overzealous -- Reduces settlement base happiness
Pacifist -- Martial plots will take longer to upgrade
Raider at Heart -- Agricultural plots will take longer to upgrade
Rebel -- Reduce tax income
Self Doubt -- Increase maintenances costs
Synth Sympathizer -- Increase the likelihood of synths infiltrating the population
Synthetic -- Agricultural plots will take longer to upgrade
Taskmaster -- Residential plots will take longer to upgrade
Technophobic -- Industrial plots will take longer to upgrade
Unimaginative -- Reduce the amount of daily junk collected
Wasteful -- Reduce the base water production

Commander Traits

Major Traits

<Faction Name> Reinforcements -- If half or more of your assault force is killed, reinforcements will be sent from that faction.
Resistance Fighter -- Outpost/Vassal can no longer be hostily taken over
Rabble Rouser -- 1 new recruit per day guaranteed
Seeing Red -- Increase warrior melee damage substantially on assaults
Enhanced Interrogator -- Marks turret locations during an Assault
Roboticist -- Random robots will join assaults as well as defend the settlement
Master Propogandist -- Periodic chance to conscript civilians into the soldier ranks
Legend of the Fog -- Guaranteed full morale meter when leading a Far Harbor settlement
Love Before War -- Production increased when no guards or warriors are stationed at her settlement.
Right-hand Man -- Boosts control at all Vassals within range.
Mechanical Uprising -- Robots count as Warriors when calculating the control provided by patrols from this settlement.
For the People -- The more civilians at the settlement, the more XP the soldiers will gain in fighting
Mutant Superiority -- Joins all assaults from this settlement himself.
Knowledge Is Power -- Assaults from this settlement can target even unscouted locations.
Fight Club -- Soldiers can reach higher rank from training
Mercenary Band -- Soldiers recruited to this settlement can come from any faction.

Minor Traits

Racketeer -- Increase Wages per Commercial Plot
Greenthumb -- Increase Rations per Agricultural Plot
Salvage-Minded -- Increase Equipment per Industrial Plot
Financial Manager -- Provides +30 Wages
Logistics Officer -- Provides +30 Rations
Quartermaster -- Provides +30 Equipment
Silvertongued -- Reduces Soldier Wage Requirements
Waste Averse -- Reduces Soldier Ration Requirments
Primal Fighter -- Reduces Soldier Equipment Requirements
Just Cause -- Reduces Civilian Ration Requirements
Tinkerer -- Reduce Equipment required per robot
Seedy Connections -- Reduce control required for Commercial plots
Prepper -- Reduce control required for Agriculteral plots
Hidden Weapons -- Reduce control required for Industrial plots
Kind-Hearted -- Reduce control required for Captives
Bred for War -- Increase control provided by Warriors
Strategist -- Increase control provided by Patrols
Authoritarian -- Increase control provided by Guards
Seasoned Veteran -- Increase control provided by higher rank soldiers
Intimidation Tactics -- Increase control provided per Warrior via Patrol Links
Tight Ship -- Provides +50 Control
Speechwriter -- Provides +5 Morale Boost
Problem Solver -- Provides 2 extra days to get back to assist with defense
Dedicated Servant -- Increase Vassal production
Taskmaster -- Increase worker production slightly
Harrying Scouting -- Some number of attackers will be picked off at the start of a raid
Terrifying Presence -- Some number of defenders will flee during an assault
Caregiver -- Increase Field Hospital chance of saving soldiers by 10%
Improvisor -- Battlefield Scavengers have a 10% chance to find additional items
Chef -- Mess Halls provide a stronger buff during assaults
Drill Sergeant -- Training Yards provides 25% more XP
Retention Officer -- Prisons can hold one additional captive

Weaknesses

Lassez-Faire Capitalist -- Reduce wages per Commercial Plot
Mechanical Appetite -- Reduce rations per Agricultural Plot
Weapons Snob -- Reduce equipment per Industrial Plot
Greedy Pockets -- Reduce wages by -30
Hefty Appetite -- Reduce rations by -30
Butterfingers -- Reduce equipment by -30
Mercenary Attitude -- Increase soldier Wage requirements
Motherly Instinct -- Increase soldier Ration requirements
Technology Hoarder -- Increase soldier Equipment requirements
Arm the People -- Civilians require a small amount of Equipment
Overly-Empathetic -- Increase captive Ration requirements
Shoddy Mechanic -- Increase Equipment required per robot
Miser -- Increase control required per Commercial plot
Raiderphobia -- Increase control required per Agricultural plot
Paranoid -- Increase control required per Industrial plot
Hotshot -- Reduce control provided per Warrior
Short-Sighted -- Reduce control provided per Patrol
Distracting -- Reduce control provided per Defense
Ageist -- Reduce control provided by higher rank soldiers
Lax Attitude -- Reduce control provided per Warrior via Patrol links
Rebellious -- Increase control requirement
Unsettling -- Reduce morale
Grueling Manager -- Reduce Vassal production
Hedonistic -- Reduce worker production slightly
Overprotective -- Reduce max number of soldiers that can go on assaults by 1
Fragile Appearance -- Additional attackers will join raids
Boastful -- Additional defenders will show up to defend assaults
Easy Target -- Raids can occur more frequently here
Bloodlust -- Morale has a lesser effect on production
Unsanitary -- Reduces chance of field hospital saving soldiers by 10%
Undisciplined -- Training Yards provide half their normal XP
No Mercy -- Prisons will not capture additional Captives

Leaders and Commanders

Conqueror (Commanders)

  • Ada: Mechanical Uprising, Quartermaster, Overly-Empathetic
  • Cait: Fight Club, Primal Fighter, Rebellious
  • Codsworth: Dedicated Servant, Waste Averse, Overprotective
  • Curie: Love Before War, Caregiver, Easy Target
  • Deacon: Railroad Reinforcements, Hidden Weapons, Arm the People
  • Hancock: For the People, Seedy Connections, Hedonistic
  • Nick Valentine: Knowledge Is Power, Problem Solver, Mechanical Appetite
  • Old Longfellow: Legend of the Fog, Seasoned Veteran, Fragile Appearance
  • Paladin Danse: BOS Reinforcements, Drill Seargant, Technology Hoarder
  • Piper: Master Propagandist, Speechwriter, Rebellious
  • Porter Gage: Right-hand Man, Racketeer, Unsanitary
  • Preston Garvey: Minutemen Reinforcements, Just Cause, Raiderphobia
  • RJ MacCready: Mercenary Band, Silvertongued, Hotshot
  • Strong: Mutant Superiority, Terrifying Presence, No Mercy
  • X6-86: Institute Reinforcements, Retention Officer, Grueling Manager


Conqueror Exclusive Commanders
  • Brutus: Resistance Fighter, Improvisor, Hotshot
  • Jason: Enhanced Interrogator, Chef, Unsettling
  • Sarah: Seeing Red, Primal Fighter, Bloodlust
  • Torque: Roboticist, Salvage-Minded, Distracting

Junk Town

  • Blake Abernathy: Lifegiver, Ex-Farmer, Depressed
  • Lucy Abernathy: Trainer, Enthusiastic, Naive
  • Abraham Finch: Lifegiver, Scavenger, Inhospitable
  • Jake Finch: Hunter, Shakedown, Raider at Heart
  • Vault-Tec Rep: Experienced Mayor, Shakedown, Lonewolf
  • Sheffield: Lifebringer, Party Animal, Self Doubt
  • Marcy Long: Truthseeker, Animal Lover, Depressed
  • Sturges: Investigator, Futurist, Pacifist
  • Mama Murphy: One Mutant Army, Defender, Healthy Appetite -- don't do drugs and she will work
  • Dogmeat: Truthseeker, Defender, Healthy Appetite)

Rise of the Commonwealth

  • Ada - Bot Finder, Scavenger, Synthetic
  • Cait - Trainer, Entertainer, Depressed
  • Codsworth - Robot Morale Officer, Handyman, Pacifist
  • Curie - Lifebringer, Enthusiastic, Naive
  • Deacon - Railroad Ally, Ex-Farmer, Synth Sympathizer
  • Hancock - Experienced Mayor, Party Animal, Ghoulish
  • Old Longfellow - Hunter, Animal Lover, Inhospitable
  • RJ MacCready - Experienced Mayor, Mercenary, Lonewolf
  • Nick Valentine - Investigator, Handyman, Synth Sympathizer
  • Overseer Barstow - Mad Scientist, Futurist, Taskmaster
  • Paladin Danse - Brotherhood Ally, Military Mind, Self Doubt
  • Piper - Truthseeker, Recruiter, Rebel
  • Preston Garvey - Minutemen Officer, Recruiter, Overzealous
  • Porter Gage - Makeshift Armorer, Shakedown, Raider at Heart
  • Strong - One Mutant Army, Defender, Healthy Appetite
  • X6-88 - Institute Ally, Futurist, Inhospitable

Leaders of the Commonwealth

  • Sturges: Investigator, Handyman, Recruiter, Naive, Overzealous
  • Blake Abernathy: Lifebringer, Animal Lover, Pacifist
  • Connie Abernathy: Shakedown, Depressed
  • Steve Tenpines: Ex-farmer, Pacifist
  • Tiny Tenpines: Scavenger, Pacifist
  • Alice Oberland: Lifebringer
  • Jane Oberland: Scavenger, Healthy Appetite
  • Abraham Finch: Hunter, Defender
  • Jake Finch: One Mutant Army(x), Enthusiastic, Self Doubt
  • Daniel Finch: Mercenary, Overzealous
  • Joseph County: Trainer
  • Jason County: Scavanger, Naive
  • Duke Somerville: Defender, Pacifist
  • Roger Warwick: Truthseeker, Party Animal
  • Julie Nordhagen: Enthusiastic, Self Doubt
  • Hargraves: Entertainer, Pacifist
  • Scribe: Makeshift Armorer, Military Mind, Defender, Self Doubt, Rebel
  • Larry: Truthseeker, Party Animal, Lonewolf
  • Trader Rylee: Investigator, Mercenary, Lonewolf
  • Kessler: Experienced Mayor, Shakedown, Raider at Heart
  • Mr.Greentop: Ex-Farmer, Healthy Appetite
  • Sheffield: Ex-Farmer, Depressed
  • Staples: Entertainer, Healthy Appetite
  • Doc Anderson: Lifebringer, Enthusiastic, Overzealous
  • Rep: Investigator, Futurist, Shakedown, Ghoulish, Inhospitable
  • Wiseman: Experienced Mayor, Enthusiast, Handyman, Ghoulish
  • Deirdre: Shakedown, Ghoulish
  • White: Bot Finder, Enthusiastic, Handyman, Pacifist, Synth Sympathizer.

Nobody's Leaders

  • Connie Abernathy: Abernathy Farm - Makeshift Armorer, Shakedown, Depressed
  • Kessler: Bunker Hill - Experienced Mayor, Shakedown, Synth Sympathizer
  • Abigail Finch: Finch Farm (or Finch Junk Yard, take your pick) - Hunter, Animal Lover, Pacifist
  • Supervisor White: Graygarden - Robot Moral Officer, Futurist, Synth Sympathizer
  • Sturges: Sanctuary - Investigator, Handyman, Pacifist
  • Wiseman: The Slog- Lifebringer, Handyman, Ghoulish
  • Roger Warwick: Warwick Homestead - Institute Ally, Scavenger, Rebel
  • Vault-Tec Rep:Any - Hunter, Scavenger, Ghoulish
  • Sheffield: Any - Investigator, Party Animal, Pacifist

Recruitable Settlers Leader Pack

Settlers of the Commonwealth City Leaders

Sim Settlements Mayors

Ted's Leader Pack

Vanilla Leaders