Difference between revisions of "Rise of The Commonwealth Leaders"
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− | ==to come== | + | |
+ | = Leader Traits = | ||
+ | |||
+ | == Major Traits == | ||
+ | '''Bot Finder''' -- Occasionally recruits robot settlers<br /> | ||
+ | '''Brotherhood Ally''' -- Brotherhood of Steel defends the settlement<br /> | ||
+ | '''COA Ally''' -- Children of Atom defend the settlement<br /> | ||
+ | '''Engineer''' -- Increase Advanced Industrial plot production rate<br /> | ||
+ | '''Experienced Mayor''' -- City upgrades much faster<br /> | ||
+ | '''Hunter''' -- Greatly reduces food needs of the settlement<br /> | ||
+ | '''Institute Ally''' -- The Institute defends the settlement<br /> | ||
+ | '''Investigator''' -- Increase the rate Advanced Industrial buildings are discovered<br /> | ||
+ | '''Lifebringer''' -- Agricultural plots produce more food<br /> | ||
+ | '''Logistics Expert''' -- All plots upgrade faster<br /> | ||
+ | '''Mad Scientist''' -- Recruits an extra settler daily; 25% chance a random settler dies daily<br /> | ||
+ | '''Makeshift Armorer''' -- Increase the amount of defense provided by equipment donations<br /> | ||
+ | '''Minutemen Ally''' -- Minutemen defend the settlement<br /> | ||
+ | '''Minutemen Officer''' -- Many new settlers will be trained as Minutemen<br /> | ||
+ | '''One Mutant Army''' -- Always wins raids when the player is away<br /> | ||
+ | '''Rabble Rouser''' -- Guarantees at least one new recruit every day<br /> | ||
+ | '''Railroad Ally''' -- The Railroad defends the settlement<br /> | ||
+ | '''Robot Moral Officer''' -- Removes the happiness penalty of robot settlers<br /> | ||
+ | '''Trainer''' -- Increases the defense provided by Martial Plots<br /> | ||
+ | '''Truthseeker''' -- Synths can no longer infiltrate the settlement population<br /> | ||
+ | |||
+ | == Minor Traits == | ||
+ | '''Animal Lover''' -- Increase the chance animals will move into the settlement<br /> | ||
+ | '''Caravanner''' -- Increase base food production <br /> | ||
+ | '''Charismatic''' -- Increase the max settlers that can be radio-recruited <br /> | ||
+ | '''Defender''' -- Increase settlement base defense value <br /> | ||
+ | '''Entertainer''' -- Recreational plots will upgrade faster <br /> | ||
+ | '''Enthusiastic''' -- Increase settlement base happiness <br /> | ||
+ | '''Entrepreneur''' -- Commercial plots will upgrade faster <br /> | ||
+ | '''Ex-Farmer''' -- Agricultural plots will upgrade faster <br /> | ||
+ | '''Friend of Sheng''' -- Increase base water production <br /> | ||
+ | '''Futurist''' -- Industrial plots will upgrade faster <br /> | ||
+ | '''Good Neighbor''' -- Residential plots will upgrade faster <br /> | ||
+ | '''Handyman''' -- Reduce maintenance costs<br /> | ||
+ | '''Mercenary''' -- Increase tax income <br /> | ||
+ | '''Military Mind''' -- Martial plots will upgrade faster<br /> | ||
+ | '''Optimizer''' -- Increase the amount of junk collected per Industrial Plot<br /> | ||
+ | '''Party Animal''' -- Increase settlement base happiness <br /> | ||
+ | '''Promoter''' -- Increase happiness bonus per Recreational plot <br /> | ||
+ | '''Recruiter''' -- Increase the chance of recruiting new settlers <br /> | ||
+ | '''Scavenger''' -- Increase the amount of junk collected each day <br /> | ||
+ | '''Shakedown''' -- Increase the amount of caps collected from shops<br /> | ||
+ | '''Welcoming''' -- Increase the number of visitors that will come to the settlement<br /> | ||
+ | |||
+ | == Weaknesses == | ||
+ | '''Allergies''' -- Reduce the chance animals will move into the settlement <br /> | ||
+ | '''Communist''' -- Commercial plots will take longer to upgrade <br /> | ||
+ | '''Depressed''' -- Reduces settlement base happiness <br /> | ||
+ | '''Embezzler''' -- Reduce the amount of caps collected from shops <br /> | ||
+ | '''Fun Police''' -- Recreational plots will take longer to upgrade <br /> | ||
+ | '''Ghoulish''' -- Reduces the max settlers that can be radio-recruited <br /> | ||
+ | '''Healthy Appetite''' -- Reduces the base food production <br /> | ||
+ | '''Inhospitable''' -- Reduces the number of visitors that will ever come to the settlement<br /> | ||
+ | '''Lonewolf''' -- Decreases settlement base defense <br /> | ||
+ | '''Naive''' -- Martial plots will take longer to upgrade <br /> | ||
+ | '''Notorious''' -- Reduce chance of recruiting settlers <br /> | ||
+ | '''Overzealous''' -- Reduces settlement base happiness <br /> | ||
+ | '''Pacifist''' -- Martial plots will take longer to upgrade<br /> | ||
+ | '''Raider at Heart''' -- Agricultural plots will take longer to upgrade <br /> | ||
+ | '''Rebel''' -- Reduce tax income <br /> | ||
+ | '''Self Doubt''' -- Increase maintenances costs <br /> | ||
+ | '''Synth Sympathizer''' -- Increase the likelihood of synths infiltrating the population <br /> | ||
+ | '''Synthetic''' -- Agricultural plots will take longer to upgrade <br /> | ||
+ | '''Taskmaster''' -- Residential plots will take longer to upgrade <br /> | ||
+ | '''Technophobic''' -- Industrial plots will take longer to upgrade<br /> | ||
+ | '''Unimaginative''' -- Reduce the amount of daily junk collected<br /> | ||
+ | '''Wasteful''' -- Reduce the base water production <br /> | ||
+ | |||
+ | = Commander Traits = | ||
+ | |||
+ | == Major Traits == | ||
+ | '''<Faction Name> Reinforcements''' -- If half or more of your assault force is killed, reinforcements will be sent from that faction.<br /> | ||
+ | '''Resistance Fighter''' -- Outpost/Vassal can no longer be hostily taken over<br /> | ||
+ | '''Rabble Rouser''' -- 1 new recruit per day guaranteed<br /> | ||
+ | '''Seeing Red''' -- Increase warrior melee damage substantially on assaults<br /> | ||
+ | '''Enhanced Interrogator''' -- Marks turret locations during an Assault<br /> | ||
+ | '''Roboticist''' -- Random robots will join assaults as well as defend the settlement<br /> | ||
+ | '''Master Propogandist''' -- Periodic chance to conscript civilians into the soldier ranks<br /> | ||
+ | '''Legend of the Fog''' -- Guaranteed full morale meter when leading a Far Harbor settlement<br /> | ||
+ | '''Love Before War''' -- Production increased when no guards or warriors are stationed at her settlement.<br /> | ||
+ | '''Right-hand Man''' -- Boosts control at all Vassals within range.<br /> | ||
+ | '''Mechanical Uprising''' -- Robots count as Warriors when calculating the control provided by patrols from this settlement.<br /> | ||
+ | '''For the People''' -- The more civilians at the settlement, the more XP the soldiers will gain in fighting<br /> | ||
+ | '''Mutant Superiority''' -- Joins all assaults from this settlement himself.<br /> | ||
+ | '''Knowledge Is Power''' -- Assaults from this settlement can target even unscouted locations.<br /> | ||
+ | '''Fight Club''' -- Soldiers can reach higher rank from training<br /> | ||
+ | '''Mercenary Band''' -- Soldiers recruited to this settlement can come from any faction.<br /> | ||
+ | |||
+ | == Minor Traits == | ||
+ | '''Racketeer''' -- Increase Wages per Commercial Plot<br /> | ||
+ | '''Greenthumb''' -- Increase Rations per Agricultural Plot<br /> | ||
+ | '''Salvage-Minded''' -- Increase Equipment per Industrial Plot<br /> | ||
+ | '''Financial Manager''' -- Provides +30 Wages<br /> | ||
+ | '''Logistics Officer''' -- Provides +30 Rations<br /> | ||
+ | '''Quartermaster''' -- Provides +30 Equipment<br /> | ||
+ | '''Silvertongued''' -- Reduces Soldier Wage Requirements<br /> | ||
+ | '''Waste Averse -- Reduces Soldier Ration Requirments<br /> | ||
+ | '''Primal Fighter''' -- Reduces Soldier Equipment Requirements<br /> | ||
+ | '''Just Cause''' -- Reduces Civilian Ration Requirements<br /> | ||
+ | '''Tinkerer''' -- Reduce Equipment required per robot<br /> | ||
+ | '''Seedy Connections''' -- Reduce control required for Commercial plots<br /> | ||
+ | '''Prepper''' -- Reduce control required for Agriculteral plots<br /> | ||
+ | '''Hidden Weapons''' -- Reduce control required for Industrial plots<br /> | ||
+ | '''Kind-Hearted''' -- Reduce control required for Captives<br /> | ||
+ | '''Bred for War''' -- Increase control provided by Warriors<br /> | ||
+ | '''Strategist''' -- Increase control provided by Patrols<br /> | ||
+ | '''Authoritarian''' -- Increase control provided by Guards<br /> | ||
+ | '''Seasoned Veteran''' -- Increase control provided by higher rank soldiers<br /> | ||
+ | '''Intimidation Tactics''' -- Increase control provided per Warrior via Patrol Links<br /> | ||
+ | '''Tight Ship''' -- Provides +50 Control<br /> | ||
+ | '''Speechwriter''' -- Provides +5 Morale Boost<br /> | ||
+ | '''Problem Solver''' -- Provides 2 extra days to get back to assist with defense<br /> | ||
+ | '''Dedicated Servant''' -- Increase Vassal production<br /> | ||
+ | '''Taskmaster''' -- Increase worker production slightly<br /> | ||
+ | '''Harrying Scouting''' -- Some number of attackers will be picked off at the start of a raid<br /> | ||
+ | '''Terrifying Presence''' -- Some number of defenders will flee during an assault<br /> | ||
+ | '''Caregiver''' -- Increase Field Hospital chance of saving soldiers by 10%<br /> | ||
+ | '''Improvisor''' -- Battlefield Scavengers have a 10% chance to find additional items<br /> | ||
+ | '''Chef''' -- Mess Halls provide a stronger buff during assaults<br /> | ||
+ | '''Drill Sergeant''' -- Training Yards provides 25% more XP<br /> | ||
+ | '''Retention Officer''' -- Prisons can hold one additional captive<br /> | ||
+ | |||
+ | == Weaknesses == | ||
+ | |||
+ | '''Lassez-Faire Capitalist''' -- Reduce wages per Commercial Plot<br /> | ||
+ | '''Mechanical Appetite''' -- Reduce rations per Agricultural Plot<br /> | ||
+ | '''Weapons Snob''' -- Reduce equipment per Industrial Plot<br /> | ||
+ | '''Greedy Pockets''' -- Reduce wages by -30<br /> | ||
+ | '''Hefty Appetite''' -- Reduce rations by -30<br /> | ||
+ | '''Butterfingers''' -- Reduce equipment by -30<br /> | ||
+ | '''Mercenary Attitude''' -- Increase soldier Wage requirements<br /> | ||
+ | '''Motherly Instinct''' -- Increase soldier Ration requirements<br /> | ||
+ | '''Technology Hoarder''' -- Increase soldier Equipment requirements<br /> | ||
+ | '''Arm the People''' -- Civilians require a small amount of Equipment<br /> | ||
+ | '''Overly-Empathetic''' -- Increase captive Ration requirements<br /> | ||
+ | '''Shoddy Mechanic''' -- Increase Equipment required per robot<br /> | ||
+ | '''Miser''' -- Increase control required per Commercial plot<br /> | ||
+ | '''Raiderphobia''' -- Increase control required per Agricultural plot<br /> | ||
+ | '''Paranoid''' -- Increase control required per Industrial plot<br /> | ||
+ | '''Hotshot''' -- Reduce control provided per Warrior<br /> | ||
+ | '''Short-Sighted''' -- Reduce control provided per Patrol<br /> | ||
+ | '''Distracting''' -- Reduce control provided per Defense<br /> | ||
+ | '''Ageist''' -- Reduce control provided by higher rank soldiers<br /> | ||
+ | '''Lax Attitude''' -- Reduce control provided per Warrior via Patrol links<br /> | ||
+ | '''Rebellious''' -- Increase control requirement<br /> | ||
+ | '''Unsettling''' -- Reduce morale<br /> | ||
+ | '''Grueling Manager''' -- Reduce Vassal production<br /> | ||
+ | '''Hedonistic''' -- Reduce worker production slightly<br /> | ||
+ | '''Overprotective''' -- Reduce max number of soldiers that can go on assaults by 1<br /> | ||
+ | '''Fragile Appearance''' -- Additional attackers will join raids<br /> | ||
+ | '''Boastful''' -- Additional defenders will show up to defend assaults<br /> | ||
+ | '''Easy Target''' -- Raids can occur more frequently here<br /> | ||
+ | '''Bloodlust''' -- Morale has a lesser effect on production<br /> | ||
+ | '''Unsanitary''' -- Reduces chance of field hospital saving soldiers by 10%<br /> | ||
+ | '''Undisciplined''' -- Training Yards provide half their normal XP<br /> | ||
+ | '''No Mercy''' -- Prisons will not capture additional Captives<br /> | ||
+ | |||
+ | = Leaders and Commanders = | ||
+ | |||
+ | == Conqueror (Commanders) == | ||
+ | |||
+ | * '''Ada:''' Mechanical Uprising, Quartermaster, Overly-Empathetic | ||
+ | * '''Cait:''' Fight Club, Primal Fighter, Rebellious | ||
+ | * '''Codsworth:''' Dedicated Servant, Waste Averse, Overprotective | ||
+ | * '''Curie:''' Love Before War, Caregiver, Easy Target | ||
+ | * '''Deacon:''' Railroad Reinforcements, Hidden Weapons, Arm the People | ||
+ | * '''Hancock:''' For the People, Seedy Connections, Hedonistic | ||
+ | * '''Nick Valentine:''' Knowledge Is Power, Problem Solver, Mechanical Appetite | ||
+ | * '''Old Longfellow:''' Legend of the Fog, Seasoned Veteran, Fragile Appearance | ||
+ | * '''Paladin Danse:''' BOS Reinforcements, Drill Seargant, Technology Hoarder | ||
+ | * '''Piper:''' Master Propagandist, Speechwriter, Rebellious | ||
+ | * '''Porter Gage:''' Right-hand Man, Racketeer, Unsanitary | ||
+ | * '''Preston Garvey:''' Minutemen Reinforcements, Just Cause, Raiderphobia | ||
+ | * '''RJ MacCready:''' Mercenary Band, Silvertongued, Hotshot | ||
+ | * '''Strong:''' Mutant Superiority, Terrifying Presence, No Mercy | ||
+ | * '''X6-86:''' Institute Reinforcements, Retention Officer, Grueling Manager | ||
+ | <br /> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Conqueror Exclusive Commanders</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | * '''Brutus:''' Resistance Fighter, Improvisor, Hotshot | ||
+ | * '''Jason:''' Enhanced Interrogator, Chef, Unsettling | ||
+ | * '''Sarah:''' Seeing Red, Primal Fighter, Bloodlust | ||
+ | * '''Torque:''' Roboticist, Salvage-Minded, Distracting | ||
+ | </div></div> | ||
+ | |||
+ | == Junk Town == | ||
+ | |||
+ | * '''Blake Abernathy: '''Lifegiver, Ex-Farmer, Depressed | ||
+ | * '''Lucy Abernathy: '''Trainer, Enthusiastic, Naive | ||
+ | * '''Abraham Finch: '''Lifegiver, Scavenger, Inhospitable | ||
+ | * '''Jake Finch: '''Hunter, Shakedown, Raider at Heart | ||
+ | * '''Vault-Tec Rep: '''Experienced Mayor, Shakedown, Lonewolf | ||
+ | * '''Sheffield: '''Lifebringer, Party Animal, Self Doubt | ||
+ | * '''Marcy Long: '''Truthseeker, Animal Lover, Depressed | ||
+ | * '''Sturges: '''Investigator, Futurist, Pacifist | ||
+ | * '''Mama Murphy: '''One Mutant Army, Defender, Healthy Appetite -- don't do drugs and she will work | ||
+ | * '''Dogmeat: '''Truthseeker, Defender, Healthy Appetite) | ||
+ | |||
+ | == Rise of the Commonwealth == | ||
+ | |||
+ | * '''Ada''' - Bot Finder, Scavenger, Synthetic | ||
+ | * '''Cait''' - Trainer, Entertainer, Depressed | ||
+ | * '''Codsworth''' - Robot Morale Officer, Handyman, Pacifist | ||
+ | * '''Curie''' - Lifebringer, Enthusiastic, Naive | ||
+ | * '''Deacon''' - Railroad Ally, Ex-Farmer, Synth Sympathizer | ||
+ | * '''Hancock''' - Experienced Mayor, Party Animal, Ghoulish | ||
+ | * '''Old Longfellow''' - Hunter, Animal Lover, Inhospitable | ||
+ | * '''RJ MacCready''' - Experienced Mayor, Mercenary, Lonewolf | ||
+ | * '''Nick Valentine''' - Investigator, Handyman, Synth Sympathizer | ||
+ | * '''Overseer Barstow''' - Mad Scientist, Futurist, Taskmaster | ||
+ | * '''Paladin Danse''' - Brotherhood Ally, Military Mind, Self Doubt | ||
+ | * '''Piper''' - Truthseeker, Recruiter, Rebel | ||
+ | * '''Preston Garvey''' - Minutemen Officer, Recruiter, Overzealous | ||
+ | * '''Porter Gage''' - Makeshift Armorer, Shakedown, Raider at Heart | ||
+ | * '''Strong''' - One Mutant Army, Defender, Healthy Appetite | ||
+ | * '''X6-88''' - Institute Ally, Futurist, Inhospitable | ||
+ | |||
+ | == Leaders of the Commonwealth == | ||
+ | |||
+ | * '''Sturges:''' Investigator, Handyman, Recruiter, Naive, Overzealous | ||
+ | * '''Blake Abernathy:''' Lifebringer, Animal Lover, Pacifist | ||
+ | * '''Connie Abernathy:''' Shakedown, Depressed | ||
+ | * '''Steve Tenpines:''' Ex-farmer, Pacifist | ||
+ | * '''Tiny Tenpines:''' Scavenger, Pacifist | ||
+ | * '''Alice Oberland:''' Lifebringer | ||
+ | * '''Jane Oberland:''' Scavenger, Healthy Appetite | ||
+ | * '''Abraham Finch:''' Hunter, Defender | ||
+ | * '''Jake Finch:''' One Mutant Army(x), Enthusiastic, Self Doubt | ||
+ | * '''Daniel Finch:''' Mercenary, Overzealous | ||
+ | * '''Joseph County:''' Trainer | ||
+ | * '''Jason County:''' Scavanger, Naive | ||
+ | * '''Duke Somerville:''' Defender, Pacifist | ||
+ | * '''Roger Warwick:''' Truthseeker, Party Animal | ||
+ | * '''Julie Nordhagen:''' Enthusiastic, Self Doubt | ||
+ | * '''Hargraves:''' Entertainer, Pacifist | ||
+ | * '''Scribe:''' Makeshift Armorer, Military Mind, Defender, Self Doubt, Rebel | ||
+ | * '''Larry:''' Truthseeker, Party Animal, Lonewolf | ||
+ | * '''Trader Rylee:''' Investigator, Mercenary, Lonewolf | ||
+ | * '''Kessler:''' Experienced Mayor, Shakedown, Raider at Heart | ||
+ | * '''Mr.Greentop:''' Ex-Farmer, Healthy Appetite | ||
+ | * '''Sheffield:''' Ex-Farmer, Depressed | ||
+ | * '''Staples:''' Entertainer, Healthy Appetite | ||
+ | * '''Doc Anderson:''' Lifebringer, Enthusiastic, Overzealous | ||
+ | * '''Rep:''' Investigator, Futurist, Shakedown, Ghoulish, Inhospitable | ||
+ | * '''Wiseman:''' Experienced Mayor, Enthusiast, Handyman, Ghoulish | ||
+ | * '''Deirdre:''' Shakedown, Ghoulish | ||
+ | * '''White:''' Bot Finder, Enthusiastic, Handyman, Pacifist, Synth Sympathizer. | ||
+ | |||
+ | == Nobody's Leaders == | ||
+ | |||
+ | * '''Connie Abernathy:''' Abernathy Farm - Makeshift Armorer, Shakedown, Depressed | ||
+ | * '''Kessler:''' Bunker Hill - Experienced Mayor, Shakedown, Synth Sympathizer | ||
+ | * '''Abigail Finch:''' Finch Farm (or Finch Junk Yard, take your pick) - Hunter, Animal Lover, Pacifist | ||
+ | * '''Supervisor White:''' Graygarden - Robot Moral Officer, Futurist, Synth Sympathizer | ||
+ | * '''Sturges:''' Sanctuary - Investigator, Handyman, Pacifist | ||
+ | * '''Wiseman:''' The Slog- Lifebringer, Handyman, Ghoulish | ||
+ | * '''Roger Warwick:''' Warwick Homestead - Institute Ally, Scavenger, Rebel | ||
+ | * '''Vault-Tec Rep:'''Any - Hunter, Scavenger, Ghoulish | ||
+ | * '''Sheffield:''' Any - Investigator, Party Animal, Pacifist<br /> | ||
+ | |||
+ | == Recruitable Settlers Leader Pack == | ||
+ | |||
+ | == Settlers of the Commonwealth City Leaders == | ||
+ | |||
+ | == Sim Settlements Mayors == | ||
+ | |||
+ | == Ted's Leader Pack == | ||
+ | |||
+ | == Vanilla Leaders == |
Latest revision as of 18:49, 11 October 2019
Leader Traits
Major Traits
Bot Finder -- Occasionally recruits robot settlers
Brotherhood Ally -- Brotherhood of Steel defends the settlement
COA Ally -- Children of Atom defend the settlement
Engineer -- Increase Advanced Industrial plot production rate
Experienced Mayor -- City upgrades much faster
Hunter -- Greatly reduces food needs of the settlement
Institute Ally -- The Institute defends the settlement
Investigator -- Increase the rate Advanced Industrial buildings are discovered
Lifebringer -- Agricultural plots produce more food
Logistics Expert -- All plots upgrade faster
Mad Scientist -- Recruits an extra settler daily; 25% chance a random settler dies daily
Makeshift Armorer -- Increase the amount of defense provided by equipment donations
Minutemen Ally -- Minutemen defend the settlement
Minutemen Officer -- Many new settlers will be trained as Minutemen
One Mutant Army -- Always wins raids when the player is away
Rabble Rouser -- Guarantees at least one new recruit every day
Railroad Ally -- The Railroad defends the settlement
Robot Moral Officer -- Removes the happiness penalty of robot settlers
Trainer -- Increases the defense provided by Martial Plots
Truthseeker -- Synths can no longer infiltrate the settlement population
Minor Traits
Animal Lover -- Increase the chance animals will move into the settlement
Caravanner -- Increase base food production
Charismatic -- Increase the max settlers that can be radio-recruited
Defender -- Increase settlement base defense value
Entertainer -- Recreational plots will upgrade faster
Enthusiastic -- Increase settlement base happiness
Entrepreneur -- Commercial plots will upgrade faster
Ex-Farmer -- Agricultural plots will upgrade faster
Friend of Sheng -- Increase base water production
Futurist -- Industrial plots will upgrade faster
Good Neighbor -- Residential plots will upgrade faster
Handyman -- Reduce maintenance costs
Mercenary -- Increase tax income
Military Mind -- Martial plots will upgrade faster
Optimizer -- Increase the amount of junk collected per Industrial Plot
Party Animal -- Increase settlement base happiness
Promoter -- Increase happiness bonus per Recreational plot
Recruiter -- Increase the chance of recruiting new settlers
Scavenger -- Increase the amount of junk collected each day
Shakedown -- Increase the amount of caps collected from shops
Welcoming -- Increase the number of visitors that will come to the settlement
Weaknesses
Allergies -- Reduce the chance animals will move into the settlement
Communist -- Commercial plots will take longer to upgrade
Depressed -- Reduces settlement base happiness
Embezzler -- Reduce the amount of caps collected from shops
Fun Police -- Recreational plots will take longer to upgrade
Ghoulish -- Reduces the max settlers that can be radio-recruited
Healthy Appetite -- Reduces the base food production
Inhospitable -- Reduces the number of visitors that will ever come to the settlement
Lonewolf -- Decreases settlement base defense
Naive -- Martial plots will take longer to upgrade
Notorious -- Reduce chance of recruiting settlers
Overzealous -- Reduces settlement base happiness
Pacifist -- Martial plots will take longer to upgrade
Raider at Heart -- Agricultural plots will take longer to upgrade
Rebel -- Reduce tax income
Self Doubt -- Increase maintenances costs
Synth Sympathizer -- Increase the likelihood of synths infiltrating the population
Synthetic -- Agricultural plots will take longer to upgrade
Taskmaster -- Residential plots will take longer to upgrade
Technophobic -- Industrial plots will take longer to upgrade
Unimaginative -- Reduce the amount of daily junk collected
Wasteful -- Reduce the base water production
Commander Traits
Major Traits
<Faction Name> Reinforcements -- If half or more of your assault force is killed, reinforcements will be sent from that faction.
Resistance Fighter -- Outpost/Vassal can no longer be hostily taken over
Rabble Rouser -- 1 new recruit per day guaranteed
Seeing Red -- Increase warrior melee damage substantially on assaults
Enhanced Interrogator -- Marks turret locations during an Assault
Roboticist -- Random robots will join assaults as well as defend the settlement
Master Propogandist -- Periodic chance to conscript civilians into the soldier ranks
Legend of the Fog -- Guaranteed full morale meter when leading a Far Harbor settlement
Love Before War -- Production increased when no guards or warriors are stationed at her settlement.
Right-hand Man -- Boosts control at all Vassals within range.
Mechanical Uprising -- Robots count as Warriors when calculating the control provided by patrols from this settlement.
For the People -- The more civilians at the settlement, the more XP the soldiers will gain in fighting
Mutant Superiority -- Joins all assaults from this settlement himself.
Knowledge Is Power -- Assaults from this settlement can target even unscouted locations.
Fight Club -- Soldiers can reach higher rank from training
Mercenary Band -- Soldiers recruited to this settlement can come from any faction.
Minor Traits
Racketeer -- Increase Wages per Commercial Plot
Greenthumb -- Increase Rations per Agricultural Plot
Salvage-Minded -- Increase Equipment per Industrial Plot
Financial Manager -- Provides +30 Wages
Logistics Officer -- Provides +30 Rations
Quartermaster -- Provides +30 Equipment
Silvertongued -- Reduces Soldier Wage Requirements
Waste Averse -- Reduces Soldier Ration Requirments
Primal Fighter -- Reduces Soldier Equipment Requirements
Just Cause -- Reduces Civilian Ration Requirements
Tinkerer -- Reduce Equipment required per robot
Seedy Connections -- Reduce control required for Commercial plots
Prepper -- Reduce control required for Agriculteral plots
Hidden Weapons -- Reduce control required for Industrial plots
Kind-Hearted -- Reduce control required for Captives
Bred for War -- Increase control provided by Warriors
Strategist -- Increase control provided by Patrols
Authoritarian -- Increase control provided by Guards
Seasoned Veteran -- Increase control provided by higher rank soldiers
Intimidation Tactics -- Increase control provided per Warrior via Patrol Links
Tight Ship -- Provides +50 Control
Speechwriter -- Provides +5 Morale Boost
Problem Solver -- Provides 2 extra days to get back to assist with defense
Dedicated Servant -- Increase Vassal production
Taskmaster -- Increase worker production slightly
Harrying Scouting -- Some number of attackers will be picked off at the start of a raid
Terrifying Presence -- Some number of defenders will flee during an assault
Caregiver -- Increase Field Hospital chance of saving soldiers by 10%
Improvisor -- Battlefield Scavengers have a 10% chance to find additional items
Chef -- Mess Halls provide a stronger buff during assaults
Drill Sergeant -- Training Yards provides 25% more XP
Retention Officer -- Prisons can hold one additional captive
Weaknesses
Lassez-Faire Capitalist -- Reduce wages per Commercial Plot
Mechanical Appetite -- Reduce rations per Agricultural Plot
Weapons Snob -- Reduce equipment per Industrial Plot
Greedy Pockets -- Reduce wages by -30
Hefty Appetite -- Reduce rations by -30
Butterfingers -- Reduce equipment by -30
Mercenary Attitude -- Increase soldier Wage requirements
Motherly Instinct -- Increase soldier Ration requirements
Technology Hoarder -- Increase soldier Equipment requirements
Arm the People -- Civilians require a small amount of Equipment
Overly-Empathetic -- Increase captive Ration requirements
Shoddy Mechanic -- Increase Equipment required per robot
Miser -- Increase control required per Commercial plot
Raiderphobia -- Increase control required per Agricultural plot
Paranoid -- Increase control required per Industrial plot
Hotshot -- Reduce control provided per Warrior
Short-Sighted -- Reduce control provided per Patrol
Distracting -- Reduce control provided per Defense
Ageist -- Reduce control provided by higher rank soldiers
Lax Attitude -- Reduce control provided per Warrior via Patrol links
Rebellious -- Increase control requirement
Unsettling -- Reduce morale
Grueling Manager -- Reduce Vassal production
Hedonistic -- Reduce worker production slightly
Overprotective -- Reduce max number of soldiers that can go on assaults by 1
Fragile Appearance -- Additional attackers will join raids
Boastful -- Additional defenders will show up to defend assaults
Easy Target -- Raids can occur more frequently here
Bloodlust -- Morale has a lesser effect on production
Unsanitary -- Reduces chance of field hospital saving soldiers by 10%
Undisciplined -- Training Yards provide half their normal XP
No Mercy -- Prisons will not capture additional Captives
Leaders and Commanders
Conqueror (Commanders)
- Ada: Mechanical Uprising, Quartermaster, Overly-Empathetic
- Cait: Fight Club, Primal Fighter, Rebellious
- Codsworth: Dedicated Servant, Waste Averse, Overprotective
- Curie: Love Before War, Caregiver, Easy Target
- Deacon: Railroad Reinforcements, Hidden Weapons, Arm the People
- Hancock: For the People, Seedy Connections, Hedonistic
- Nick Valentine: Knowledge Is Power, Problem Solver, Mechanical Appetite
- Old Longfellow: Legend of the Fog, Seasoned Veteran, Fragile Appearance
- Paladin Danse: BOS Reinforcements, Drill Seargant, Technology Hoarder
- Piper: Master Propagandist, Speechwriter, Rebellious
- Porter Gage: Right-hand Man, Racketeer, Unsanitary
- Preston Garvey: Minutemen Reinforcements, Just Cause, Raiderphobia
- RJ MacCready: Mercenary Band, Silvertongued, Hotshot
- Strong: Mutant Superiority, Terrifying Presence, No Mercy
- X6-86: Institute Reinforcements, Retention Officer, Grueling Manager
- Brutus: Resistance Fighter, Improvisor, Hotshot
- Jason: Enhanced Interrogator, Chef, Unsettling
- Sarah: Seeing Red, Primal Fighter, Bloodlust
- Torque: Roboticist, Salvage-Minded, Distracting
Junk Town
- Blake Abernathy: Lifegiver, Ex-Farmer, Depressed
- Lucy Abernathy: Trainer, Enthusiastic, Naive
- Abraham Finch: Lifegiver, Scavenger, Inhospitable
- Jake Finch: Hunter, Shakedown, Raider at Heart
- Vault-Tec Rep: Experienced Mayor, Shakedown, Lonewolf
- Sheffield: Lifebringer, Party Animal, Self Doubt
- Marcy Long: Truthseeker, Animal Lover, Depressed
- Sturges: Investigator, Futurist, Pacifist
- Mama Murphy: One Mutant Army, Defender, Healthy Appetite -- don't do drugs and she will work
- Dogmeat: Truthseeker, Defender, Healthy Appetite)
Rise of the Commonwealth
- Ada - Bot Finder, Scavenger, Synthetic
- Cait - Trainer, Entertainer, Depressed
- Codsworth - Robot Morale Officer, Handyman, Pacifist
- Curie - Lifebringer, Enthusiastic, Naive
- Deacon - Railroad Ally, Ex-Farmer, Synth Sympathizer
- Hancock - Experienced Mayor, Party Animal, Ghoulish
- Old Longfellow - Hunter, Animal Lover, Inhospitable
- RJ MacCready - Experienced Mayor, Mercenary, Lonewolf
- Nick Valentine - Investigator, Handyman, Synth Sympathizer
- Overseer Barstow - Mad Scientist, Futurist, Taskmaster
- Paladin Danse - Brotherhood Ally, Military Mind, Self Doubt
- Piper - Truthseeker, Recruiter, Rebel
- Preston Garvey - Minutemen Officer, Recruiter, Overzealous
- Porter Gage - Makeshift Armorer, Shakedown, Raider at Heart
- Strong - One Mutant Army, Defender, Healthy Appetite
- X6-88 - Institute Ally, Futurist, Inhospitable
Leaders of the Commonwealth
- Sturges: Investigator, Handyman, Recruiter, Naive, Overzealous
- Blake Abernathy: Lifebringer, Animal Lover, Pacifist
- Connie Abernathy: Shakedown, Depressed
- Steve Tenpines: Ex-farmer, Pacifist
- Tiny Tenpines: Scavenger, Pacifist
- Alice Oberland: Lifebringer
- Jane Oberland: Scavenger, Healthy Appetite
- Abraham Finch: Hunter, Defender
- Jake Finch: One Mutant Army(x), Enthusiastic, Self Doubt
- Daniel Finch: Mercenary, Overzealous
- Joseph County: Trainer
- Jason County: Scavanger, Naive
- Duke Somerville: Defender, Pacifist
- Roger Warwick: Truthseeker, Party Animal
- Julie Nordhagen: Enthusiastic, Self Doubt
- Hargraves: Entertainer, Pacifist
- Scribe: Makeshift Armorer, Military Mind, Defender, Self Doubt, Rebel
- Larry: Truthseeker, Party Animal, Lonewolf
- Trader Rylee: Investigator, Mercenary, Lonewolf
- Kessler: Experienced Mayor, Shakedown, Raider at Heart
- Mr.Greentop: Ex-Farmer, Healthy Appetite
- Sheffield: Ex-Farmer, Depressed
- Staples: Entertainer, Healthy Appetite
- Doc Anderson: Lifebringer, Enthusiastic, Overzealous
- Rep: Investigator, Futurist, Shakedown, Ghoulish, Inhospitable
- Wiseman: Experienced Mayor, Enthusiast, Handyman, Ghoulish
- Deirdre: Shakedown, Ghoulish
- White: Bot Finder, Enthusiastic, Handyman, Pacifist, Synth Sympathizer.
Nobody's Leaders
- Connie Abernathy: Abernathy Farm - Makeshift Armorer, Shakedown, Depressed
- Kessler: Bunker Hill - Experienced Mayor, Shakedown, Synth Sympathizer
- Abigail Finch: Finch Farm (or Finch Junk Yard, take your pick) - Hunter, Animal Lover, Pacifist
- Supervisor White: Graygarden - Robot Moral Officer, Futurist, Synth Sympathizer
- Sturges: Sanctuary - Investigator, Handyman, Pacifist
- Wiseman: The Slog- Lifebringer, Handyman, Ghoulish
- Roger Warwick: Warwick Homestead - Institute Ally, Scavenger, Rebel
- Vault-Tec Rep:Any - Hunter, Scavenger, Ghoulish
- Sheffield: Any - Investigator, Party Animal, Pacifist