Difference between revisions of "Rise of The Commonwealth Leaders"
(→Ted's Leader Pack) |
(→Rise of the Commonwealth) |
||
Line 72: | Line 72: | ||
= Leaders = | = Leaders = | ||
+ | |||
+ | == Junk Town == | ||
+ | |||
+ | * '''Blake Abernathy: '''Lifegiver, Ex-Farmer, Depressed | ||
+ | * '''Lucy Abernathy: '''Trainer, Enthusiastic, Naive | ||
+ | * '''Abraham Finch: '''Lifegiver, Scavenger, Inhospitable | ||
+ | * '''Jake Finch: '''Hunter, Shakedown, Raider at Heart | ||
+ | * '''Vault-Tec Rep: '''Experienced Mayor, Shakedown, Lonewolf | ||
+ | * '''Sheffield: '''Lifebringer, Party Animal, Self Doubt | ||
+ | * '''Marcy Long: '''Truthseeker, Animal Lover, Depressed | ||
+ | * '''Sturges: '''Investigator, Futurist, Pacifist | ||
+ | * '''Mama Murphy: '''One Mutant Army, Defender, Healthy Appetite -- don't do drugs and she will work | ||
+ | * '''Dogmeat: '''Truthseeker, Defender, Healthy Appetite) | ||
== Rise of the Commonwealth == | == Rise of the Commonwealth == |
Revision as of 16:03, 4 October 2019
Contents
Leader Traits
Major Traits
Bot Finder -- Occasionally recruits robot settlers
Brotherhood Ally -- Brotherhood of Steel defends the settlement
COA Ally -- Children of Atom defend the settlement
Engineer -- Increase Advanced Industrial plot production rate
Experienced Mayor -- City upgrades much faster
Hunter -- Greatly reduces food needs of the settlement
Institute Ally -- The Institute defends the settlement
Investigator -- Increase the rate Advanced Industrial buildings are discovered
Lifebringer -- Agricultural plots produce more food
Logistics Expert -- All plots upgrade faster
Mad Scientist -- Recruits an extra settler daily; 25% chance a random settler dies daily
Makeshift Armorer -- Increase the amount of defense provided by equipment donations
Minutemen Ally -- Minutemen defend the settlement
Minutemen Officer -- Many new settlers will be trained as Minutemen
One Mutant Army -- Always wins raids when the player is away
Rabble Rouser -- Guarantees at least one new recruit every day
Railroad Ally -- The Railroad defends the settlement
Robot Moral Officer -- Removes the happiness penalty of robot settlers
Trainer -- Increases the defense provided by Martial Plots
Truthseeker -- Synths can no longer infiltrate the settlement population
Minor Traits
Animal Lover -- Increase the chance animals will move into the settlement
Caravanner -- Increase base food production
Charismatic -- Increase the max settlers that can be radio-recruited
Defender -- Increase settlement base defense value
Entertainer -- Recreational plots will upgrade faster
Enthusiastic -- Increase settlement base happiness
Entrepreneur -- Commercial plots will upgrade faster
Ex-Farmer -- Agricultural plots will upgrade faster
Friend of Sheng -- Increase base water production
Futurist -- Industrial plots will upgrade faster
Good Neighbor -- Residential plots will upgrade faster
Handyman -- Reduce maintenance costs
Mercenary -- Increase tax income
Military Mind -- Martial plots will upgrade faster
Optimizer -- Increase the amount of junk collected per Industrial Plot
Party Animal -- Increase settlement base happiness
Promoter -- Increase happiness bonus per Recreational plot
Recruiter -- Increase the chance of recruiting new settlers
Scavenger -- Increase the amount of junk collected each day
Shakedown -- Increase the amount of caps collected from shops
Welcoming -- Increase the number of visitors that will come to the settlement
Weaknesses
Allergies -- Reduce the chance animals will move into the settlement
Communist -- Commercial plots will take longer to upgrade
Depressed -- Reduces settlement base happiness
Embezzler -- Reduce the amount of caps collected from shops
Fun Police -- Recreational plots will take longer to upgrade
Ghoulish -- Reduces the max settlers that can be radio-recruited
Healthy Appetite -- Reduces the base food production
Inhospitable -- Reduces the number of visitors that will ever come to the settlement
Lonewolf -- Decreases settlement base defense
Naive -- Martial plots will take longer to upgrade
Notorious -- Reduce chance of recruiting settlers
Overzealous -- Reduces settlement base happiness
Pacifist -- Martial plots will take longer to upgrade
Raider at Heart -- Agricultural plots will take longer to upgrade
Rebel -- Reduce tax income
Self Doubt -- Increase maintenances costs
Synth Sympathizer -- Increase the likelihood of synths infiltrating the population
Synthetic -- Agricultural plots will take longer to upgrade
Taskmaster -- Residential plots will take longer to upgrade
Technophobic -- Industrial plots will take longer to upgrade
Unimaginative -- Reduce the amount of daily junk collected
Wasteful -- Reduce the base water production
Leaders
Junk Town
- Blake Abernathy: Lifegiver, Ex-Farmer, Depressed
- Lucy Abernathy: Trainer, Enthusiastic, Naive
- Abraham Finch: Lifegiver, Scavenger, Inhospitable
- Jake Finch: Hunter, Shakedown, Raider at Heart
- Vault-Tec Rep: Experienced Mayor, Shakedown, Lonewolf
- Sheffield: Lifebringer, Party Animal, Self Doubt
- Marcy Long: Truthseeker, Animal Lover, Depressed
- Sturges: Investigator, Futurist, Pacifist
- Mama Murphy: One Mutant Army, Defender, Healthy Appetite -- don't do drugs and she will work
- Dogmeat: Truthseeker, Defender, Healthy Appetite)
Rise of the Commonwealth
Leaders of the Commonwealth
Nobody's Leaders
- Connie Abernathy: Abernathy Farm - Makeshift Armorer, Shakedown, Depressed
- Kessler: Bunker Hill - Experienced Mayor, Shakedown, Synth Sympathizer
- Abigail Finch: Finch Farm (or Finch Junk Yard, take your pick) - Hunter, Animal Lover, Pacifist
- Supervisor White: Graygarden - Robot Moral Officer, Futurist, Synth Sympathizer
- Sturges: Sanctuary - Investigator, Handyman, Pacifist
- Wiseman: The Slog- Lifebringer, Handyman, Ghoulish
- Roger Warwick: Warwick Homestead - Institute Ally, Scavenger, Rebel
- Vault-Tec Rep:Any - Hunter, Scavenger, Ghoulish
- Sheffield: Any - Investigator, Party Animal, Pacifist