Difference between revisions of "Rise of The Commonwealth Leaders"
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== Nobody's Leaders == | == Nobody's Leaders == | ||
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+ | * '''Connie Abernathy:''' Abernathy Farm - Makeshift Armorer, Shakedown, Depressed | ||
+ | * '''Kessler:''' Bunker Hill - Experienced Mayor, Shakedown, Synth Sympathizer | ||
+ | * '''Abigail Finch:''' Finch Farm (or Finch Junk Yard, take your pick) - Hunter, Animal Lover, Pacifist | ||
+ | * '''Supervisor White:''' Graygarden - Robot Moral Officer, Futurist, Synth Sympathizer | ||
+ | * '''Sturges:''' Sanctuary - Investigator, Handyman, Pacifist | ||
+ | * '''Wiseman:''' The Slog- Lifebringer, Handyman, Ghoulish | ||
+ | * '''Roger Warwick:''' Warwick Homestead - Institute Ally, Scavenger, Rebel | ||
+ | * '''Vault-Tec Rep:'''Any - Hunter, Scavenger, Ghoulish | ||
+ | * '''Sheffield:''' Any - Investigator, Party Animal, Pacifist<br /> | ||
== Recruitable Settlers leader Pack == | == Recruitable Settlers leader Pack == | ||
== Ted's Leader Pack == | == Ted's Leader Pack == |
Revision as of 14:26, 4 October 2019
Contents
Leader Traits
Major Traits
Bot Finder -- Occasionally recruits robot settlers
Brotherhood Ally -- Brotherhood of Steel defends the settlement
COA Ally -- Children of Atom defend the settlement
Engineer -- Increase Advanced Industrial plot production rate
Experienced Mayor -- City upgrades much faster
Hunter -- Greatly reduces food needs of the settlement
Institute Ally -- The Institute defends the settlement
Investigator -- Increase the rate Advanced Industrial buildings are discovered
Lifebringer -- Agricultural plots produce more food
Logistics Expert -- All plots upgrade faster
Mad Scientist -- Recruits an extra settler daily; 25% chance a random settler dies daily
Makeshift Armorer -- Increase the amount of defense provided by equipment donations
Minutemen Ally -- Minutemen defend the settlement
Minutemen Officer -- Many new settlers will be trained as Minutemen
One Mutant Army -- Always wins raids when the player is away
Rabble Rouser -- Guarantees at least one new recruit every day
Railroad Ally -- The Railroad defends the settlement
Robot Moral Officer -- Removes the happiness penalty of robot settlers
Trainer -- Increases the defense provided by Martial Plots
Truthseeker -- Synths can no longer infiltrate the settlement population
Minor Traits
Animal Lover -- Increase the chance animals will move into the settlement
Caravanner -- Increase base food production
Charismatic -- Increase the max settlers that can be radio-recruited
Defender -- Increase settlement base defense value
Entertainer -- Recreational plots will upgrade faster
Enthusiastic -- Increase settlement base happiness
Entrepreneur -- Commercial plots will upgrade faster
Ex-Farmer -- Agricultural plots will upgrade faster
Friend of Sheng -- Increase base water production
Futurist -- Industrial plots will upgrade faster
Good Neighbor -- Residential plots will upgrade faster
Handyman -- Reduce maintenance costs
Mercenary -- Increase tax income
Military Mind -- Martial plots will upgrade faster
Optimizer -- Increase the amount of junk collected per Industrial Plot
Party Animal -- Increase settlement base happiness
Promoter -- Increase happiness bonus per Recreational plot
Recruiter -- Increase the chance of recruiting new settlers
Scavenger -- Increase the amount of junk collected each day
Shakedown -- Increase the amount of caps collected from shops
Welcoming -- Increase the number of visitors that will come to the settlement
Weaknesses
Allergies -- Reduce the chance animals will move into the settlement
Communist -- Commercial plots will take longer to upgrade
Depressed -- Reduces settlement base happiness
Embezzler -- Reduce the amount of caps collected from shops
Fun Police -- Recreational plots will take longer to upgrade
Ghoulish -- Reduces the max settlers that can be radio-recruited
Healthy Appetite -- Reduces the base food production
Inhospitable -- Reduces the number of visitors that will ever come to the settlement
Lonewolf -- Decreases settlement base defense
Naive -- Martial plots will take longer to upgrade
Notorious -- Reduce chance of recruiting settlers
Overzealous -- Reduces settlement base happiness
Pacifist -- Martial plots will take longer to upgrade
Raider at Heart -- Agricultural plots will take longer to upgrade
Rebel -- Reduce tax income
Self Doubt -- Increase maintenances costs
Synth Sympathizer -- Increase the likelihood of synths infiltrating the population
Synthetic -- Agricultural plots will take longer to upgrade
Taskmaster -- Residential plots will take longer to upgrade
Technophobic -- Industrial plots will take longer to upgrade
Unimaginative -- Reduce the amount of daily junk collected
Wasteful -- Reduce the base water production
Leaders
Rise of the Commonwealth
Gannon's Overly Adequate Trove
Nobody's Leaders
- Connie Abernathy: Abernathy Farm - Makeshift Armorer, Shakedown, Depressed
- Kessler: Bunker Hill - Experienced Mayor, Shakedown, Synth Sympathizer
- Abigail Finch: Finch Farm (or Finch Junk Yard, take your pick) - Hunter, Animal Lover, Pacifist
- Supervisor White: Graygarden - Robot Moral Officer, Futurist, Synth Sympathizer
- Sturges: Sanctuary - Investigator, Handyman, Pacifist
- Wiseman: The Slog- Lifebringer, Handyman, Ghoulish
- Roger Warwick: Warwick Homestead - Institute Ally, Scavenger, Rebel
- Vault-Tec Rep:Any - Hunter, Scavenger, Ghoulish
- Sheffield: Any - Investigator, Party Animal, Pacifist