Difference between revisions of "Rise of The Commonwealth Leaders"
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'''Scavenger''' -- Increase the amount of junk collected each day <br /> | '''Scavenger''' -- Increase the amount of junk collected each day <br /> | ||
'''Shakedown''' -- Increase the amount of caps collected from shops<br /> | '''Shakedown''' -- Increase the amount of caps collected from shops<br /> | ||
− | '''Welcoming''' -- Increase the number of visitors that will come to the settlement<br /> | + | '''Welcoming''' -- Increase the number of visitors that will come to the settlement<br /> |
+ | |||
+ | == Weaknesses == | ||
+ | '''Allergies''' -- Reduce the chance animals will move into the settlement <br /> | ||
+ | '''Communist''' -- Commercial plots will take longer to upgrade <br /> | ||
+ | '''Depressed''' -- Reduces settlement base happiness <br /> | ||
+ | '''Embezzler''' -- Reduce the amount of caps collected from shops <br /> | ||
+ | '''Fun Police''' -- Recreational plots will take longer to upgrade <br /> | ||
+ | '''Ghoulish''' -- Reduces the max settlers that can be radio-recruited <br /> | ||
+ | '''Healthy Appetite''' -- Reduces the base food production <br /> | ||
+ | '''Inhospitable''' -- Reduces the number of visitors that will ever come to the settlement<br /> | ||
+ | '''Lonewolf''' -- Decreases settlement base defense <br /> | ||
+ | '''Naive''' -- Martial plots will take longer to upgrade <br /> | ||
+ | '''Notorious''' -- Reduce chance of recruiting settlers <br /> | ||
+ | '''Overzealous''' -- Reduces settlement base happiness <br /> | ||
+ | '''Pacifist''' -- Martial plots will take longer to upgrade<br /> | ||
+ | '''Raider at Heart''' -- Agricultural plots will take longer to upgrade <br /> | ||
+ | '''Rebel''' -- Reduce tax income <br /> | ||
+ | '''Self Doubt''' -- Increase maintenances costs <br /> | ||
+ | '''Synth Sympathizer''' -- Increase the likelihood of synths infiltrating the population <br /> | ||
+ | '''Synthetic''' -- Agricultural plots will take longer to upgrade <br /> | ||
+ | '''Taskmaster''' -- Residential plots will take longer to upgrade <br /> | ||
+ | '''Technophobic''' -- Industrial plots will take longer to upgrade<br /> | ||
+ | '''Unimaginative''' -- Reduce the amount of daily junk collected<br /> | ||
+ | '''Wasteful''' -- Reduce the base water production <br /> | ||
= Leaders = | = Leaders = |
Revision as of 12:51, 4 October 2019
Leader Traits
Major Traits
Bot Finder -- Occasionally recruits robot settlers
Brotherhood Ally -- Brotherhood of Steel defends the settlement
COA Ally -- Children of Atom defend the settlement
Engineer -- Increase Advanced Industrial plot production rate
Experienced Mayor -- City upgrades much faster
Hunter -- Greatly reduces food needs of the settlement
Institute Ally -- The Institute defends the settlement
Investigator -- Increase the rate Advanced Industrial buildings are discovered
Lifebringer -- Agricultural plots produce more food
Logistics Expert -- All plots upgrade faster
Mad Scientist -- Recruits an extra settler daily; 25% chance a random settler dies daily
Makeshift Armorer -- Increase the amount of defense provided by equipment donations
Minutemen Ally -- Minutemen defend the settlement
Minutemen Officer -- Many new settlers will be trained as Minutemen
One Mutant Army -- Always wins raids when the player is away
Rabble Rouser -- Guarantees at least one new recruit every day
Railroad Ally -- The Railroad defends the settlement
Robot Moral Officer -- Removes the happiness penalty of robot settlers
Trainer -- Increases the defense provided by Martial Plots
Truthseeker -- Synths can no longer infiltrate the settlement population
Minor Traits
Animal Lover -- Increase the chance animals will move into the settlement
Caravanner -- Increase base food production
Charismatic -- Increase the max settlers that can be radio-recruited
Defender -- Increase settlement base defense value
Entertainer -- Recreational plots will upgrade faster
Enthusiastic -- Increase settlement base happiness
Entrepreneur -- Commercial plots will upgrade faster
Ex-Farmer -- Agricultural plots will upgrade faster
Friend of Sheng -- Increase base water production
Futurist -- Industrial plots will upgrade faster
Good Neighbor -- Residential plots will upgrade faster
Handyman -- Reduce maintenance costs
Mercenary -- Increase tax income
Military Mind -- Martial plots will upgrade faster
Optimizer -- Increase the amount of junk collected per Industrial Plot
Party Animal -- Increase settlement base happiness
Promoter -- Increase happiness bonus per Recreational plot
Recruiter -- Increase the chance of recruiting new settlers
Scavenger -- Increase the amount of junk collected each day
Shakedown -- Increase the amount of caps collected from shops
Welcoming -- Increase the number of visitors that will come to the settlement
Weaknesses
Allergies -- Reduce the chance animals will move into the settlement
Communist -- Commercial plots will take longer to upgrade
Depressed -- Reduces settlement base happiness
Embezzler -- Reduce the amount of caps collected from shops
Fun Police -- Recreational plots will take longer to upgrade
Ghoulish -- Reduces the max settlers that can be radio-recruited
Healthy Appetite -- Reduces the base food production
Inhospitable -- Reduces the number of visitors that will ever come to the settlement
Lonewolf -- Decreases settlement base defense
Naive -- Martial plots will take longer to upgrade
Notorious -- Reduce chance of recruiting settlers
Overzealous -- Reduces settlement base happiness
Pacifist -- Martial plots will take longer to upgrade
Raider at Heart -- Agricultural plots will take longer to upgrade
Rebel -- Reduce tax income
Self Doubt -- Increase maintenances costs
Synth Sympathizer -- Increase the likelihood of synths infiltrating the population
Synthetic -- Agricultural plots will take longer to upgrade
Taskmaster -- Residential plots will take longer to upgrade
Technophobic -- Industrial plots will take longer to upgrade
Unimaginative -- Reduce the amount of daily junk collected
Wasteful -- Reduce the base water production