Difference between revisions of "Workshop Framework"

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(Features)
(The Future)
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New in 2020 - Settlement Layout System
 
New in 2020 - Settlement Layout System
 
== The Future ==
 
 
'''Control Battle''' - We imagine an end-game, where enemy factions make attacks on your smaller outposts and vassal settlements to try and take them from you, in a constant battle to remain dominant over the Commonwealth. You’ll have to manage your troops, resources, and actions to ensure you retain control over your empire.
 
 
'''More Raider Mechanics''' - We want this to provide a full raider experience from the beginning of the game, so we’ll be adding more activities and gameplay mechanics to help with that.
 
 
'''Continued Story''' - The raider quest line is kind of a Chapter 1 to something much larger that we have planned.
 
 
'''Better NukaWorld Integration''' - We’ll tie in the new Outpost mechanics to also work with the Raider Gangs of NukaWorld. As well as make use of those gangs in various ways as Conqueror evolves.
 

Revision as of 15:08, 17 April 2020

Conquerorheroshot.png Workshop Framework/span>

TLDR: Workshop Framework attempts to open up the settlement system in a way that many mod authors can contribute (and not just coders either! There are tons of things even the greenest mod author can take advantage of). It has immediate benefits to players outlined in the Player Focused Features list below.

If you use the Unofficial Patch - be certain that Workshop Framework comes AFTER it in your load order.

Player Focused Features

[/size] Faster and more stable Workshop scripts Settlement Import/Export system Automatic Workshop Menu protection Fixes Pipboy Data screen issues Fixes the "Spectacle Island" problem No DLC requirements New Options via MCM/Holotape > Auto assign controls > Adjust max amount of food and defense settlers can operate > Adjust base robot happiness (eliminate the penalty if you like) > Make robots not count against your max population > and more!



Mod Author Focused Features

Rewritten Workshop Scripts - faster and more open Completely backwards compatible* - no property names or function signatures were altered Adjust any workshop value on the fly - no more hard coded variables Simple API for advanced functionality for folks who can only code a little (ex. Dynamically place workshop items like Sim Settlements does with just a few lines of code) 50+ new workshop values you can apply to workshop items to create new more interesting bonuses for players Add your own workshop values for production and consumption with just a single line of code High-capacity, easily expandable threading system New Container System to route production to more than just the Workshop Container Uninstall-safe injection to change workshop production, settler pool, and more Automatic workshop menu protection means no more need for uninstall chems for workshop mods. Settlement Layout Import/Export system can be extended and code driven for powerful automated settlement building. HUDFramework abstraction layer to handle automatic detection, throttling, and communication so you can include HUDFramework calls throughout your code without worrying if the player has it installed or not. Including new easy-to-use Progress Meters system! Completely open-source and community driven

  • Any other mods that altered workshop scripts will break this and are likely incompatible. The exception is the Unofficial Patch which should be placed before this in your load order so that the additional script changes made by Workshop Framework will overwrite the UFO4P versions.

New in 2020 - Settlement Layout System