Translations:Building Randomization/2/en
From Sim Settlements
This is done for two reasons: 1) The game engine does not support a dynamic menu system, so direct choice would require someone manually managing every single add-on packs building names - which would take away from the dynamic nature of the addon system, not to mention, after a few more months, we'll likely have hundreds of building options which would not be good for gameplay. 2) The idea behind Sim Settlements is that you're now just worrying about the macro level of Settlement building, while your settlers live their lives within the basic framework you lay out for them.