Difference between revisions of "Plots"

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m (Plot Types: Changed availability of Recreational and Martial to reflect 3.0.0 changes)
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:For in depth information, see [[Breakdown]]
 
 
 
=Plot Types=
 
=Plot Types=
  
==Residential== <!--T:2-->
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==Residential==  
 
Starts with building materials. With a Settler assigned to them, Residential plots include shelter, static and dynamic clutter, furniture and a bed for the Settler assigned.
 
Starts with building materials. With a Settler assigned to them, Residential plots include shelter, static and dynamic clutter, furniture and a bed for the Settler assigned.
  
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Residential plots have 3 levels they can achieve. Getting to level 1 only requires a Settler to build it. This can take a few seconds or about 1 in-game week depending on Holotape options. The resident will upgrade their house to level 2 as long as it has power and there is enough food and water. The same is required to upgrade from level 2 to level 3. Time taken to upgrade varies on Holotape options.
 
Residential plots have 3 levels they can achieve. Getting to level 1 only requires a Settler to build it. This can take a few seconds or about 1 in-game week depending on Holotape options. The resident will upgrade their house to level 2 as long as it has power and there is enough food and water. The same is required to upgrade from level 2 to level 3. Time taken to upgrade varies on Holotape options.
  
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Level 1 houses will be makeshift and not make use of any electronics and contain minimal clutter. At this stage if a V.I.P. lives here, it may be very subtle.
 
Level 1 houses will be makeshift and not make use of any electronics and contain minimal clutter. At this stage if a V.I.P. lives here, it may be very subtle.
  
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Level 2 houses will begin using lights (so long as they have power), the clutter will increase and they will likely gain a door. At this stage V.I.P. clutter will appear.
 
Level 2 houses will begin using lights (so long as they have power), the clutter will increase and they will likely gain a door. At this stage V.I.P. clutter will appear.
  
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Level 3 houses will fully upgrade their clutter to look more "lived in" and like a permanent place of residence. V.I.P. clutter will be at its most recognizable now.
 
Level 3 houses will fully upgrade their clutter to look more "lived in" and like a permanent place of residence. V.I.P. clutter will be at its most recognizable now.
  
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==Commercial==  
 
==Commercial==  
 
With a Settler assigned to them, Commercial plots will create one of 7 business types:<br>
 
With a Settler assigned to them, Commercial plots will create one of 7 business types:<br>
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* Other (currently no shops in the default mod use this category)
 
* Other (currently no shops in the default mod use this category)
  
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These shops are fully functioning stores that act like the shops you can build in the vanilla game, with the settler assigned gaining a new Barter option, as well as depositing caps to your workbench daily.
 
These shops are fully functioning stores that act like the shops you can build in the vanilla game, with the settler assigned gaining a new Barter option, as well as depositing caps to your workbench daily.
  
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By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot.
 
By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot.
  
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==Industrial==  
 
==Industrial==  
 
Industrial plots generate scrap for your settlement. In the initial release of Sim Settlements, there is only one building set which starts as a haphazard mound of dirt and scrap. Higher tier it will become a full garage, filled with tools and equipment.
 
Industrial plots generate scrap for your settlement. In the initial release of Sim Settlements, there is only one building set which starts as a haphazard mound of dirt and scrap. Higher tier it will become a full garage, filled with tools and equipment.
  
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==Advanced Industrial==  
 
==Advanced Industrial==  
 
The advanced industrial plot type allows your settlers to build structures that generate specific resources for your settlement though a new branching upgrade system. Some of these are existing resources like wood or water, while others (at higher upgrade levels) are completely new and unique to Sim Settlements.
 
The advanced industrial plot type allows your settlers to build structures that generate specific resources for your settlement though a new branching upgrade system. Some of these are existing resources like wood or water, while others (at higher upgrade levels) are completely new and unique to Sim Settlements.
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:Refreshes the plot and redoes the spawning stages for the building.
 
:Refreshes the plot and redoes the spawning stages for the building.
  
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[[Category:Sim Settlements]]
 
[[Category:Sim Settlements]]

Revision as of 07:24, 18 June 2018

Plot Types

Residential

Starts with building materials. With a Settler assigned to them, Residential plots include shelter, static and dynamic clutter, furniture and a bed for the Settler assigned.


Residential plots have 3 levels they can achieve. Getting to level 1 only requires a Settler to build it. This can take a few seconds or about 1 in-game week depending on Holotape options. The resident will upgrade their house to level 2 as long as it has power and there is enough food and water. The same is required to upgrade from level 2 to level 3. Time taken to upgrade varies on Holotape options.


Level 1 houses will be makeshift and not make use of any electronics and contain minimal clutter. At this stage if a V.I.P. lives here, it may be very subtle.


Level 2 houses will begin using lights (so long as they have power), the clutter will increase and they will likely gain a door. At this stage V.I.P. clutter will appear.


Level 3 houses will fully upgrade their clutter to look more "lived in" and like a permanent place of residence. V.I.P. clutter will be at its most recognizable now.


Commercial

With a Settler assigned to them, Commercial plots will create one of 7 business types:

  • Armor Store
  • Bar
  • Clinic
  • Clothing Store
  • General Store
  • Weapon Store
  • Other (currently no shops in the default mod use this category)


These shops are fully functioning stores that act like the shops you can build in the vanilla game, with the settler assigned gaining a new Barter option, as well as depositing caps to your workbench daily.


By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot.


Industrial

Industrial plots generate scrap for your settlement. In the initial release of Sim Settlements, there is only one building set which starts as a haphazard mound of dirt and scrap. Higher tier it will become a full garage, filled with tools and equipment.


Advanced Industrial

The advanced industrial plot type allows your settlers to build structures that generate specific resources for your settlement though a new branching upgrade system. Some of these are existing resources like wood or water, while others (at higher upgrade levels) are completely new and unique to Sim Settlements.

Note: Only available with installation of Industrial Revolution Expansion Pack or by installing one of the AddOns that generates building plans for this plot type.

Agricultural

Agricultural plots generate food for your settlements. In the initial release of Sim Settlements, they start as a mound of dirt with only a few crops scattered on top of it. Higher tier plots will have several more uniform crops, water pump with irrigation and scarecrows (mannequins). The amount of food increases with each upgrade level, ultimately providing much more food than a settler using vanilla crops could provide.

Recreational

The recreational plot type allows your settlers to build structures that give your settlers fun things to do and generate happiness for your settlement.

Note: With version 3.0.0 of Sim Settlements, these plot types are included in the base file.

Martial

The martial plot type allows your settlers to build structures that generate defense and security for your settlement.

Note: With version 3.0.0 of Sim Settlements, these plot types are included in the base file.

Plot ASAM Sensor Options

Cancel

Cancels and backs out of the Plot ASAM window

Choose Building Plan

This will bring up a container of all the available building plans. This will include the building plans from Sim Settlements, any expansions, and Add-On's that are eligible for the particular plot you are looking at.

Find Owner

Starts a miscellaneous quest putting a marker on the plot owned and the plot owner. Select the Find Owner option again to turn off the quest.

View Plaque

Displays the plaque for the plot

Refresh Plot

Refreshes the plot and redoes the spawning stages for the building.