Difference between revisions of "Future"

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(The Future: added settlement resource sharing and additional plot sizes)
 
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* Hundreds more building models
 
* Hundreds more building models
 
* Defense, Leisure, and other new plot types to help meet your settler's needs.
 
* Defense, Leisure, and other new plot types to help meet your settler's needs.
* Unique Shop Types and Jobs not available in the vanilla game
+
* Unique [[Plots#Commercial|Shop Types]] and Jobs not available in the vanilla game
 
* More stories with Giant Set Pieces to make each settlement unique
 
* More stories with Giant Set Pieces to make each settlement unique
 
* Multi-unit Homes for those tight-spaced settlements
 
* Multi-unit Homes for those tight-spaced settlements
 
* Unlockable Buildings that change the way settlements work
 
* Unlockable Buildings that change the way settlements work
 
* Discoverable Inventions (think items like Salvage Beacons)
 
* Discoverable Inventions (think items like Salvage Beacons)
 +
*Settlement resource sharing supply system between settlements
 +
*Additional Plot sizes
  
[[Category:Sim Settlements]]
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[[Category:Resources]]

Latest revision as of 04:37, 14 September 2017

TODO: Copy information from Nexus page, as well as any information kinggath reveals in random responses to questions or suggestions.


The Future

By the time this mod reaches it's final form, the settlement system should be so engaging that you won't dream of ignoring it again!

Current plans include:

  • Hundreds more building models
  • Defense, Leisure, and other new plot types to help meet your settler's needs.
  • Unique Shop Types and Jobs not available in the vanilla game
  • More stories with Giant Set Pieces to make each settlement unique
  • Multi-unit Homes for those tight-spaced settlements
  • Unlockable Buildings that change the way settlements work
  • Discoverable Inventions (think items like Salvage Beacons)
  • Settlement resource sharing supply system between settlements
  • Additional Plot sizes