Rise Of The Commonwealth FAQ

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Rise of the Commonwealth (Official Expansion Pack) FAQ

Please note that you must have Sim Settlements core mod updated to 3.0 for Rise of the Commonwealth to function.

When Will It Be Available?

Available Now!

Mod Page / Download Links:

Nexus.png PC (Nexus): https://www.nexusmods.com/fallout4/mods/28599/
Bethesda.png PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4047656
Bethesda.png Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4047659

Which Settlement Locations Are Included In Initial Release?

  • Abernathy Farm
  • Castle
  • Coastal Cottage
  • County Crossing
  • Croup Manor
  • Egret Tours Marina
  • Finch Farm
  • Graygarden
  • Hangman's Alley
  • Greentop Nursery
  • Jamaica Plain
  • Kingsport Lighthouse
  • Murkwater Construction Site
  • Nordhagen Beach
  • Oberland Station
  • Outpost Zimonja
  • Red Rocket Truck Stop
  • Sanctuary Hills
  • The Slog
  • Somerville Place
  • Sunshide Tidings Co-op
  • Taffington Boathouse
  • Tenpines Bluff
  • Warwick Homestead

No DLC Settlement locations are included in this initial release. Some settlement locations in the commonwealth will be released in future updates.

Will this work with existing saves?

Absolutely! You'll probably have more fun on a fresh save to experience it all from the ground up, but everything will absolutely work with an existing save.

Will you release an all-in-one version?

For PC, yes. There will be an optional download that combines Sim Settlements and all it's Expansion packs (not add-on packs) into a single download. That will most likely be available a few weeks after release when I'm sure most of the quirks are worked out.

Will this be coming to Xbox as well, if so - when?

Available Now
Bethesda.png Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4047659

How large is it going to be, my Xbox can't handle it!?

The expansion will be somewhere between 250 and 300 MB, very close in size to Industrial Revolution. The good news is that Industrial Revolution is not required, and the Martial and Recreational designs from IR are being moved to the main mod. So if you want to start a new save without IR, your space needs should only increase a small amount (maybe 50 MB ).

Can you tell me more about feature X I saw in the trailer?

Nope, you'll have to play the guessing game for a bit - I like building up the suspense. There's also the chance that some features may change specifics in the next 10 days if the beta testers find any major gameplay issues that didn't come up in Alpha.

Will all of the features work on Xbox?

Yep - it's exactly the same functionality as the PC version. We did include some safe-guards to help reduce the likelihood of crashes on Xbox - so some things such as shadowed lighting and clutter detail are reduced automatically.

Will we be able to contribute our own leveled cities for the system like add-on makers add buildings for plots?

Oh yeah, that's one of the core features! A new toolkit will be released some time in January for people to do so. It will be substantially easier than add-on packs and most of the work can be done in-game!

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