Kana Workspace Wiki Ready
Area to Put Stuff Ready for Review
Contents
Ready For Review
Install
Nexus Mod Manager
Quick Start
Easy Installation
Manual Installation
Bethesda Mods
Quick Start
Upgrades
Levels
Upgrade Requirements
Locations
holotape Locations
Museum of Freedom
- 161 ASAM Sensors
- 1 Holotape
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-add-asam-sensor-amount-per-location.1493/
Located on the third floor of the building on the left before reaching Preston Garvey. The City Manager 2078 Holotape and ASAM sensors are located on a desk and surrounding file cabinets.
REFERENCE: DON'T ADD TO POST (Replace current line with above line)
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/player-cant-see-sim-settlement-menu-after-update.1481/
Boston Mayoral Shelter
- 25 ASAM Sensors
- 1 Holotape
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-add-asam-sensor-amount-per-location.1493/
Located in a storage room at the very back of the shelter. The City Manager 2078 Holotape and ASAM sensors are on the first shelf to the left of the door.
REFERENCE: DON'T ADD TO POST (Replace current line with above line)
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/player-cant-see-sim-settlement-menu-after-update.1481/
West Everett Estates
- 50 ASAM Sensors
- 1 Holotape
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-add-asam-sensor-amount-per-location.1493/
Located in an unfinished structure next to construction equipment. The City Manager 2078 Holotape and ASAM sensors are on a pallet truck in the center of the structure.
REFERENCE: DON'T ADD TO POST (Replace current line with above line)
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/player-cant-see-sim-settlement-menu-after-update.1481/
Full Numbers Breakdown
Plot Build Costs Table
Plot Type | Plot Size | Plot Base | ASAM Sensor | Steel | Concrete | Wood |
---|---|---|---|---|---|---|
Residential | Size A | - | 1 | 1 | 0 | 2 |
Residential | Size A | Concrete | 1 | 1 | 5 | 2 |
Residential | Size A | Wood | 1 | 5 | 0 | 12 |
Residential | 2x2 | - | 1 | 1 | 0 | 2 |
Residential | 2x2 | Concrete | 1 | 1 | 12 | 2 |
Residential | 2x2 | Wood | 1 | 11 | 0 | 42 |
Agricultural | Size A | - | 1 | 0 | 0 | 1 |
Agricultural | 2x2 | - | 1 | 0 | 0 | 1 |
Commercial | Size A | - | 1 | 5 | 0 | 0 |
Commercial | Size A | Concrete | 1 | 5 | 5 | 0 |
Commercial | Size A | Wood | 1 | 5 | 0 | 12 |
Commercial | 2x2 | - | 1 | 5 | 0 | 0 |
Commercial | 2x2 | Concrete | 1 | 6 | 12 | 0 |
Commercial | 2x2 | Wood | 1 | 15 | 0 | 40 |
Industrial | Size A | - | 1 | 2 | 0 | 4 |
Industrial | Size A | Concrete | 1 | 2 | 5 | 4 |
Industrial | 2x2 | - | 1 | 2 | 0 | 4 |
Industrial | 2x2 | Concrete | 1 | 2 | 12 | 4 |
Industrial Advanced | 2x2 | - | 1 | 3 | 0 | 5 |
Industrial Advanced | 2x2 | Concrete | 1 | 3 | 12 | 5 |
Martial | 1x1 | - | 1 | 3 | 0 | 0 |
Martial | 1x1 | Concrete | 1 | 3 | 3 | 0 |
Martial | 1x1 | Wood | 1 | 4 | 0 | 10 |
Martial | 2x2 | - | 1 | 3 | 0 | 0 |
Martial | 2x2 | Concrete | 1 | 3 | 12 | 0 |
Martial | 2x2 | Wood | 1 | 12 | 0 | 40 |
Recreational | 2x2 | - | 1 | 5 | 0 | 0 |
Recreational | 2x2 | Concrete | 1 | 5 | 12 | 0 |
Recreational | 2x2 | Wood | 1 | 15 | 0 | 40 |
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-costs-info.1491/
Tools
ASAM Vision Switch
- ASAM Vision Switch colors:
- Find Homeless= Red
- Find Unemployed= Yellow
- Find Unpowered= Strobing White
- Find Awaiting Upgrades= Green
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-vision-switch-colors.1495/
- Individual ASAM Vision Switches, that just activate a specific vision mode, can now be crafted in the City Planners Desk.
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-individual-asam-vision-switches-craftable.1496/
AddOns
AddOn Packs
Raider flags (operators and pack)
- Author: John Lovely
NEW ADDON
Description:
This Add-On for Sim Settlements adds flags for the Operators and the Pack to the custom flags inventory in Sim Settlements.
Mod Page / Download Links:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/26053/?
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-raider-flag-add-on-add.1501/
Future
The Future
- Settlement resource supply system between settlements
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-settlements-wont-support-each-other-with-extra-water-food.1506/
- Additional Plot sizes
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-future-different-plot-sizes.1498/
Problematic Mods
Horizon
- This mod moves stuff around in the Workshop menu. Use of Horizon could cause Sim Settlements Craftable items to no longer be in the Chemistry Station bench. As a workaround, the Sim Settlements Craftable items can still be crafted in the City Planner's bench (located in the Sim Settlements Workshop Menu, under Furniture).
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-horizon-mod-moving-craftable-items-in-menu.1505/
Conquest
- Kinggath: "Conquest uses it's own workshop management scripts, so the plots won't work well (if at all) with it. Chesko, the mod author of Conquest, has moved on from modding Fallout 4 (when I asked, he said there were too many limitations and had to quit working on it) - so I doubt we'll ever have full compatibility between the two."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-conquest-mod-causes-plot-issues.1504/
Plot ASAM Sensor Options (Comment:New Page Add)
Cancel
- Cancels and backs out of the Plot ASAM window
Choose Building Plan
- This will bring up a container of all the available building plans. This will include the building plans from Sim Settlements, any expansions, and Add-On's that are eligible for the particular plot you are looking at.
Find Owner
- Starts a miscellaneous quest putting a marker on the plot owned and the plot owner. Select the Find Owner option again to turn off the quest.
View Plaque
- Displays the plaque for the plot
Refresh Plot
- Refreshes the plot and redoes the spawning stages for the building.
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-asam-options-not-on-the-wiki.1503/
Main Page
Creating Your Own AddOn Pack
If you're interested in releasing your own AddOn Pack of buildings for Sim Settlements or just contributing to the mod, check out the Builder's Toolkit below, which teaches anyone at all, even those without any modding experience how to do so!
Sim Settlements Builder's Toolkit: (Start at 00 Creation Kit 101.pdf and work your way through):
- PC (Nexus): http://www.nexusmods.com/fallout4/mods/22808/?
- Wiki Entry: Builder's Toolkit
- Builder's Toolkit Video Tutorial: https://www.youtube.com/watch?v=YVy0JZw1cZo&list=PL2g2oK5KhZT0VmyhK62Kvppy3nrGXocbG
Discord Server Invite: If you are looking for somewhere to hangout while you work on Add-On packs, we have a Discord server setup! It's a great spot to get help, share your progress, and talk about ideas:
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/
FAQs
- Kinggath: "That's in my long term plans. The system Bethesda uses for sharing resources for happiness is really awkward - it literally moves pieces of food and water out of the workbenches to hit the daily needs, which won't work for Sim Settlement's calculations, so I have to come up with a good means of handling it that won't be a script hog."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-settlements-wont-support-each-other-with-extra-water-food.1506/
Are different and/or larger Plot sizes being considered?
- Kinggath: "I will definitely add the plot models and support for larger plots, so that you guys doing add-ons can make use of them. I have no timeline though.
- One of my concerns is that adding too many plot sizes at once will be confusing and of limited use to the players. For example, let's say I added 4 new plot sizes (3x3, 3x2, 4x4, 4x3), there are currently 7 plot types, so that's 28 new options. More than likely, we'd end up with one or two people adding content to each, so then we end up with situations where a plot type has only a single building plan ever available for it - which as a player, I'd be pretty unhappy about.
- Doing the slow roll-out ensures we're all providing content for the same plot sizes so that player's have access to a reasonable amount of content for each.
- The 2x2 variation of the Martial plot was my first test run in offering a plot size that I had no content for, and so far, it's getting minimal attention - so I'm being very cautious about a wide rollout of new plot sizes."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-future-different-plot-sizes.1498/
Why is the Wasteland Lounger Plot completely walled in with no entrance?
- Kinggath: "That's just supposed to be a fun VIP and kind of pokes fun at the teleporting AI. If you fast-travel [into] the settlement at night, they will be asleep in the bed."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-wasteland-lounger-vip-plot-has-no-doors.1486/