Kana Workspace
From Sim Settlements
Sandbox
Contents
Reference Template
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/
Work Area
(Vanilla Game Bug) Stored Sim Settlement Plots in Special Menu not Sim Settlements Menu
- issue: When a plot is stored, the stored plot shows up in the Workshop's Special menu instead of the Sim Settlements menu.
- Kinggath: ". . . the engine isn't very smart about having multiple construction records for the same object. So it's not likely something I can fix. From my testing, those extra entries in the workshop menu go away after you place all of the stored plots and then open the workshop again."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-stored-plots-go-to-special-menu.1490/
HUD Meters Disappear If Crosshair Turned Off
- Issue: HUD Settlement Needs meters disappear if the crosshair is turned off in the HUD
- Kinggath: "HUDFramework attaches all of the extra elements to the compass when you start your game, and then moves them to the crosshair when you enter workshop mode." To show the Settlement Needs meters again, turn the crosshair back on."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-crosshair-off-in-settings-prevents-hud-meters-appearing-in-workshop.1487/
Upgrades
Levels
- Level 1 = Most buildings will be only the structure, with no lights, and minimal or no decorations
- Level 2 = The buildings will add electrical lighting as long as the plots are powered
- Level 3 = The buildings will add decorations