Breakdown

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DRAFT: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect dynamic needs, taxes, etc.

Plot Requirements Table

Plot Type Build Time (seconds) Realistic Build Time Time Passed (days) Other Population Happiness
Residential - SFH: L1 45 36 0 - - 0
Residential - SFH: L2 45 24 5 50% Job Rate - 75
Residential - SFH: L3 45 12 10 75% Job Rate - 80
Agricultural - Crops: L1 45 36 0 - - -
Agricultural - Crops: L2 45 24 5 - - -
Agricultural - Crops: L3 45 12 10 - - -
Commercial - Bar: L1 45 36 0 Residential L1x5 5 0
Commercial - Bar: L2 45 24 5 Residential L2x8 8 75
Commercial - Bar: L3 45 12 10 Residential L3x11 11 80
Commercial - General: L1 45 36 0 Residential L1x5 5 0
Commercial - General: L2 45 24 5 Residential L2x8 8 75
Commercial - General: L3 45 12 10 Residential L3x11 11 80
Commercial - Clothing: L1 45 36 0 Residential L1x5 5 0
Commercial - Clothing: L2 45 24 5 Residential L2x8 8 75
Commercial - Clothing: L3 45 12 10 Residential L3x11 11 80
Commercial - Clinic: L1 45 36 0 Residential L1x5 5 0
Commercial - Clinic: L2 45 24 5 Residential L2x8 8 75
Commercial - Clinic: L3 45 12 10 Residential L3x11 11 80
Commercial - Armor: L1 45 36 0 Residential L1x5 5 0
Commercial - Armor: L2 45 24 5 Residential L2x8 8 75
Commercial - Armor: L3 45 12 10 Residential L3x11 11 80
Commercial - Weapons: L1 45 36 0 Residential L1x5 5 0
Commercial - Weapons: L2 45 24 5 Residential L2x8 8 75
Commercial - Weapons: L3 45 12 10 Residential L3x11 11 80
Industrial - Scrapyard: L1 45 36 0 - - 0
Industrial - Scrapyard: L2 45 24 5 - - -
Industrial - Scrapyard: L3 45 12 10 - - -

Plot Usage Table

Plot Type Power Usage Water Reduction Defense Reduction Food Reduction Other
Residential - SFH: L1 0 - 1 - -
Residential - SFH: L2 1 1 2 1 -
Residential - SFH: L3 2 2 3 2 -
Agricultural - Crops: L1 - 1 - - -
Agricultural - Crops: L2 - 2 - - -
Agricultural - Crops: L3 - 3 - - -
Commercial - Bar: L1 1 1 2 - -
Commercial - Bar: L2 1 1 4 - -
Commercial - Bar: L3 2 2 6 - -
Commercial - General: L1 1 - 1 - -
Commercial - General: L2 1 - 2 - -
Commercial - General: L3 2 - 3 - -
Commercial - Clothing: L1 1 1 1 - -
Commercial - Clothing: L2 1 1 2 - -
Commercial - Clothing: L3 2 1 3 - -
Commercial - Clinic: L1 1 1 1 - -
Commercial - Clinic: L2 1 2 2 - -
Commercial - Clinic: L3 2 3 3 - -
Commercial - Armor: L1 1 - - - -
Commercial - Armor: L2 1 - - - -
Commercial - Armor: L3 2 - - - -
Commercial - Weapons: L1 1 - - - -
Commercial - Weapons: L2 1 - - - -
Commercial - Weapons: L3 2 - - - -
Industrial - Scrapyard: L1 1 - - - -
Industrial - Scrapyard: L2 2 - - - -
Industrial - Scrapyard: L3 3 - - - -

What Plots Provide Table

Plot Type Happiness Bonus Food Provided Defense Provided Water Provided Scavenge Rate Bonus Income Provided Base Caps/Tax Cycle
Residential - SFH: L1 - - - - - - 0.5
Residential - SFH: L2 - - - - - - 1
Residential - SFH: L3 - - - - - - 1.5
Agricultural - Crops: L1 - 2 - - - - 0.25
Agricultural - Crops: L2 - 6 - - - - 0.5
Agricultural - Crops: L3 - 12 - - - - 0.75
Commercial - Bar: L1 15 - - - - 1 1.5
Commercial - Bar: L2 30 - - - - 2 3
Commercial - Bar: L3 45 - - - - 3 4.5
Commercial - General: L1 - - - - - 1 1.5
Commercial - General: L2 - - - - - 2 3
Commercial - General: L3 - - - - - 3 4.5
Commercial - Clothing: L1 - - - - - 2 1.5
Commercial - Clothing: L2 - - - - - 4 3
Commercial - Clothing: L3 - - - - - 6 4.5
Commercial - Clinic: L1 10 - - - - 1 1.5
Commercial - Clinic: L2 20 - - - - 2 3
Commercial - Clinic: L3 30 - - - - 3 4.5
Commercial - Armor: L1 - - 1 - - 1 1.5
Commercial - Armor: L2 - - 2 - - 2 3
Commercial - Armor: L3 - - 3 - - 3 4.5
Commercial - Weapons: L1 - - 1 - - 1 1.5
Commercial - Weapons: L2 - - 2 - - 2 3
Commercial - Weapons: L3 - - 3 - - 3 4.5
Industrial - Scrapyard: L1 - - - - 2 - 1
Industrial - Scrapyard: L2 - - - - 4 - 2
Industrial - Scrapyard: L3 - - - - 6 - 3