Breakdown

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TODO: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect dynamic needs, taxes, etc.

Plot Requirements Table

Plot Type Build Time (seconds) Time Passed (days) Other Population Happiness
Residential - SFH: L1 45 0 - - 0
Residential - SFH: L2 45 5 50% Job Rate - 75
Residential - SFH: L3 45 10 75% Job Rate - 80
Agricultural - Crops: L1 45 0 - - -
Agricultural - Crops: L2 45 5 - - -
Agricultural - Crops: L3 45 10 - - -
Agricultural - Brahmin: L1 45 0 - - -
Agricultural - Brahmin: L2 45 5 - - -
Agricultural - Brahmin: L3 45 10 - - -
Commercial - Bar: L1 45 0 Residential L1x5 - 0
Commercial - Bar: L2 45 5 Residential L2x8 - 75
Commercial - Bar: L3 45 10 Residential L3x11 - 80
Commercial - General: L1 45 0 Residential L1x5 - 0
Commercial - General: L2 45 5 Residential L2x8 - 75
Commercial - General: L3 45 10 Residential L3x11 - 80
Commercial - Clothing: L1 45 0 Residential L1x5 - 0
Commercial - Clothing: L2 45 5 Residential L2x8 - 75
Commercial - Clothing: L3 45 10 Residential L3x11 - 80
Commercial - Clinic: L1 45 0 Residential L1x5 - 0
Commercial - Clinic: L2 45 5 Residential L2x8 - 75
Commercial - Clinic: L3 45 10 Residential L3x11 - 80
Commercial - Armor: L1 45 0 Residential L1x5 - 0
Commercial - Armor: L2 45 5 Residential L2x8 - 75
Commercial - Armor: L3 45 10 Residential L3x11 - 80
Commercial - Weapons: L1 45 0 Residential L1x5 - 0
Commercial - Weapons: L2 45 5 Residential L2x8 - 75
Commercial - Weapons: L3 45 10 Residential L3x11 - 80
Industrial - Scrapyard: L1 45 0 - - 0
Industrial - Scrapyard: L2 45 5 - - -
Industrial - Scrapyard: L3 45 10 - - -

Plot Usage Table

Plot Type Power Usage Water Reduction Defense Reduction Food Reduction Other
Residential - SFH: L1 0 - 1 - -
Residential - SFH: L2 1 1 2 1 -
Residential - SFH: L3 2 2 3 2 -
Agricultural - Crops: L1 - 1 - - -
Agricultural - Crops: L2 - 2 - - -
Agricultural - Crops: L3 - 3 - - -
Agricultural - Brahmin: L1 - 2 - - -
Agricultural - Brahmin: L2 - 3 - - -
Agricultural - Brahmin: L3 - 4 - - -
Commercial - Bar: L1 1 1 2 - -
Commercial - Bar: L2 1 1 4 - -
Commercial - Bar: L3 2 2 6 - -
Commercial - General: L1 1 - 1 - -
Commercial - General: L2 1 - 2 - -
Commercial - General: L3 2 - 3 - -
Commercial - Clothing: L1 1 1 1 - -
Commercial - Clothing: L2 1 1 2 - -
Commercial - Clothing: L3 2 1 3 - -
Commercial - Clinic: L1 1 1 1 - -
Commercial - Clinic: L2 1 2 2 - -
Commercial - Clinic: L3 2 3 3 - -
Commercial - Armor: L1 1 - - - -
Commercial - Armor: L2 1 - - - -
Commercial - Armor: L3 2 - - - -
Commercial - Weapons: L1 1 - - - -
Commercial - Weapons: L2 1 - - - -
Commercial - Weapons: L3 2 - - - -
Industrial - Scrapyard: L1 1 - - - -
Industrial - Scrapyard: L2 2 - - - -
Industrial - Scrapyard: L3 3 - - - -

Plot Requirements Table

Plot Type Power Usage Water Reduction Defense Reduction Food Reduction Other
Residential - SFH: L1 0 - 1 - -
Residential - SFH: L2 1 1 2 1 -
Residential - SFH: L3 2 2 3 2 -
Agricultural - Crops: L1 - 1 - - -
Agricultural - Crops: L2 - 2 - - -
Agricultural - Crops: L3 - 3 - - -
Agricultural - Brahmin: L1 - 2 - - -
Agricultural - Brahmin: L2 - 3 - - -
Agricultural - Brahmin: L3 - 4 - - -
Commercial - Bar: L1 - - - - -
Commercial - Bar: L2 - - - - -
Commercial - Bar: L3 - - - - -
Commercial - General: L1 - - - - -
Commercial - General: L2 - - - - -
Commercial - General: L3 - - - - -
Commercial - Clothing: L1 - - - - -
Commercial - Clothing: L2 - - - - -
Commercial - Clothing: L3 - - - - -
Commercial - Clinic: L1 - - - - -
Commercial - Clinic: L2 - - - - -
Commercial - Clinic: L3 - - - - -
Commercial - Armor: L1 - - - - -
Commercial - Armor: L2 - - - - -
Commercial - Armor: L3 - - - - -
Commercial - Weapons: L1 - - - - -
Commercial - Weapons: L2 - - - - -
Commercial - Weapons: L3 - - - - -
Industrial - Scrapyard: L1 - - - - -
Industrial - Scrapyard: L2 - - - - -
Industrial - Scrapyard: L3 - - - - -