Verbesserungen

From Sim Settlements
Revision as of 23:56, 2 July 2017 by Firderis (talk | contribs) (Created page with "Während sich Deine Siedlungen entwickeln, werden Deine Siedler in ihr Haus und Arbeitsstelle investieren. Die Gebäude werden sich verbessern, sie werden wachsen und ein inte...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Other languages:
Deutsch • ‎English

Overview

Während sich Deine Siedlungen entwickeln, werden Deine Siedler in ihr Haus und Arbeitsstelle investieren. Die Gebäude werden sich verbessern, sie werden wachsen und ein interessanteres Aussehen erhalten, während gleichzeitig auch anderweitig Deine Siedlung profitiert.

Note: All specific numbers for upgrade requirements can be found on the Full Numbers Breakdown page. They are considered spoilers and not displayed in line with each explanation. This was done to keep the mod feeling organic, so you don't feel like you're just checking off boxes to grow your settlement.

Levels

Each building has three levels. Levels are unlocked over time provided your settlement meets certain requirements such as fulfilling the needs of your settlers and creating the right mix of homes and jobs.

The first level is built automatically once a settler is assigned to your plot. There are no other requirements for reaching level one*.

  • Commercial plots are an exception which require established customers to open up. To that end, you must have a small number of homes constructed.

Upgrade Requirements

  • Agricultural - To advance an agricultural plot beyond level one, your settlers must be reasonably happy, and defense and water needs must be met for the settlement.
  • Commercial - To advance commercial plots, your settlers must be reasonably happy, defense needs must be met, and the plot must have power. Commercial plots also have a special requirement that you must have a decent population that can afford more expensive goods, this is measured by the number and level of residential plot homes.
  • Industrial - To advance industrial plots, your settlers must be reasonably happy, defense needs must be met, and the plot must have power.
  • Residential - To advance residential plots, your settlers must be reasonably happy, defense, food, and water needs must be met, and the plot must have power. Residential plots also have a special requirement that a large percentage of your settlers must have extra resources to afford investing in luxuries for their homes, this is measured by the number and level of plot-based jobs.

Spoiler Link

[Preview of all of the different building models and their upgrade levels].