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Name | Current message text |
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h English (en) | An example of such goes as follows; the player might enter a settler's residence and notice a meal having been laid out on a table, but when the player leaves and then returns after a while the meal will have gone (the settler having eaten) to possibly be replaced by some drinks or number of books. This helps bring a sense of dynamic lifestyle, of the settlers leading their own lives outside of the influence of the player, instead of having a set of clutter that remains static until changed by the player. |