Kana Workspace Wiki Ready

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Revision as of 04:48, 12 September 2017 by Kana292 (talk | contribs) (Known Issues / Unsolved: Deleted and moved Known Issues to main wiki)
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Area to Put Stuff Ready for Review

Ready For Review

Install

Nexus Mod Manager

Quick Start

  1. Start Fallout 4, find the City Manager 2078 Holotape and load it into your Pip-Boy.

REFERENCE: DON'T ADD TO POST (Replace current line with above line)
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/player-cant-see-sim-settlement-menu-after-update.1481/


Easy Installation

  1. Start Fallout 4, find the City Manager 2078 Holotape and load it into your Pip-Boy to complete the installation.

REFERENCE: DON'T ADD TO POST (Replace current line with above line)
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/player-cant-see-sim-settlement-menu-after-update.1481/


Manual Installation

  1. Start Fallout 4, find the City Manager 2078 Holotape and load it into your Pip-Boy to complete the installation.

REFERENCE: DON'T ADD TO POST (Replace current line with above line)
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/player-cant-see-sim-settlement-menu-after-update.1481/


Bethesda Mods

Quick Start

  1. Start Fallout 4, find the City Manager 2078 Holotape and load it into your Pip-Boy.

REFERENCE: DON'T ADD TO POST (Replace current line with above line)
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/player-cant-see-sim-settlement-menu-after-update.1481/


Upgrades

Levels

  • Level 1 = Most buildings will be only the structure, with no lights, and minimal or no decorations
  • Level 2 = The buildings will add electrical lighting as long as the plots are powered
  • Level 3 = The buildings will add decorations

Upgrade Requirements

Locations

holotape Locations

Museum of Freedom

  • 161 ASAM Sensors
  • 1 Holotape

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-add-asam-sensor-amount-per-location.1493/


Located on the third floor of the building on the left before reaching Preston Garvey. The City Manager 2078 Holotape and ASAM sensors are located on a desk and surrounding file cabinets.


REFERENCE: DON'T ADD TO POST (Replace current line with above line)
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/player-cant-see-sim-settlement-menu-after-update.1481/


Boston Mayoral Shelter

  • 25 ASAM Sensors
  • 1 Holotape

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-add-asam-sensor-amount-per-location.1493/


Located in a storage room at the very back of the shelter. The City Manager 2078 Holotape and ASAM sensors are on the first shelf to the left of the door.


REFERENCE: DON'T ADD TO POST (Replace current line with above line)
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/player-cant-see-sim-settlement-menu-after-update.1481/


West Everett Estates

  • 50 ASAM Sensors
  • 1 Holotape

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-add-asam-sensor-amount-per-location.1493/


Located in an unfinished structure next to construction equipment. The City Manager 2078 Holotape and ASAM sensors are on a pallet truck in the center of the structure.


REFERENCE: DON'T ADD TO POST (Replace current line with above line)
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/player-cant-see-sim-settlement-menu-after-update.1481/


Full Numbers Breakdown

Plot Build Costs Table

Plot Type Plot Size Plot Base ASAM Sensor Steel Concrete Wood
Residential Size A - 1 1 0 2
Residential Size A Concrete 1 1 5 2
Residential Size A Wood 1 5 0 12
Residential 2x2 - 1 1 0 2
Residential 2x2 Concrete 1 1 12 2
Residential 2x2 Wood 1 11 0 42
Agricultural Size A - 1 0 0 1
Agricultural 2x2 - 1 0 0 1
Commercial Size A - 1 5 0 0
Commercial Size A Concrete 1 5 5 0
Commercial Size A Wood 1 5 0 12
Commercial 2x2 - 1 5 0 0
Commercial 2x2 Concrete 1 6 12 0
Commercial 2x2 Wood 1 15 0 40
Industrial Size A - 1 2 0 4
Industrial Size A Concrete 1 2 5 4
Industrial 2x2 - 1 2 0 4
Industrial 2x2 Concrete 1 2 12 4
Industrial Advanced 2x2 - 1 3 0 5
Industrial Advanced 2x2 Concrete 1 3 12 5
Martial 1x1 - 1 3 0 0
Martial 1x1 Concrete 1 3 3 0
Martial 1x1 Wood 1 4 0 10
Martial 2x2 - 1 3 0 0
Martial 2x2 Concrete 1 3 12 0
Martial 2x2 Wood 1 12 0 40
Recreational 2x2 - 1 5 0 0
Recreational 2x2 Concrete 1 5 12 0
Recreational 2x2 Wood 1 15 0 40

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-costs-info.1491/


Tools

ASAM Vision Switch

ASAM Vision Switch colors:
  • Find Homeless= Red
  • Find Unemployed= Yellow
  • Find Unpowered= Strobing White
  • Find Awaiting Upgrades= Green

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-vision-switch-colors.1495/


  • Individual ASAM Vision Switches, that just activate a specific vision mode, can now be crafted in the City Planners Desk.

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-individual-asam-vision-switches-craftable.1496/


AddOns

AddOn Packs

Raider flags (operators and pack)

Author: John Lovely

NEW ADDON

Description:
This Add-On for Sim Settlements adds flags for the Operators and the Pack to the custom flags inventory in Sim Settlements.

Mod Page / Download Links:
Nexus.png PC (Nexus): http://www.nexusmods.com/fallout4/mods/26053/?


REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-raider-flag-add-on-add.1501/


Future

The Future

  • Settlement resource supply system between settlements

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-settlements-wont-support-each-other-with-extra-water-food.1506/


  • Additional Plot sizes

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-future-different-plot-sizes.1498/


Problematic Mods

Horizon

This mod moves stuff around in the Workshop menu. Use of Horizon could cause Sim Settlements Craftable items to no longer be in the Chemistry Station bench. As a workaround, the Sim Settlements Craftable items can still be crafted in the City Planner's bench (located in the Sim Settlements Workshop Menu, under Furniture).

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-horizon-mod-moving-craftable-items-in-menu.1505/


Conquest

Kinggath: "Conquest uses it's own workshop management scripts, so the plots won't work well (if at all) with it. Chesko, the mod author of Conquest, has moved on from modding Fallout 4 (when I asked, he said there were too many limitations and had to quit working on it) - so I doubt we'll ever have full compatibility between the two."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-conquest-mod-causes-plot-issues.1504/


Plot ASAM Sensor Options (Comment:New Page Add)

Cancel

Cancels and backs out of the Plot ASAM window

Choose Building Plan

This will bring up a container of all the available building plans. This will include the building plans from Sim Settlements, any expansions, and Add-On's that are eligible for the particular plot you are looking at.

Find Owner

Starts a miscellaneous quest putting a marker on the plot owned and the plot owner. Select the Find Owner option again to turn off the quest.

View Plaque

Displays the plaque for the plot

Refresh Plot

Refreshes the plot and redoes the spawning stages for the building.

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-asam-options-not-on-the-wiki.1503/


Main Page

Creating Your Own AddOn Pack

If you're interested in releasing your own AddOn Pack of buildings for Sim Settlements or just contributing to the mod, check out the Builder's Toolkit below, which teaches anyone at all, even those without any modding experience how to do so!

Sim Settlements Builder's Toolkit: (Start at 00 Creation Kit 101.pdf and work your way through):

Discord Server Invite: If you are looking for somewhere to hangout while you work on Add-On packs, we have a Discord server setup! It's a great spot to get help, share your progress, and talk about ideas:



REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/


FAQs

Why are excess settlement resources not shared between settlements for plot upgrade purposes?

Kinggath: "That's in my long term plans. The system Bethesda uses for sharing resources for happiness is really awkward - it literally moves pieces of food and water out of the workbenches to hit the daily needs, which won't work for Sim Settlement's calculations, so I have to come up with a good means of handling it that won't be a script hog."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-settlements-wont-support-each-other-with-extra-water-food.1506/


Are different and/or larger Plot sizes being considered?

  • Kinggath: "I will definitely add the plot models and support for larger plots, so that you guys doing add-ons can make use of them. I have no timeline though.
One of my concerns is that adding too many plot sizes at once will be confusing and of limited use to the players. For example, let's say I added 4 new plot sizes (3x3, 3x2, 4x4, 4x3), there are currently 7 plot types, so that's 28 new options. More than likely, we'd end up with one or two people adding content to each, so then we end up with situations where a plot type has only a single building plan ever available for it - which as a player, I'd be pretty unhappy about.
Doing the slow roll-out ensures we're all providing content for the same plot sizes so that player's have access to a reasonable amount of content for each.
The 2x2 variation of the Martial plot was my first test run in offering a plot size that I had no content for, and so far, it's getting minimal attention - so I'm being very cautious about a wide rollout of new plot sizes."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-future-different-plot-sizes.1498/


Why is the Wasteland Lounger Plot completely walled in with no entrance?

Kinggath: "That's just supposed to be a fun VIP and kind of pokes fun at the teleporting AI. If you fast-travel [into] the settlement at night, they will be asleep in the bed."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-wasteland-lounger-vip-plot-has-no-doors.1486/


Common Issues/Solutions

Common Problems

Known Issues / Unsolved

Work In Progress

FAQs

Common Issues/Solutions