AddOns
TODO: Add Xbox links to the Bethesda page for those that are available for it - maybe even add an xbox image next to the ones that support it to make it quick for Xbox users to find them.
Note: Please remember to endorse the add-ons you enjoy to show the authors that their work is appreciated.
Contents
Altairp's Animal Farm
- Author: AltairP
Overall change(s):
- Four new Farms to the rotation
Description:
With this add-on, (currently) four new agricultural plots are added centred around raising animals, with two being for butchering (Mole-rats and Radroaches) and another two being for milking (Mole-rats and Brahmins). Additionally, due to the dangerous nature of said animals (sans Brahmin), these pens reduce the level of Defence of the settlement but provide more food than typical plots as well as occasionally provide related items (e.g. Radroaches provide glowing blood etc., Molerats provide teeth etc).
Download link:
http://www.nexusmods.com/fallout4/mods/23421/
Bad Neighbors
- Author: MrJoseCuervo
Overall change(s):
- One new Home to the rotation
- One new Shop to the rotation
- Two new Factories to the rotation
- Two new Farms to the rotation (one in base game version)
Description:
This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually, it will become a "Disaster Pack" of sorts for Sim Settlements.
Download link:
DLC Edition: http://www.nexusmods.com/fallout4/mods/24297/ ( Requires: Far Harbour )
Base game Edition: http://www.nexusmods.com/fallout4/mods/23160/
Brae's Defences
- Author: GeneralBrae
Overall change(s):
- Two new Factories to the rotation
Description:
In an effort to fill in the gap of Defence-type plots, this add-on includes two new industrial plots (more types in the works) which include a guard post and turrets that can be placed in strategic positions. Note that the utility pole should be facing away from where you want the plot to guard.
Download link:
http://www.nexusmods.com/fallout4/mods/24668/
Home Improvement
- Author: kevbal
Overall change(s):
- Nine new Homes to the rotation
Description:
In its current iteration, Home Improvement adds new houses for residents with the theme of skilled labour, such as carpentry and masonry, as well as a neater attitude by having the settlers not have debris and trash around the house through the implied knowledge of how a broom works. Could be taken as not being lore-friendly, this is up to the player to decide. More plots are in the works in the theme of gardens, with a teaser on the Nexus site.
Download link:
http://www.nexusmods.com/fallout4/mods/24530/ (Requires: "Cabin in the Woods" http://www.nexusmods.com/fallout4/mods/15938/)
Industrial City
- Author: mytigio
Overall change(s):
- Eight new Factories to the rotation
Description:
The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper, the lumber yard provides wood as well as glass, etc).
Three additional industrial plot are available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases (however the current implementation requires manual pick-up of the produced ammunition) and the Robotics Workshop, which produces Automatron robots over a course of several in-game days using resources from the workbench (this feature can be turned off with the Settings holotape found on the worktable of the plot itself). Finally, there is the Toy Factory, which produces toys for low profit but provides happiness for your settlers.
Download link:
http://www.nexusmods.com/fallout4/mods/23948/ ( Requires: All DLC )
JtBryant's Utilities
- Author: JtBryant96
Overall change(s):
- Two new Factories to the rotation
Description:
This add-on introduces two new industrial plots, namely one that produces power (Lv1 10, Lv2 20, Lv3 100 (40 in base version), minus what the plot uses) and one that produces water (Lv1 10, Lv2 20, Lv3 40).
Currently in the works is a new plot that produces Defence (Lv1 10, Lv2 25, Lv3 50), however at the time of writing this is in beta.
Download link:
DLC Edition: http://www.nexusmods.com/fallout4/mods/23125/ (Requires: Wasteland Workshop)
Base game Edition: http://www.nexusmods.com/fallout4/mods/23168/
PCDug Addons
- Author: PCDug
Overall change(s):
- Three new Homes to the rotation
Description:
This add-on attempts to emulate the same style as the base version of Sim Settlements with the introduction of three new homes, with two of them being singular structures that the residents improve the decorations of as the level increases as opposed to simply expanding the size of the shack.
Download link:
http://www.nexusmods.com/fallout4/mods/23550/
Ruined Homes and Gardens
- Author: Ruinedworld
Overall change(s):
- Six new Farms to the rotation
- One new Factory to the rotation
- Currently only cycles as one plot type but has four different styles, being changed by author
Description:
This add-on introduces farms and scavenging forges in the style of foundations of destroyed buildings. The farms in particular have multiple types of produce as opposed to one type in the vanilla game, with each different farm offering different combinations.
Additionally, the author is currently working on homes and shops, among others, which will be introduced in a later update.
Download link:
http://www.nexusmods.com/fallout4/mods/23917/
Salvage Beacons
- Author: kinggath
Overall change(s):
- Adds item that causes settlers to retrieve all objects in marked container
Description:
Whilst technically not an add/on in terms of including new plot types, future plans for Sim Settlements involves settlers researching new tech for the player such as the Salvage Beacon.
This add-on creates a new settlement resource (which requires a settler working it) and a new item that, when placed in a container, allows the player to select a settlement of their choice (does not need to have an operator in said settlement) and have a salvage team transport the resources in said container to the settlement's workshop. The distances from the operator's settlement, the container and the target settlement determines how long the team will take to transport the resources. This helps solves the conundrum of the player having to trek back to their settlement to drop off their haul, instead allowing them to continue adventuring with their settlers providing a helping hand.
Download link:
http://www.nexusmods.com/fallout4/mods/18757/
SimHomestead
- Author: Eldarth
Overall change(s):
Description:
As of writing, a simpler mod that "aims to bring a bit more solidity and stability to the settlement homes." Both the homes and shop adopt a brick-and-mortar approach to building construction, with a less "maintained" viewpoint compared to Home Improvement. This can be desirable for those players that want fewer holes in the homes of their settlers, or those simply wanting their settlers to put more effort into their buildings.
Download link:
http://www.nexusmods.com/fallout4/mods/24491/ (Requires: Snappy HouseKit http://www.nexusmods.com/fallout4/mods/11639/)
SimTowers
- Author: JtBryant96
Overall change(s):
- One new Shop to the rotation
Description:
This add-on introduces one new commercial type to the mix, in the theme of a tower hotel. This will have the added benefit of having custom NPCs (from the community) visit your settlement and have a place to stay, adding a sense of vibrancy and breathing new life into your return trips.
Download link:
http://www.nexusmods.com/fallout4/mods/24601/
Slum Lord
- Author: MrJoseCuervo
Overall change(s):
- 2 new Homes to the rotation with over 11 trillion shack combinations
Description:
Described by the author as being able "to show the true power of Sim Settlements", the homes added by this add-on randomize their structure in order to create an almost excessive amount of varying houses (yet only use three plot types so as to not out-number the other settlements). Currently the homes don't have much in the way of clutter or coherence, however the author is continuously improving the scripts in order to improve the experience.
Download link:
http://www.nexusmods.com/fallout4/mods/23587/
Trailer Park Dreams
- Author: mimaef
Overall change(s):
- Two new Homes to the rotation
- Six new Shops to the rotation
- One new Farm to the rotation
- One new VIP Story to the rotation
Description:
As the title of the add-on implies, this introduces new plot rotations centered around the theme of mobile homes. Most notably, it offers a mobile-home theme for the six base shops as well as a greenhouse-style farm that hosts multiple types of produce in exchange for fewer of the same type as per vanilla plots.
Download link:
http://www.nexusmods.com/fallout4/mods/23815/
Wasteland Venturers
- Author: Myrmarachne
Overall change(s):
- Five new Homes to the rotation
- Three new Shops to the rotation
- Two new Farms to the rotation
- One new VIP Story to the rotation
Description:
This add-on includes new plot types that differ from a typical "settler" feel to give homes a more dedicated feeling from the structure without necessarily being VIPs. An example of such would be the herbalist's shack and the rooftop garden complimenting each other, as such one would imagine that the settler working on a plot with many different types of produce would attempt to "bring their work home with them".
Download link:
http://www.nexusmods.com/fallout4/mods/24136/
Wedges of the Commonwealth
- Author: PCDug
Overall change(s):
- Three new Floor types for use alongside plots
Description:
Whilst this add-on doesn't include any new plot types, it does however include new floors with 30, 45 and 60-degree angles that allow for a more organic feel to plot placement as opposed to adhering to a simple grid formation.
Download link:
http://www.nexusmods.com/fallout4/mods/23661