Breakdown

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Revision as of 04:48, 5 December 2018 by Kinggath (talk | contribs) (Plot Usage Table)
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DRAFT: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect Dynamic Needs, Taxes, etc.

Plot Requirements Table

Plot Type Build Time (seconds) Realistic Build Time Time Passed (days) Other Population Happiness Full Meters
Residential - SFH: L1 45 36 0 - - 0 Food/Water/Defense
Residential - SFH: L2 45 24 5 50% Job Rate - 70 Food/Water/Defense
Residential - SFH: L3 45 12 10 75% Job Rate - 80 Food/Water/Defense
Agricultural - Crops: L1 45 36 0 - - 0 Water/Defense
Agricultural - Crops: L2 45 24 5 - - 70 Water/Defense
Agricultural - Crops: L3 45 12 10 - - 80 Water/Defense
Commercial - Bar: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - Bar: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - Bar: L3 45 12 10 Residential L3x11 11 80 Defense
Commercial - General: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - General: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - General: L3 45 12 10 Residential L3x11 11 80 Defense
Commercial - Clothing: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - Clothing: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - Clothing: L3 45 12 10 Residential L3x11 11 80 Defense
Commercial - Clinic: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - Clinic: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - Clinic: L3 45 12 10 Residential L3x11 11 80 Defense
Commercial - Armor: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - Armor: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - Armor: L3 45 12 10 Residential L3x11 11 80 Defense
Commercial - Weapons: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - Weapons: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - Weapons: L3 45 12 10 Residential L3x11 11 80 Defense
Industrial - Scrapyard: L1 45 36 0 - - 0 Defense
Industrial - Scrapyard: L2 45 24 5 - - 70 Defense
Industrial - Scrapyard: L3 45 12 10 - - 80 Defense
Martial - Checkpoint: L1 45 36 0 - - 0 -
Martial - Checkpoint: L2 45 24 5 2+ Industrial Plots - 70 -
Martial - Checkpoint: L3 45 12 10 4+ Industrial Plots - 80 -
Recreational - Central Park: L1 45 36 0 - - - Defense
Recreational - Central Park: L2 45 24 5 - - - Defense
Recreational - Central Park: L3 45 12 10 - - - Defense

Plot Usage Table

Plot Type Power Usage Water Reduction Defense Reduction Food Reduction Other
Residential - SFH: L1 0 - 0 - -
Residential - SFH: L2 1 1 1 1 -
Residential - SFH: L3 2 2 2 2 -
Agricultural - Crops: L1 - 1 1 - -
Agricultural - Crops: L2 - 2 2 - -
Agricultural - Crops: L3 - 3 3 - -
Commercial - Bar: L1 1 1 2 - -
Commercial - Bar: L2 1 1 4 - -
Commercial - Bar: L3 2 2 6 - -
Commercial - General: L1 1 - 1 - -
Commercial - General: L2 1 - 2 - -
Commercial - General: L3 2 - 3 - -
Commercial - Clothing: L1 1 1 1 - -
Commercial - Clothing: L2 1 1 2 - -
Commercial - Clothing: L3 2 1 3 - -
Commercial - Clinic: L1 1 1 1 - -
Commercial - Clinic: L2 1 2 2 - -
Commercial - Clinic: L3 2 3 3 - -
Commercial - Armor: L1 1 - - - -
Commercial - Armor: L2 1 - - - -
Commercial - Armor: L3 2 - - - -
Commercial - Weapons: L1 1 - - - -
Commercial - Weapons: L2 1 - - - -
Commercial - Weapons: L3 2 - - - -
Industrial - Scrapyard: L1 1 - 1 - -
Industrial - Scrapyard: L2 2 - 2 - -
Industrial - Scrapyard: L3 3 - 3 - -
Martial - Checkpoint: L1 1 - - - -
Martial - Checkpoint: L2 2 - - - -
Martial - Checkpoint: L3 3 - - - -
Recreational - Central Park: L1 1 - 1 - -
Recreational - Central Park: L2 2 - 2 - -
Recreational - Central Park: L3 3 - 3 - -

What Plots Provide Table

Plot Type Happiness Bonus Food Provided Defense Provided Water Provided Scavenge Rate Bonus Income Provided Base Caps/Tax Cycle
Residential - SFH: L1 - - - - - - 0.5
Residential - SFH: L2 - - - - - - 1
Residential - SFH: L3 - - - - - - 1.5
Agricultural - Crops: L1 - 2 - - - - 0.25
Agricultural - Crops: L2 - 6 - - - - 0.5
Agricultural - Crops: L3 - 12 - - - - 0.75
Commercial - Bar: L1 15 - - - - 1 1.5
Commercial - Bar: L2 30 - - - - 2 3
Commercial - Bar: L3 45 - - - - 3 4.5
Commercial - General: L1 - - - - - 1 1.5
Commercial - General: L2 - - - - - 2 3
Commercial - General: L3 - - - - - 3 4.5
Commercial - Clothing: L1 - - - - - 2 1.5
Commercial - Clothing: L2 - - - - - 4 3
Commercial - Clothing: L3 - - - - - 6 4.5
Commercial - Clinic: L1 10 - - - - 1 1.5
Commercial - Clinic: L2 20 - - - - 2 3
Commercial - Clinic: L3 30 - - - - 3 4.5
Commercial - Armor: L1 - - 1 - - 1 1.5
Commercial - Armor: L2 - - 2 - - 2 3
Commercial - Armor: L3 - - 3 - - 3 4.5
Commercial - Weapons: L1 - - 1 - - 1 1.5
Commercial - Weapons: L2 - - 2 - - 2 3
Commercial - Weapons: L3 - - 3 - - 3 4.5
Industrial - Scrapyard: L1 - - - - 2 - 1
Industrial - Scrapyard: L2 - - - - 4 - 2
Industrial - Scrapyard: L3 - - - - 6 - 3

Plot Build Costs Table

Plot Type Plot Size Plot Base ASAM Sensor Steel Concrete Wood
Residential Size A - 1 1 0 2
Residential Size A Concrete 1 1 5 2
Residential Size A Wood 1 5 0 12
Residential 2x2 - 1 1 0 2
Residential 2x2 Concrete 1 1 12 2
Residential 2x2 Wood 1 11 0 42
Agricultural Size A - 1 0 0 1
Agricultural 2x2 - 1 0 0 1
Commercial Size A - 1 5 0 0
Commercial Size A Concrete 1 5 5 0
Commercial Size A Wood 1 5 0 12
Commercial 2x2 - 1 5 0 0
Commercial 2x2 Concrete 1 6 12 0
Commercial 2x2 Wood 1 15 0 40
Industrial Size A - 1 2 0 4
Industrial Size A Concrete 1 2 5 4
Industrial 2x2 - 1 2 0 4
Industrial 2x2 Concrete 1 2 12 4
Industrial Advanced 2x2 - 1 3 0 5
Industrial Advanced 2x2 Concrete 1 3 12 5
Martial 1x1 - 1 3 0 0
Martial 1x1 Concrete 1 3 3 0
Martial 1x1 Wood 1 4 0 10
Martial 2x2 - 1 3 0 0
Martial 2x2 Concrete 1 3 12 0
Martial 2x2 Wood 1 12 0 40
Recreational 2x2 - 1 5 0 0
Recreational 2x2 Concrete 1 5 12 0
Recreational 2x2 Wood 1 15 0 40