DRAFT: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect Dynamic Needs, Taxes, etc.
Plot Requirements Table
Plot Type |
Build Time (seconds) |
Realistic Build Time |
Time Passed (days) |
Other |
Population |
Happiness |
Full Meters |
Residential - SFH: L1 |
45 |
36 |
0 |
- |
- |
0 |
Food/Water/Defense |
Residential - SFH: L2 |
45 |
24 |
5 |
50% Job Rate |
- |
70 |
Food/Water/Defense |
Residential - SFH: L3 |
45 |
12 |
10 |
75% Job Rate |
- |
80 |
Food/Water/Defense |
Agricultural - Crops: L1 |
45 |
36 |
0 |
- |
- |
0 |
Water/Defense |
Agricultural - Crops: L2 |
45 |
24 |
5 |
- |
- |
70 |
Water/Defense |
Agricultural - Crops: L3 |
45 |
12 |
10 |
- |
- |
80 |
Water/Defense |
Commercial - Bar: L1 |
45 |
36 |
0 |
Residential L1x5 |
5 |
0 |
Defense |
Commercial - Bar: L2 |
45 |
24 |
5 |
Residential L2x8 |
8 |
70 |
Defense |
Commercial - Bar: L3 |
45 |
12 |
10 |
Residential L3x11 |
11 |
80 |
Defense |
Commercial - General: L1 |
45 |
36 |
0 |
Residential L1x5 |
5 |
0 |
Defense |
Commercial - General: L2 |
45 |
24 |
5 |
Residential L2x8 |
8 |
70 |
Defense |
Commercial - General: L3 |
45 |
12 |
10 |
Residential L3x11 |
11 |
80 |
Defense |
Commercial - Clothing: L1 |
45 |
36 |
0 |
Residential L1x5 |
5 |
0 |
Defense |
Commercial - Clothing: L2 |
45 |
24 |
5 |
Residential L2x8 |
8 |
70 |
Defense |
Commercial - Clothing: L3 |
45 |
12 |
10 |
Residential L3x11 |
11 |
80 |
Defense |
Commercial - Clinic: L1 |
45 |
36 |
0 |
Residential L1x5 |
5 |
0 |
Defense |
Commercial - Clinic: L2 |
45 |
24 |
5 |
Residential L2x8 |
8 |
70 |
Defense |
Commercial - Clinic: L3 |
45 |
12 |
10 |
Residential L3x11 |
11 |
80 |
Defense |
Commercial - Armor: L1 |
45 |
36 |
0 |
Residential L1x5 |
5 |
0 |
Defense |
Commercial - Armor: L2 |
45 |
24 |
5 |
Residential L2x8 |
8 |
70 |
Defense |
Commercial - Armor: L3 |
45 |
12 |
10 |
Residential L3x11 |
11 |
80 |
Defense |
Commercial - Weapons: L1 |
45 |
36 |
0 |
Residential L1x5 |
5 |
0 |
Defense |
Commercial - Weapons: L2 |
45 |
24 |
5 |
Residential L2x8 |
8 |
70 |
Defense |
Commercial - Weapons: L3 |
45 |
12 |
10 |
Residential L3x11 |
11 |
80 |
Defense |
Industrial - Scrapyard: L1 |
45 |
36 |
0 |
- |
- |
0 |
Defense |
Industrial - Scrapyard: L2 |
45 |
24 |
5 |
- |
- |
70 |
Defense |
Industrial - Scrapyard: L3 |
45 |
12 |
10 |
- |
- |
80 |
Defense |
Martial - Checkpoint: L1 |
45 |
36 |
0 |
- |
- |
0 |
- |
Martial - Checkpoint: L2 |
45 |
24 |
5 |
2+ Industrial Plots |
- |
70 |
- |
Martial - Checkpoint: L3 |
45 |
12 |
10 |
4+ Industrial Plots |
- |
80 |
- |
Recreational - Central Park: L1 |
45 |
36 |
0 |
- |
- |
- |
Defense |
Recreational - Central Park: L2 |
45 |
24 |
5 |
- |
- |
- |
Defense |
Recreational - Central Park: L3 |
45 |
12 |
10 |
- |
- |
- |
Defense |
Plot Usage Table
Plot Type |
Power Usage |
Water Reduction |
Defense Reduction |
Food Reduction |
Other |
Residential - SFH: L1 |
0 |
- |
0 |
- |
- |
Residential - SFH: L2 |
1 |
1 |
1 |
1 |
- |
Residential - SFH: L3 |
2 |
2 |
2 |
2 |
- |
Agricultural - Crops: L1 |
- |
1 |
1 |
- |
- |
Agricultural - Crops: L2 |
- |
2 |
2 |
- |
- |
Agricultural - Crops: L3 |
- |
3 |
3 |
- |
- |
Commercial - Bar: L1 |
1 |
1 |
2 |
- |
- |
Commercial - Bar: L2 |
1 |
1 |
4 |
- |
- |
Commercial - Bar: L3 |
2 |
2 |
6 |
- |
- |
Commercial - General: L1 |
1 |
- |
1 |
- |
- |
Commercial - General: L2 |
1 |
- |
2 |
- |
- |
Commercial - General: L3 |
2 |
- |
3 |
- |
- |
Commercial - Clothing: L1 |
1 |
1 |
1 |
- |
- |
Commercial - Clothing: L2 |
1 |
1 |
2 |
- |
- |
Commercial - Clothing: L3 |
2 |
1 |
3 |
- |
- |
Commercial - Clinic: L1 |
1 |
1 |
1 |
- |
- |
Commercial - Clinic: L2 |
1 |
2 |
2 |
- |
- |
Commercial - Clinic: L3 |
2 |
3 |
3 |
- |
- |
Commercial - Armor: L1 |
1 |
- |
- |
- |
- |
Commercial - Armor: L2 |
1 |
- |
- |
- |
- |
Commercial - Armor: L3 |
2 |
- |
- |
- |
- |
Commercial - Weapons: L1 |
1 |
- |
- |
- |
- |
Commercial - Weapons: L2 |
1 |
- |
- |
- |
- |
Commercial - Weapons: L3 |
2 |
- |
- |
- |
- |
Industrial - Scrapyard: L1 |
1 |
- |
1 |
- |
- |
Industrial - Scrapyard: L2 |
2 |
- |
2 |
- |
- |
Industrial - Scrapyard: L3 |
3 |
- |
3 |
- |
- |
Martial - Checkpoint: L1 |
1 |
- |
- |
- |
- |
Martial - Checkpoint: L2 |
2 |
- |
- |
- |
- |
Martial - Checkpoint: L3 |
3 |
- |
- |
- |
- |
Recreational - Central Park: L1 |
1 |
- |
1 |
- |
- |
Recreational - Central Park: L2 |
2 |
- |
2 |
- |
- |
Recreational - Central Park: L3 |
3 |
- |
3 |
- |
- |
What Plots Provide Table
Plot Type |
Happiness Bonus |
Food Provided |
Defense Provided |
Water Provided |
Scavenge Rate Bonus |
Income Provided |
Base Caps/Tax Cycle |
Residential - SFH: L1 |
- |
- |
- |
- |
- |
- |
0.5 |
Residential - SFH: L2 |
- |
- |
- |
- |
- |
- |
1 |
Residential - SFH: L3 |
- |
- |
- |
- |
- |
- |
1.5 |
Agricultural - Crops: L1 |
- |
2 |
- |
- |
- |
- |
0.25 |
Agricultural - Crops: L2 |
- |
6 |
- |
- |
- |
- |
0.5 |
Agricultural - Crops: L3 |
- |
12 |
- |
- |
- |
- |
0.75 |
Commercial - Bar: L1 |
15 |
- |
- |
- |
- |
1 |
1.5 |
Commercial - Bar: L2 |
30 |
- |
- |
- |
- |
2 |
3 |
Commercial - Bar: L3 |
45 |
- |
- |
- |
- |
3 |
4.5 |
Commercial - General: L1 |
- |
- |
- |
- |
- |
1 |
1.5 |
Commercial - General: L2 |
- |
- |
- |
- |
- |
2 |
3 |
Commercial - General: L3 |
- |
- |
- |
- |
- |
3 |
4.5 |
Commercial - Clothing: L1 |
- |
- |
- |
- |
- |
2 |
1.5 |
Commercial - Clothing: L2 |
- |
- |
- |
- |
- |
4 |
3 |
Commercial - Clothing: L3 |
- |
- |
- |
- |
- |
6 |
4.5 |
Commercial - Clinic: L1 |
10 |
- |
- |
- |
- |
1 |
1.5 |
Commercial - Clinic: L2 |
20 |
- |
- |
- |
- |
2 |
3 |
Commercial - Clinic: L3 |
30 |
- |
- |
- |
- |
3 |
4.5 |
Commercial - Armor: L1 |
- |
- |
1 |
- |
- |
1 |
1.5 |
Commercial - Armor: L2 |
- |
- |
2 |
- |
- |
2 |
3 |
Commercial - Armor: L3 |
- |
- |
3 |
- |
- |
3 |
4.5 |
Commercial - Weapons: L1 |
- |
- |
1 |
- |
- |
1 |
1.5 |
Commercial - Weapons: L2 |
- |
- |
2 |
- |
- |
2 |
3 |
Commercial - Weapons: L3 |
- |
- |
3 |
- |
- |
3 |
4.5 |
Industrial - Scrapyard: L1 |
- |
- |
- |
- |
2 |
- |
1 |
Industrial - Scrapyard: L2 |
- |
- |
- |
- |
4 |
- |
2 |
Industrial - Scrapyard: L3 |
- |
- |
- |
- |
6 |
- |
3 |
Plot Build Costs Table
Plot Type |
Plot Size |
Plot Base |
ASAM Sensor |
Steel |
Concrete |
Wood |
Residential |
Size A |
- |
1 |
1 |
0 |
2 |
Residential |
Size A |
Concrete |
1 |
1 |
5 |
2 |
Residential |
Size A |
Wood |
1 |
5 |
0 |
12 |
Residential |
2x2 |
- |
1 |
1 |
0 |
2 |
Residential |
2x2 |
Concrete |
1 |
1 |
12 |
2 |
Residential |
2x2 |
Wood |
1 |
11 |
0 |
42 |
Agricultural |
Size A |
- |
1 |
0 |
0 |
1 |
Agricultural |
2x2 |
- |
1 |
0 |
0 |
1 |
Commercial |
Size A |
- |
1 |
5 |
0 |
0 |
Commercial |
Size A |
Concrete |
1 |
5 |
5 |
0 |
Commercial |
Size A |
Wood |
1 |
5 |
0 |
12 |
Commercial |
2x2 |
- |
1 |
5 |
0 |
0 |
Commercial |
2x2 |
Concrete |
1 |
6 |
12 |
0 |
Commercial |
2x2 |
Wood |
1 |
15 |
0 |
40 |
Industrial |
Size A |
- |
1 |
2 |
0 |
4 |
Industrial |
Size A |
Concrete |
1 |
2 |
5 |
4 |
Industrial |
2x2 |
- |
1 |
2 |
0 |
4 |
Industrial |
2x2 |
Concrete |
1 |
2 |
12 |
4 |
Industrial Advanced |
2x2 |
- |
1 |
3 |
0 |
5 |
Industrial Advanced |
2x2 |
Concrete |
1 |
3 |
12 |
5 |
Martial |
1x1 |
- |
1 |
3 |
0 |
0 |
Martial |
1x1 |
Concrete |
1 |
3 |
3 |
0 |
Martial |
1x1 |
Wood |
1 |
4 |
0 |
10 |
Martial |
2x2 |
- |
1 |
3 |
0 |
0 |
Martial |
2x2 |
Concrete |
1 |
3 |
12 |
0 |
Martial |
2x2 |
Wood |
1 |
12 |
0 |
40 |
Recreational |
2x2 |
- |
1 |
5 |
0 |
0 |
Recreational |
2x2 |
Concrete |
1 |
5 |
12 |
0 |
Recreational |
2x2 |
Wood |
1 |
15 |
0 |
40 |