AddOns
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Contents
- 1 Altairp's Animal Farm
- 2 Bad Neighbors
- 3 Brae's Defences
- 4 Home Improvements AIO
- 5 Homesteaders
- 6 Hunter-Gather
- 7 Industrial City
- 8 JtBryant's Utilities
- 9 PCDug Addons
- 10 Raider Refugees: The Good, The Rad and The Ugly
- 11 Ruined Homes and Gardens
- 12 Salvage Beacons
- 13 SimTowers
- 14 Slum Lord
- 15 Trailer Park Dreams
- 16 Wasteland Venturers
- 17 Wedges of the Commonwealth
Altairp's Animal Farm
- Author: AltairP
Overall change(s):
- Four new Farms to the rotation
Description:
With this add-on, (currently) four new agricultural plots are added centred around raising animals, with two being for butchering (Mole-rats and Radroaches) and another two being for milking (Mole-rats and Brahmins). Additionally, due to the dangerous nature of said animals (sans Brahmin), these pens reduce the level of Defence of the settlement but provide more food than typical plots as well as occasionally provide related items (e.g. Radroaches provide glowing blood etc., Molerats provide teeth etc).
Download link:
http://www.nexusmods.com/fallout4/mods/23421/
Bad Neighbors
- Author: MrJoseCuervo
Overall change(s):
- One new Home to the rotation
- One new Shop to the rotation
- Two new Factories to the rotation
- Two new Farms to the rotation (one in base game version)
Description:
This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually, it will become a "Disaster Pack" of sorts for Sim Settlements.
Download link:
Nexus DLC Edition: http://www.nexusmods.com/fallout4/mods/24297/ ( Requires: Far Harbour )
Nexus Base game Edition: http://www.nexusmods.com/fallout4/mods/23160/
Bethesda PC DLC Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4020273 ( Requires: Far Harbour )
Bethesda PC Base game Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4014848
Xbox DLC Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4020269 ( Requires: Far Harbour )
Xbox Base game Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4014227
Brae's Defences
- Author: GeneralBrae
Overall change(s):
- Two new Factories to the rotation
Description:
In an effort to fill in the gap of Defence-type plots, this add-on includes two new industrial plots (more types in the works) which include a guard post and turrets that can be placed in strategic positions. Note that the utility pole should be facing away from where you want the plot to guard.
Download link:
http://www.nexusmods.com/fallout4/mods/24668/
Home Improvements AIO
- Author: kevbal
Overall change(s):
Description:
Home Improvement is a lore friendly addon for Sim Settlements adding a variety of intellectual homes to the apocalypse. Now I get it, how can clean /cleaner homes be lore friendly in the falloutvers? Because we are talking 210+ years after the bombs fell. Wastelanders have standards, some less than others. So it only makes sense that after crawling through the destruction and fighting their way to survival they would over time better their lives and living conditions. Home Improvement is the addon that allows your settlers to utilize their carpentry skills and above all pick up a darn broom! I dont know about you, but ive certainly seen brooms and shovels in my explorations. So realistic? YES, Lore friendly? Your call.
Better Gardens offers many new agriculture plots that are designed to be focal points of your settlement and not cast aside or hidden away. These plots are gardens, fountains, community inner city farming, and multiple variations of each with many more to come!
Download link:
http://www.nexusmods.com/fallout4/mods/24530/
Homesteaders
- Author: Eldarth
Overall change(s):
Description:
As of writing, a simpler mod that "aims to bring a bit more solidity and stability to the settlement homes." Both the homes and shop adopt a brick-and-mortar approach to building construction, with a less "maintained" viewpoint compared to Home Improvement. This can be desirable for those players that want fewer holes in the homes of their settlers, or those simply wanting their settlers to put more effort into their buildings.
Download link:
http://www.nexusmods.com/fallout4/mods/24491/ (Requires: Snappy HouseKit http://www.nexusmods.com/fallout4/mods/11639/)
Hunter-Gather
- Author: Kana292
Overall change(s):
- One new Factory to the rotation
Description: This building is meant to fill that initial gap when a settlement has 1-3 settlers. What I call the Hunter/ Gatherer stage of development before an Agricultural revolution. The plot provides just enough food/ water/ defense for one settler, and enough power for a Recruitment Beacon. I wanted to be able to start a settlement using no vanilla items from the beginning (Sim Settlement plots only), except for the recruitment Beacon.
The plot has no upgrade levels, and is meant to be scrapped when the settlement reaches 4 population. At that point, the settlers would Ideally start working 2 food, 1 water, 1 defense plot and begin their Agricultural Revolution!
Download Links:
PC: http://www.nexusmods.com/fallout4/mods/25403/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4027929
Industrial City
- Author: mytigio
Overall change(s):
- Eight new Factories to the rotation
Description:
The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper, the lumber yard provides wood as well as glass, etc).
Three additional industrial plot are available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases and the Robotics Workshop, which produces Automatron robots over a course of several in-game days using resources from the workbench (this feature can be turned off with the Settings holotape found on the worktable of the plot itself). Finally, there is the Toy Factory, which produces toys for low profit but provides happiness for your settlers.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/23948/ ( Requires: All DLC )
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4021108/ ( Requires: All DLC )
JtBryant's Utilities
- Author: JtBryant
Overall change(s):
- Four new Factories to the rotation
Description:
This add-on introduces four new industrial plots, namely one that produces power "SubStation"(Lv1 20, Lv2 50, Lv3 100), one that produces water "PumpHouse"(Lv1 20, Lv2 50, Lv3 100), and two that produces Defence "SandCastle"(Lv1 20, Lv2 50, Lv3 100) "Barracks"(Lv1 40, Lv2 100, Lv3 200). Currently in beta.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/23125/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4019854
PCDug Addons
- Author: PCDug
Overall change(s):
- Three new Homes to the rotation
Description:
This add-on attempts to emulate the same style as the base version of Sim Settlements with the introduction of three new homes, with two of them being singular structures that the residents improve the decorations of as the level increases as opposed to simply expanding the size of the shack.
Download link:
http://www.nexusmods.com/fallout4/mods/23550/
Raider Refugees: The Good, The Rad and The Ugly
- Author: MaturinMods
NEW ADDON Overall change(s):
- One new Home to the rotation
Description: This addon for Sim Settlements allows you to create a 'randomized' raider house to add some spice to your settlements. The house includes unique furniture, lighting, and other assorted raider flair. When the plots upgrade they randomly draw their furnishings/decorations/lights from a pool of 20+ categories, each one with 3 or more variations. Fully upgraded plots are very rarely the same.
Download link:
PC: http://www.nexusmods.com/fallout4/mods/24918/
Ruined Homes and Gardens
- Author: Ruinedworld
Overall change(s):
- Six new Farms to the rotation
- One new Factory to the rotation
- Currently only cycles as one plot type but has four different styles, being changed by author
Description:
This add-on introduces farms and scavenging forges in the style of foundations of destroyed buildings. The farms in particular have multiple types of produce as opposed to one type in the vanilla game, with each different farm offering different combinations.
Additionally, the author is currently working on homes and shops, among others, which will be introduced in a later update.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/23917/
Bethesda PC: https://bethesda.net/en/mods/fallout4/mod-detail/4017569/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4017575
Salvage Beacons
- Author: kinggath
Overall change(s):
- Adds item that causes settlers to retrieve all objects in marked container
Description:
Whilst technically not an add/on in terms of including new plot types, future plans for Sim Settlements involves settlers researching new tech for the player such as the Salvage Beacon.
This add-on creates a new settlement resource (which requires a settler working it) and a new item that, when placed in a container, allows the player to select a settlement of their choice (does not need to have an operator in said settlement) and have a salvage team transport the resources in said container to the settlement's workshop. The distances from the operator's settlement, the container and the target settlement determines how long the team will take to transport the resources. This helps solves the conundrum of the player having to trek back to their settlement to drop off their haul, instead allowing them to continue adventuring with their settlers providing a helping hand.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/18757/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/2868441
SimTowers
- Author: JtBryant
Overall change(s):
- One new Shop to the rotation
Description:
This add-on introduces one new commercial type to the mix, in the theme of a tower hotel. This will have the added benefit of having custom NPCs (from the community) visit your settlement and have a place to stay,
adding a sense of vibrancy and breathing new life into your return trips.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/24601/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4021585/
Slum Lord
- Author: MrJoseCuervo
Overall change(s):
- 2 new Homes to the rotation with over 11 trillion shack combinations
Description:
Described by the author as being able "to show the true power of Sim Settlements", the homes added by this add-on randomize their structure in order to create an almost excessive amount of varying houses (yet only use three plot types so as to not out-number the other settlements). Currently the homes don't have much in the way of clutter or coherence, however the author is continuously improving the scripts in order to improve the experience.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/23587/
Bethesda PC: https://bethesda.net/en/mods/fallout4/mod-detail/4014225
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4014698/
Trailer Park Dreams
- Author: mimaef
Overall change(s):
- Two new Homes to the rotation
- Six new Shops to the rotation
- One new Farm to the rotation
- One new VIP Story to the rotation
Description:
As the title of the add-on implies, this introduces new plot rotations centered around the theme of mobile homes. Most notably, it offers a mobile-home theme for the six base shops as well as a greenhouse-style farm that hosts multiple types of produce in exchange for fewer of the same type as per vanilla plots.
Download link:
http://www.nexusmods.com/fallout4/mods/23815/
Wasteland Venturers
- Author: Myrmarachne
Overall change(s):
- Five new Homes to the rotation
- Three new Shops to the rotation
- Two new Farms to the rotation
- One new VIP Story to the rotation
Description:
This add-on includes new plot types that differ from a typical "settler" feel to give homes a more dedicated feeling from the structure without necessarily being VIPs. An example of such would be the herbalist's shack and the rooftop garden complimenting each other, as such one would imagine that the settler working on a plot with many different types of produce would attempt to "bring their work home with them".
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/24136/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4021837
Wedges of the Commonwealth
- Author: PCDug
Overall change(s):
- Three new Floor types for use alongside plots
Description:
Whilst this add-on doesn't include any new plot types, it does however include new floors with 30, 45 and 60-degree angles that allow for a more organic feel to plot placement as opposed to adhering to a simple grid formation.
Download link:
http://www.nexusmods.com/fallout4/mods/23661