Difference between revisions of "Conqueror Conflicts"
From Sim Settlements
(→Knockout Framework) |
(→Knockout Framework) |
||
Line 3: | Line 3: | ||
'''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over. | '''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over. | ||
+ | |||
+ | == QuickTrade == | ||
+ | |||
+ | '''Conflict:''' | ||
+ | |||
+ | ''' Workaround:''' Any mod that adds an alternate activation needs a patch to work with soldiers. |
Revision as of 16:09, 4 November 2019
Knockout Framework
Conflict: Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeated.
Workaround: Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.
QuickTrade
Conflict:
Workaround: Any mod that adds an alternate activation needs a patch to work with soldiers.