Difference between revisions of "Taxes"

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(Tax Rates)
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= Tax Rates =
 
= Tax Rates =
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Tax rates are set on a per plot type basis. Raising and lowering taxes for each plot type will have a variety of affects on your settlements.
  
 
== Plot Type Effects ==
 
== Plot Type Effects ==

Revision as of 07:08, 20 January 2018

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Overview

Taxes are levied against every plot type in the mod. The tax rate and tax period can be adjusted with the settings holotape.

Balance Warning:
Taxes are designed and balanced around Maintenance Costs, if you aren't using that option, it's advisable to either leave all of your taxes at Standard, or turn them Off completely - otherwise (using the Taxes On/Off option at the top, not setting them all to None), otherwise some of the advantages gained by reducing taxes are fairly unbalanced.

Tax Collection

Tax Cycle

If Maintenance Costs are on, taxes are collected daily, and the costs are subtracted from the taxes. Without Maintenance Costs, taxes are collected every 3 days.

Tax Notifications

When taxes are collected, you will get a notification telling you how much money you earned in total. This will be displayed as dollars, but is collected in caps - the message is meant to look like it's coming from the software which is pre-war (ie. before caps were a currency). The caps are deposited into the workbenches of settlements that have plots in them.

Perk Effects

The following perks will increase the amount of taxes you collect: Cap Collector (all ranks) and Local Leader (all ranks).

Each rank increases tax income by 10%.

Tax Requirements

Only plots that have completed initial construction and have an occupant will pay taxes. The settler needs must also be met, or taxes will be reduced or stopped completely.

Tax Rates

Tax rates are set on a per plot type basis. Raising and lowering taxes for each plot type will have a variety of affects on your settlements.

Plot Type Effects

Residential

No Tax: +25% Recruitment Chance
Half Tax: +15% Recruitment Chance
Standard: Normal Recruitment Chance
Double: -25% Recruitment Chance

Agricultural

No Tax: +1 Food per Plot
Half Tax: + 0.5 Food per Plot
Standard: Normal Food Generation
Double: -1 Food per Plot

Commercial and Recreational

No Tax: +35% Visitor Rate
Half Tax: +20% Visitor Rate
Standard: Normal Visitor Rate
Double: -25% Visitor Rate

Industrial

No Tax: +30% Scavenge Rate per Plot
Half Tax: +15% Scavenge Rate per Plot
Standard: Normal Scavenge Rate
Double: -30% Scavenge Rate per Plot

All Tax Adjustments

The All Tax Adjustments sections are cumulative, so if you reduce all 5 tax zones to No tax, you'll have -5 Defense/Martial and +15 happiness for example

No Tax: -1 Defense per Martial Plot AND + 3 Happiness
Half Tax: -0.5 Defense per Martial Plot AND + 2 Happiness
Standard: Normal Martial Plot Defense, and No Happiness Modifier
Double: +1 Defense per Martial Plot AND -4 Happiness