Difference between revisions of "Taxes"

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==Tax Requirements== <!--T:4-->
 
==Tax Requirements== <!--T:4-->
 
Only plots that have completed initial construction and have an occupant will pay taxes. The settler needs must also be met, or taxes will be reduced or stopped completely.
 
Only plots that have completed initial construction and have an occupant will pay taxes. The settler needs must also be met, or taxes will be reduced or stopped completely.
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= Plot Type Effects =
  
 
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[[Category:Sim Settlements]]
 
[[Category:Sim Settlements]]

Revision as of 06:42, 20 January 2018

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Overview

Taxes are levied against every plot type in the mod. The tax rate and tax period can be adjusted with the settings holotape.

Balance Warning:
Taxes are designed and balanced around Maintenance Costs, if you aren't using that option, it's advisable to either leave all of your taxes at Standard, or turn them Off completely - otherwise (using the Taxes On/Off option at the top, not setting them all to None), otherwise some of the advantages gained by reducing taxes are fairly unbalanced.

Tax Collection

Tax Cycle

If Maintenance Costs are on, taxes are collected daily, and the costs are subtracted from the taxes. Without Maintenance Costs, taxes are collected every 3 days.

Tax Notifications

When taxes are collected, you will get a notification telling you how much money you earned in total. This will be displayed as dollars, but is collected in caps - the message is meant to look like it's coming from the software which is pre-war (ie. before caps were a currency). The caps are deposited into the workbenches of settlements that have plots in them.

Perk Effects

The following perks will increase the amount of taxes you collect: Cap Collector (all ranks) and Local Leader (all ranks).

Tax Requirements

Only plots that have completed initial construction and have an occupant will pay taxes. The settler needs must also be met, or taxes will be reduced or stopped completely.

Plot Type Effects