Difference between revisions of "Upgrades"
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As your settlement develops, your settlers will begin investing in their homes and businesses. As buildings improve, they will grow and become more interesting looking and will provide increasing benefits to your settlement. | As your settlement develops, your settlers will begin investing in their homes and businesses. As buildings improve, they will grow and become more interesting looking and will provide increasing benefits to your settlement. | ||
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+ | Note: All specific numbers for upgrade requirements can be found on the Full Numbers Breakdown page. They are considered spoilers and not displayed in line with each explanation. This was done to keep the mod feeling organic, so you don't feel like you're just checking off boxes to grow your settlement. | ||
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==Levels== | ==Levels== | ||
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Each building has three levels. Levels are unlocked over time provided your settlement meets certain requirements such as fulfilling the needs of your settlers and creating the right mix of homes and jobs. | Each building has three levels. Levels are unlocked over time provided your settlement meets certain requirements such as fulfilling the needs of your settlers and creating the right mix of homes and jobs. | ||
+ | The first level is built automatically once a settler is assigned to your plot. There are no other requirements for reaching level one*. | ||
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+ | *Commercial plots are an exception which require established customers to open up. To that end, you must have a small number of homes constructed. | ||
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+ | ==Upgrade Requirements== | ||
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+ | *Agricultural - To advance an agricultural plot beyond level one, your settlers must be reasonably happy, and defense and water needs must be met for the settlement. | ||
TODO: Describe the requirements for upgrading for each building type. | TODO: Describe the requirements for upgrading for each building type. | ||
Revision as of 23:36, 24 May 2017
Overview
As your settlement develops, your settlers will begin investing in their homes and businesses. As buildings improve, they will grow and become more interesting looking and will provide increasing benefits to your settlement.
Note: All specific numbers for upgrade requirements can be found on the Full Numbers Breakdown page. They are considered spoilers and not displayed in line with each explanation. This was done to keep the mod feeling organic, so you don't feel like you're just checking off boxes to grow your settlement.
Levels
Each building has three levels. Levels are unlocked over time provided your settlement meets certain requirements such as fulfilling the needs of your settlers and creating the right mix of homes and jobs.
The first level is built automatically once a settler is assigned to your plot. There are no other requirements for reaching level one*.
- Commercial plots are an exception which require established customers to open up. To that end, you must have a small number of homes constructed.
Upgrade Requirements
- Agricultural - To advance an agricultural plot beyond level one, your settlers must be reasonably happy, and defense and water needs must be met for the settlement.
TODO: Describe the requirements for upgrading for each building type.
TODO: Add a link to a spoiler subsection that shows images of all the default Sim Settlements buildings and each of their upgrade tiers.