Difference between revisions of "AddOns"
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* Four new [[Plots#Residential|Homes]] to the rotation | * Four new [[Plots#Residential|Homes]] to the rotation | ||
* Two new [[Plots#Commercial|Shops]] to the rotation | * Two new [[Plots#Commercial|Shops]] to the rotation | ||
− | * One new [[Plots#Agricultural| | + | * One new [[Plots#Agricultural|Farm]] to the rotation |
* Two new [[VIPs|VIP Stories]] to the rotation | * Two new [[VIPs|VIP Stories]] to the rotation | ||
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* Six new [[Plots#Agricultural|Farms]] to the rotation | * Six new [[Plots#Agricultural|Farms]] to the rotation | ||
− | * One* new [[Plots#Industrial| | + | * One* new [[Plots#Industrial|Factory]] to the rotation |
* Currently only cycles as one plot type but has four different styles, being changed by author | * Currently only cycles as one plot type but has four different styles, being changed by author | ||
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''Overall change(s):'' | ''Overall change(s):'' | ||
− | * One new [[Plots#Residential| | + | * One new [[Plots#Residential|Home]] to the rotation |
− | * One new [[Plots#Commercial| | + | * One new [[Plots#Commercial|Shop]] to the rotation |
* Two new [[Plots#Industrial|Factories]] to the rotation | * Two new [[Plots#Industrial|Factories]] to the rotation | ||
* Two new [[Plots#Agricultural|Farms]] to the rotation (one in base game version) | * Two new [[Plots#Agricultural|Farms]] to the rotation (one in base game version) |
Revision as of 13:50, 24 May 2017
Note: Order of Add-ons similar to order on Builder's Toolkit
Contents
Wasteland Venturers
Overall change(s):
- Four new Homes to the rotation
- Two new Shops to the rotation
- One new Farm to the rotation
- Two new VIP Stories to the rotation
Description:
This add-on includes new plot types that differ from a typical "settler" feel to give homes a more dedicated feeling from the structure without necessarily being VIPs. An example of such would be the herbalist's shack and the rooftop garden complimenting each other, as such one would imagine that the settler working on a plot with many different types of produce would attempt to "bring their work home with them".
Download link:
http://www.nexusmods.com/fallout4/mods/24136/
Industrial City
Overall change(s):
- Six new Factories to the rotation
Description:
The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper, the lumber yard provides wood as well as glass, etc).
An additional industrial plot is available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases, however the current implementation requires manual pick-up of the produced ammunition.
The author is currently working on enabling the robotics workshop to build Automatron robot settlers over time as their next update.
Download link:
http://www.nexusmods.com/fallout4/mods/23948/ ( Requires: All DLC )
Ruined Homes and Gardens
Overall change(s):
* Currently only cycles as one plot type but has four different styles, being changed by author
Description:
This add-on introduces farms and scavenging forges in the style of foundations of destroyed buildings. The farms in particular have multiple types of produce as opposed to one type in the vanilla game, with each different farm offering different combinations.
Additionally, the author is currently working on homes and shops, among others, which will be introduced in a later update.
Download link:
http://www.nexusmods.com/fallout4/mods/23917/
Trailer Park Dreams
Overall change(s):
- Two new Homes to the rotation
- Six new Shops to the rotation
- One new Farm to the rotation
- One new VIP Story to the rotation
Description:
As the title of the add-on implies, this introduces new plot rotations centered around the theme of mobile homes. Most notably, it offers a mobile-home theme for the six base shops as well as a greenhouse-style farm that hosts multiple types of produce in exchange for fewer of the same type as per vanilla plots.
Download link:
http://www.nexusmods.com/fallout4/mods/23815/
PCDug Addons
Overall change(s):
- Three new Homes to the rotation
Description:
This add-on attempts to emulate the same style as the base version of Sim Settlements with the introduction of three new homes, with two of them being singular structures that the residents improve the decorations of as the level increases as opposed to simply expanding the size of the shack.
Download link:
http://www.nexusmods.com/fallout4/mods/23550/
Altairp's Animal Farm
Overall change(s):
- Four new Farms to the rotation
Description:
With this add-on, (currently) four new agricultural plots are added centered around raising animals, with two being for butchering (Mole-rats and Radroaches) and another two being for milking (Mole-rats and Brahmins). Additionally, due to the dangerous nature of said animals (sans Brahmin), these pens reduce the level of Defence of the settlement but provide more food than typical plots as well as occasionally provide related items (e.g. Radroaches provide glowing blood etc., Molerats provide teeth etc.).
Download link:
http://www.nexusmods.com/fallout4/mods/23421/
JtBryant's Utilities
Overall change(s):
- Two new Factories to the rotation
Description:
This add-on introduces two new industrial plots, namely one that produces power (Lv1 10, Lv2 20, Lv3 100 (40 in base version), minus what the plot uses) and one that produces water (Lv1 10, Lv2 20, Lv3 40).
Currently in the works is a new plot that produces Defence (Lv1 10, Lv2 25, Lv3 50), however at the time of writing this is in beta.
Download link:
DLC Edition: http://www.nexusmods.com/fallout4/mods/23125/ ( Requires: Wasteland Workshop )
Base game Edition: http://www.nexusmods.com/fallout4/mods/23168/
Bad Neighbors
Overall change(s):
- One new Home to the rotation
- One new Shop to the rotation
- Two new Factories to the rotation
- Two new Farms to the rotation (one in base game version)
Description:
This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually it will become a "Disaster Pack" of sorts for Sim Settlements.
Download link:
DLC Edition: http://www.nexusmods.com/fallout4/mods/24297/ ( Requires: Far Harbour )
Base game Edition: http://www.nexusmods.com/fallout4/mods/23160/
Slum Lord
Overall change(s):
- 11 trillion+ new Homes to the rotation
Description:
Described by the author MrJoseCuervo (see also: Bad Neighbors) as being able "to show the true power of Sim Settlements", the homes added by this add-on randomize their structure in order to create an almost excessive amount of varying houses (yet only use three plot types so as to not out-number the other settlements). Currently the homes don't have much in the way of clutter or coherence, however the author is continuously improving the scripts in order to improve the experience.
Download link: