Difference between revisions of "AddOns"

From Sim Settlements
Jump to: navigation, search
m
Line 5: Line 5:
 
''Overall change(s):''
 
''Overall change(s):''
  
An add-on for Sim Settlements that adds:
 
 
* Four new [[Plots#Residential|Residential Plots]] to the rotation
 
* Four new [[Plots#Residential|Residential Plots]] to the rotation
 
* Two new [[Plots#Commercial|Commercial Plots]] to the rotation
 
* Two new [[Plots#Commercial|Commercial Plots]] to the rotation
 
* One new [[Plots#Agricultural|Agricultural Plot]] to the rotation
 
* One new [[Plots#Agricultural|Agricultural Plot]] to the rotation
* Two new [[VIPs|VIP Stories]] to the rotation.
+
* Two new [[VIPs|VIP Stories]] to the rotation
  
  
Line 25: Line 24:
 
''Overall change(s):''
 
''Overall change(s):''
  
An add-on for Sim Settlements that adds:
+
* Six new [[Plots#Industrial|Industrial Plots]] to the rotation
* Six new [[Plots#Industrial|Industrial Plots]] to the rotation.
 
  
  
 
''Description:''
 
''Description:''
  
The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper et al, the lumber yard provides wood as well as glass et al, etc).
+
The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper, the lumber yard provides wood as well as glass, etc).
  
 
An additional industrial plot is available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases, however the current implementation requires manual pick-up of the produced ammunition.
 
An additional industrial plot is available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases, however the current implementation requires manual pick-up of the produced ammunition.
Line 41: Line 39:
 
( '''Requires:''' All DLC )
 
( '''Requires:''' All DLC )
  
== Bad Neighbors ==
+
== Altairp's Animal Farm ==
  
 
''Overall change(s):''
 
''Overall change(s):''
  
An add-on for Sim Settlements that adds:
+
* Four new [[Plots#Agricultural|Agricultural Plots]] to the rotation
* One new [[Plots#Residential|Residential Plot]] to the rotation
 
* One new [[Plots#Commercial|Commercial Plot]] to the rotation
 
* Two new [[Plots#Industrial|Industrial Plots]] to the rotation
 
* Two new [[Plots#Agricultural|Agricultural Plots]] to the rotation (one in base game version).
 
  
  
 
''Description:''
 
''Description:''
  
This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually it will become a "Disaster Pack" of sorts for Sim Settlements.
+
With this add-on, (currently) four new agricultural plots are added centered around raising animals, with two being for butchering (Mole-rats and Radroaches) and another two being for milking (Mole-rats and Brahmins). Additionally, due to the dangerous nature of said animals (sans Brahmin), these pens reduce the level of Defence of the settlement but provide more food than typical plots as well as occasionally provide related items (e.g. Radroaches provide glowing blood etc., Molerats provide teeth etc.).
  
  
 
''Download link:''
 
''Download link:''
  
DLC Edition:
+
http://www.nexusmods.com/fallout4/mods/23421/
http://www.nexusmods.com/fallout4/mods/24297/
 
( '''Requires:''' Far Harbour )
 
  
Base game Edition:
 
http://www.nexusmods.com/fallout4/mods/23160/
 
  
 
== JtBryant's Utilities ==
 
== JtBryant's Utilities ==
Line 70: Line 60:
 
''Overall change(s):''
 
''Overall change(s):''
  
An add-on for Sim Settlements that adds:
+
* Two new [[Plots#Industrial|Industrial Plots]] to the rotation
* Two new [[Plots#Industrial|Industrial Plots]] to the rotation.
 
  
  
Line 90: Line 79:
 
http://www.nexusmods.com/fallout4/mods/23168/
 
http://www.nexusmods.com/fallout4/mods/23168/
  
 +
 +
== Bad Neighbors ==
 +
 +
''Overall change(s):''
 +
 +
* One new [[Plots#Residential|Residential Plot]] to the rotation
 +
* One new [[Plots#Commercial|Commercial Plot]] to the rotation
 +
* Two new [[Plots#Industrial|Industrial Plots]] to the rotation
 +
* Two new [[Plots#Agricultural|Agricultural Plots]] to the rotation (one in base game version)
 +
 +
 +
''Description:''
 +
 +
This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually it will become a "Disaster Pack" of sorts for Sim Settlements.
 +
 +
 +
''Download link:''
 +
 +
DLC Edition:
 +
http://www.nexusmods.com/fallout4/mods/24297/
 +
( '''Requires:''' Far Harbour )
 +
 +
Base game Edition:
 +
http://www.nexusmods.com/fallout4/mods/23160/
  
 
[[Category:Sim Settlements]]
 
[[Category:Sim Settlements]]

Revision as of 09:02, 24 May 2017

Note: Order of Add-ons similar to order on Builder's Toolkit

Wasteland Venturers

Overall change(s):


Description:

This add-on includes new plot types that differ from a typical "settler" feel to give homes a more dedicated feeling from the structure without necessarily being VIPs. An example of such would be the herbalist's shack and the rooftop garden complimenting each other, as such one would imagine that the settler working on a plot with many different botanical cultures would attempt to "bring their work home with them".


Download link:

http://www.nexusmods.com/fallout4/mods/24136/

Industrial City

Overall change(s):


Description:

The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper, the lumber yard provides wood as well as glass, etc).

An additional industrial plot is available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases, however the current implementation requires manual pick-up of the produced ammunition.


Download link:

http://www.nexusmods.com/fallout4/mods/23948/ ( Requires: All DLC )

Altairp's Animal Farm

Overall change(s):


Description:

With this add-on, (currently) four new agricultural plots are added centered around raising animals, with two being for butchering (Mole-rats and Radroaches) and another two being for milking (Mole-rats and Brahmins). Additionally, due to the dangerous nature of said animals (sans Brahmin), these pens reduce the level of Defence of the settlement but provide more food than typical plots as well as occasionally provide related items (e.g. Radroaches provide glowing blood etc., Molerats provide teeth etc.).


Download link:

http://www.nexusmods.com/fallout4/mods/23421/


JtBryant's Utilities

Overall change(s):


Description:

This add-on introduces two new industrial plots, namely one that produces power (Lv1 10, Lv2 20, Lv3 100 (40 in base version), minus what the plot uses) and one that produces water (Lv1 10, Lv2 20, Lv3 40).

Currently in the works is a new plot that produces Defence (Lv1 10, Lv2 25, Lv3 50), however at the time of writing this is in beta.


Download link:

DLC Edition: http://www.nexusmods.com/fallout4/mods/23125/ ( Requires: Wasteland Workshop )

Base game Edition: http://www.nexusmods.com/fallout4/mods/23168/


Bad Neighbors

Overall change(s):


Description:

This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually it will become a "Disaster Pack" of sorts for Sim Settlements.


Download link:

DLC Edition: http://www.nexusmods.com/fallout4/mods/24297/ ( Requires: Far Harbour )

Base game Edition: http://www.nexusmods.com/fallout4/mods/23160/