Difference between revisions of "AddOns"

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(Will adhere to Myrmarachne's (Wasteland Venturers) personal description, currently form of placeholder)
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Base game Edition:
 
Base game Edition:
 
http://www.nexusmods.com/fallout4/mods/23160/
 
http://www.nexusmods.com/fallout4/mods/23160/
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== JtBryant's Utilities ==
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''Overall change(s):''
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An add-on for Sim Settlements that adds:
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* Two new [[Plots#Industrial|Industrial Plots]] to the rotation.
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''Description:''
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This add-on introduces two new industrial plots, namely one that produces power (Lv1 10, Lv2 20, Lv3 100 (40 in base version), minus what the plot uses) and one that produces water (Lv1 10, Lv2 20, Lv3 40).
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Currently in the works is a new plot that produces Defence (Lv1 10, Lv2 25, Lv3 50), however at the time of writing this is in beta.
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''Download link:''
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DLC Edition:
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http://www.nexusmods.com/fallout4/mods/23125/
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( '''Requires:''' Wasteland Workshop )
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Base game Edition:
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http://www.nexusmods.com/fallout4/mods/23168/
  
  
 
[[Category:Sim Settlements]]
 
[[Category:Sim Settlements]]

Revision as of 08:38, 24 May 2017

Note: Order of Add-ons similar to order on Builder's Toolkit

Wasteland Venturers

Overall change(s):

An add-on for Sim Settlements that adds:


Description:

This add-on includes new plot types that differ from a typical "settler" feel to give homes a more dedicated feeling from the structure without necessarily being VIPs. An example of such would be the herbalist's shack and the rooftop garden complimenting each other, as such one would imagine that the settler working on a plot with many different botanical cultures would attempt to "bring their work home with them".


Download link:

http://www.nexusmods.com/fallout4/mods/24136/

Industrial City

Overall change(s):

An add-on for Sim Settlements that adds:


Description:

The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper et al, the lumber yard provides wood as well as glass et al, etc).

An additional industrial plot is available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases, however the current implementation requires manual pick-up of the produced ammunition.


Download link:

http://www.nexusmods.com/fallout4/mods/23948/ ( Requires: All DLC )

Bad Neighbors (DLC Edition and Base game Edition)

Overall change(s):

An add-on for Sim Settlements that adds:


Description:

This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually it will become a "Disaster Pack" of sorts for Sim Settlements.


Download link:

DLC Edition: http://www.nexusmods.com/fallout4/mods/24297/ ( Requires: Far Harbour )

Base game Edition: http://www.nexusmods.com/fallout4/mods/23160/

JtBryant's Utilities

Overall change(s):

An add-on for Sim Settlements that adds:


Description:

This add-on introduces two new industrial plots, namely one that produces power (Lv1 10, Lv2 20, Lv3 100 (40 in base version), minus what the plot uses) and one that produces water (Lv1 10, Lv2 20, Lv3 40).

Currently in the works is a new plot that produces Defence (Lv1 10, Lv2 25, Lv3 50), however at the time of writing this is in beta.


Download link:

DLC Edition: http://www.nexusmods.com/fallout4/mods/23125/ ( Requires: Wasteland Workshop )

Base game Edition: http://www.nexusmods.com/fallout4/mods/23168/