Difference between revisions of "AddOns"
m (Description of Bad Neighbors left unchanged due to seemingly written by add-on's author) |
(Will adhere to Myrmarachne's (Wasteland Venturers) personal description, currently form of placeholder) |
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''Note:'' Order of Add-ons similar to order on Builder's Toolkit | ''Note:'' Order of Add-ons similar to order on Builder's Toolkit | ||
+ | |||
+ | == Wasteland Venturers == | ||
+ | |||
+ | ''Overall change(s):'' | ||
+ | |||
+ | An add-on for Sim Settlements that adds: | ||
+ | * Four new [[Plots#Residential|Residential Plots]] to the rotation | ||
+ | * Two new [[Plots#Commercial|Commercial Plots]] to the rotation | ||
+ | * One new [[Plots#Agricultural|Agricultural Plot]] to the rotation | ||
+ | * Two new [[VIPs|VIP Stories]] to the rotation. | ||
+ | |||
+ | |||
+ | ''Description:'' | ||
+ | |||
+ | This add-on includes new plot types that differ from a typical "settler" feel to give homes a more dedicated feeling from the structure without necessarily being VIPs. An example of such would be the herbalist's shack and the rooftop garden complimenting each other, as such one would imagine that the settler working on a plot with many different botanical cultures would attempt to "bring their work home with them". | ||
+ | |||
+ | |||
+ | ''Download link:'' | ||
+ | |||
+ | http://www.nexusmods.com/fallout4/mods/24136/ | ||
== Industrial City == | == Industrial City == | ||
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http://www.nexusmods.com/fallout4/mods/23948/ | http://www.nexusmods.com/fallout4/mods/23948/ | ||
+ | ( '''Requires:''' All DLC ) | ||
== Bad Neighbors (DLC Edition and Base game Edition) == | == Bad Neighbors (DLC Edition and Base game Edition) == | ||
Line 40: | Line 61: | ||
DLC Edition: | DLC Edition: | ||
http://www.nexusmods.com/fallout4/mods/24297/ | http://www.nexusmods.com/fallout4/mods/24297/ | ||
+ | ( '''Requires:''' Far Harbour ) | ||
Base game Edition: | Base game Edition: |
Revision as of 07:46, 24 May 2017
Note: Order of Add-ons similar to order on Builder's Toolkit
Wasteland Venturers
Overall change(s):
An add-on for Sim Settlements that adds:
- Four new Residential Plots to the rotation
- Two new Commercial Plots to the rotation
- One new Agricultural Plot to the rotation
- Two new VIP Stories to the rotation.
Description:
This add-on includes new plot types that differ from a typical "settler" feel to give homes a more dedicated feeling from the structure without necessarily being VIPs. An example of such would be the herbalist's shack and the rooftop garden complimenting each other, as such one would imagine that the settler working on a plot with many different botanical cultures would attempt to "bring their work home with them".
Download link:
http://www.nexusmods.com/fallout4/mods/24136/
Industrial City
Overall change(s):
An add-on for Sim Settlements that adds:
- Six new Industrial Plots to the rotation.
Description:
The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper et al, the lumber yard provides wood as well as glass et al, etc).
An additional industrial plot is available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases, however the current implementation requires manual pick-up of the produced ammunition.
Download link:
http://www.nexusmods.com/fallout4/mods/23948/ ( Requires: All DLC )
Bad Neighbors (DLC Edition and Base game Edition)
Overall change(s):
An add-on for Sim Settlements that adds:
- One new Residential Plot to the rotation
- One new Commercial Plot to the rotation
- Two new Industrial Plots to the rotation
- Two new Agricultural Plots to the rotation (one in base game version).
Description:
This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually it will become a "Disaster Pack" of sorts for Sim Settlements.
Download link:
DLC Edition: http://www.nexusmods.com/fallout4/mods/24297/ ( Requires: Far Harbour )
Base game Edition: http://www.nexusmods.com/fallout4/mods/23160/