Difference between revisions of "Kana Workspace Wiki Ready"

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==AddOns==
 
==AddOns==
 
===AddOn Packs===
 
===AddOn Packs===
==== Raider flags (operators and pack) ====
 
:: '''Author:''' John Lovely
 
<span style="color:red; font-weight: bold;">NEW ADDON</span><br>
 
  
'''''Description:'''''<br>
 
This Add-On for Sim Settlements adds flags for the Operators and the Pack to the custom flags inventory in Sim Settlements.
 
<div style="clear: both"></div>
 
 
'''''Mod Page / Download Links:'''''<br>
 
[[File:Nexus.png|x20px]] '''PC (Nexus):''' http://www.nexusmods.com/fallout4/mods/26053/?
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-raider-flag-add-on-add.1501/
 
--------------------------
 
 
==Future==
 
==Future==
 
===The Future===
 
===The Future===

Revision as of 04:35, 14 September 2017

Area to Put Stuff Ready for Review

Ready For Review

Install

Nexus Mod Manager

Quick Start

Easy Installation

Manual Installation

Bethesda Mods

Quick Start

Upgrades

Levels

Upgrade Requirements

Locations

holotape Locations

Museum of Freedom

Boston Mayoral Shelter

West Everett Estates

Full Numbers Breakdown

Tools

ASAM Vision Switch

AddOns

AddOn Packs

Future

The Future

  • Settlement resource supply system between settlements

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-settlements-wont-support-each-other-with-extra-water-food.1506/


  • Additional Plot sizes

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-future-different-plot-sizes.1498/


Problematic Mods

Horizon

This mod moves stuff around in the Workshop menu. Use of Horizon could cause Sim Settlements Craftable items to no longer be in the Chemistry Station bench. As a workaround, the Sim Settlements Craftable items can still be crafted in the City Planner's bench (located in the Sim Settlements Workshop Menu, under Furniture).

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-horizon-mod-moving-craftable-items-in-menu.1505/


Conquest

Kinggath: "Conquest uses it's own workshop management scripts, so the plots won't work well (if at all) with it. Chesko, the mod author of Conquest, has moved on from modding Fallout 4 (when I asked, he said there were too many limitations and had to quit working on it) - so I doubt we'll ever have full compatibility between the two."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-conquest-mod-causes-plot-issues.1504/


Plot ASAM Sensor Options (Comment:New Page Add)

Cancel

Cancels and backs out of the Plot ASAM window

Choose Building Plan

This will bring up a container of all the available building plans. This will include the building plans from Sim Settlements, any expansions, and Add-On's that are eligible for the particular plot you are looking at.

Find Owner

Starts a miscellaneous quest putting a marker on the plot owned and the plot owner. Select the Find Owner option again to turn off the quest.

View Plaque

Displays the plaque for the plot

Refresh Plot

Refreshes the plot and redoes the spawning stages for the building.

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-asam-options-not-on-the-wiki.1503/


Main Page

Creating Your Own AddOn Pack

If you're interested in releasing your own AddOn Pack of buildings for Sim Settlements or just contributing to the mod, check out the Builder's Toolkit below, which teaches anyone at all, even those without any modding experience how to do so!

Sim Settlements Builder's Toolkit: (Start at 00 Creation Kit 101.pdf and work your way through):

Discord Server Invite: If you are looking for somewhere to hangout while you work on Add-On packs, we have a Discord server setup! It's a great spot to get help, share your progress, and talk about ideas:



REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/


FAQs

Why are excess settlement resources not shared between settlements for plot upgrade purposes?

Kinggath: "That's in my long term plans. The system Bethesda uses for sharing resources for happiness is really awkward - it literally moves pieces of food and water out of the workbenches to hit the daily needs, which won't work for Sim Settlement's calculations, so I have to come up with a good means of handling it that won't be a script hog."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-settlements-wont-support-each-other-with-extra-water-food.1506/


Are different and/or larger Plot sizes being considered?

  • Kinggath: "I will definitely add the plot models and support for larger plots, so that you guys doing add-ons can make use of them. I have no timeline though.
One of my concerns is that adding too many plot sizes at once will be confusing and of limited use to the players. For example, let's say I added 4 new plot sizes (3x3, 3x2, 4x4, 4x3), there are currently 7 plot types, so that's 28 new options. More than likely, we'd end up with one or two people adding content to each, so then we end up with situations where a plot type has only a single building plan ever available for it - which as a player, I'd be pretty unhappy about.
Doing the slow roll-out ensures we're all providing content for the same plot sizes so that player's have access to a reasonable amount of content for each.
The 2x2 variation of the Martial plot was my first test run in offering a plot size that I had no content for, and so far, it's getting minimal attention - so I'm being very cautious about a wide rollout of new plot sizes."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-future-different-plot-sizes.1498/


Why is the Wasteland Lounger Plot completely walled in with no entrance?

Kinggath: "That's just supposed to be a fun VIP and kind of pokes fun at the teleporting AI. If you fast-travel [into] the settlement at night, they will be asleep in the bed."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-wasteland-lounger-vip-plot-has-no-doors.1486/


Common Issues/Solutions

Common Problems

Known Issues / Unsolved

Work In Progress

FAQs

Common Issues/Solutions